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The idea is a black red control deck that banks on strong finishers with a sweet of effective removal and enough tempo annoyance to stunt any deck that try's to go below the curve
Focus on early game removal, into a strong late game, with the curse to throw other decks off their game, use the curse when the board is empty or when the threat on board isn't heavy. Sideboards into wider removal suite as well as exile effects and some control winners like Angrath and duress, as well as Tetzimac for the turn 6 blow out against midrange decks.
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NOTE: Set by owner when deck was made.