Standard control, thing in Ice

by 03beker on 16 March 2016

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

+ Cards from the new set Shadow over Innistrad.
4x Thing in the Ice
4x Abberant Researcher

How to Play

Control the field by sending the opponents creatures back to the top of its owners deck, making the opponent re-draw it next turn = top decking.

meanwhile you control the field with your instants and sorceries, the counters on your Thing in the Ice disappears and and you get strong creatures to hit with.

Abberant Researcher mills your top card each turn and with the amount of inst/sorc in the deck it will transform quickly and thereafter hit hard as well.

Some of the cards milled or played can be returned to your hand with Halimar Tidecaller if they have awaken. Instants and sorceries that do not have awaken can be played with jace.

Deck Tags

  • Standard
  • Control
  • Top Deck
  • Shadow over innistra

Deck at a Glance

Social Stats

17
Likes

This deck has been viewed 11,559 times.

Mana Curve

Mana Symbol Occurrence

1038000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard control, thing in Ice

So, slightly mill yourself, trigger jace, repeat the awaken spell with tidecaller, and attack with waterviel'ed lands and thing in ice for lethal?

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Posted 17 March 2016 at 02:35

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Pretty much

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Posted 17 March 2016 at 22:17

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we need shadows over innastrad

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Posted 04 April 2016 at 19:21

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WTF with shadows??? Are they ever going to put it on?

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Posted 05 April 2016 at 11:46

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WTF with shadows??? Are they ever going to put it on?

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Posted 05 April 2016 at 11:47

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official realise is this Friday I think...

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Posted 05 April 2016 at 12:21

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not updated yet, I'll check tomorrow if they are "released" on mtgvault.

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Posted 07 April 2016 at 15:59

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shadows over innastrad

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Posted 07 April 2016 at 19:05

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It's updated now!

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Posted 09 April 2016 at 20:37

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were is thing in the ice

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Posted 10 April 2016 at 11:47

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Inside the deck :) it had to be written in the info box before because I made the deck before the cards were released.

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Posted 11 April 2016 at 21:31

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Huh. Cool deck, but the mana base seems a bit off-too many plains. And why prairie stream instead of something like Port Town?

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Posted 12 April 2016 at 13:47

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***a budgeted standard deck, if thats possible revolving around the thing in the ice.....:

http://www.mtgvault.com/wowwow27/decks/landho-have-a-cigar/

.............also the bigger cards may hold modern value. thank me later-

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Posted 13 April 2016 at 01:45

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MooseMan, I guess your right, I changed decreased/increased by 2 for basic lands, though more than that would be wrong I think since it's a two-mana deck there are usually not a problem with what kind of mana you have. Port town seems to be a better option indeed, stronger early game than Praire though a little slower late game (if you don't have more lands in hand), though at late game you probably have all the lands you want either way and you might just end up scrying away the lands xD.

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Posted 13 April 2016 at 08:08

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I would of thought that there isnt a high enough percentage chance of drawing enough instant/sorcery to transform TITI sucessfully, i think more often than not he will just be a 0/4 blocker in this build, i know there will be times when you will flip him and things will turn out but it seems like theres not a high enough percentage of T2 TITI, and then having him transformed, and winning with so few instants/sorceries.

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Posted 21 April 2016 at 14:06

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Don't understate jace, if he gets him at any point, thing will be flipped in no time.

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Posted 21 April 2016 at 20:37

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I agree with ArtOfCOD. there needs to be more Instants/Sorceries.

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Posted 22 April 2016 at 00:11

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There is 16 instants/sorceries and 4 Halimar Tidecaller wich will bring back 4 inst/sorc so you really think that 20 instants and sorceries (not including what Jace can recast) is not enough?

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Posted 22 April 2016 at 14:40

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I ran a deck with 20 instants/sorc and 4 halimar, and it wasn't reliable enough, thing in the ice, pretty much gets removed as he hits the board at my lgs. everyone seems to be running lots of removal specifically for titi. He is much more reliable in modern however

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Posted 22 April 2016 at 22:05

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Ah ok. I guess with a lack of a gods willing type effect you have to run hard control? So wrath effects with ojutai's command, sorin, jace, ruinous path, dispel, Negate, scatter, anticipate, wandering fumearol?

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Posted 23 April 2016 at 18:25

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also artofcod, ojutai's command words really really well with thing in the ice, did you have it as a 4 of in your build?

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Posted 26 April 2016 at 14:05

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it is a nice deck overall i like the concept

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Posted 18 May 2016 at 13:19

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I love the deck, but would make the following changes: I would cut the Noyan and 1 Aberrant Researcher and add in 2 Eldrazi Displacer. Displacer will allow you to create numerous loops of flickering your own Tidecaller to get back spells to bounce their creatures. I would also cut 2 Sandstone Bridge, 2 Island, and 3 Plains to replace them with 3 Prairie Stream, 2 Wastes, and 2 Evolving Wilds.

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Posted 20 August 2016 at 19:51

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That suggestion seems good to me :D

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Posted 22 August 2016 at 14:59

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I am curious on whether you find 16 instant/sorcery enough. I have a deck which runs TITI with 21 instant/sorcery and he does not flip very regularly. However, flipping him is not the primary purpose of the deck I have him in. It is just extra when it happens.

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Posted 26 August 2016 at 13:13

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