Empty Throne Ramp (75 cards) by CCGTradepost
Finished Deck
Deck link:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=16306
The object is to get Sigil of the Empty Throne out fast or to get Martial Coup out big. From play testing, both can become overwhelming.
You start with playing mana ramp enchantments, such as Overgrowth and Fertile Ground. You also hold down the fort by laying a few lock-down enchants until you are able to play Empty Throne. This is fairly easy via the help of idyllic tutors as well. Once Empty Throne is out, it's a matter of playing out the 21 enchantments available.
With the availability of Fertile Ground and Seaside citadel, blue counter spell is available. This has generally been enough to keep the Empty Throne from getting the ax.
Sideboard (15 cards)
Type Breakdown
| Artifacts: | 0 (0.00%) |
| Creatures: | 1 (1.67%) |
| Enchantments: | 21 (35.00%) |
| Land: | 23 (38.33%) |
| Planeswalker: | 0 (0.00%) |
| Spell: | 15 (25.00%) |
| Other: | 0 (0.00%) |
Mana Symbol Occurrence
| White: | 36 (66.67%) |
| Blue: | 4 (7.41%) |
| Black: | 0 (0.00%) |
| Red: | 0 (0.00%) |
| Green: | 14 (25.93%) |
Mana Curve
| 1 Mana: | 4 (10.81%) |
| 2 Mana: | 15 (40.54%) |
| 3 Mana: | 13 (35.14%) |
| 4 Mana: | 0 (0.00%) |
| 5 Mana: | 5 (13.51%) |
| 6 Mana: | 0 (0.00%) |
| 7+ Mana: | 0 (0.00%) |