Esper Summonings

by ACDCguy on 22 December 2016

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (2)


Instants (4)

Planeswalkers (2)


Artifacts (2)


Enchantments (5)

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Deck Description

Esper Control with Metallurgic Summonings.

I love Metallurgic Summonings in standard so I thought I'd try it in modern. This is my first competitive deck that I've put some actual work into so I do hope it's alright at least. I do like how it turned out but I'd take any suggestions... especially for the mana base and sideboard. I think I have those made decently well.

Deck Tags

  • Modern
  • Esper Control
  • Competitive

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,536 times.

Mana Curve

Mana Symbol Occurrence

1035800

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Esper Summonings

Thanks for your comment.

An Esper summonings deck is very different from the U/R one
You tagged your deck under "fun" so I do not know how competitive you want it to be...
I would, for sure, cut-down the cryptic command. Two copies will be enough.
Esper charm also does not quiete get me.
Since you are playing 3 summonings, removal and counter as well as manlands, you seem to play the controlling game with this, furthermore you do not seem to have summonings as your prime win-con. .
This way I like it a lot, but it needs to be more stable or controlling in other directions.
Adding 2 Ashioks to the main deck is enhancing the controlling aspect and (can) generate "early" creatures and boardstate for you.
Two flip jaces would be usefull to draw into your deck, getting cards into the grave and generate passive pressure.
Vault of archangels I would add to the land-slot, yet cut the lands to 24. it s enough, trust me^^
Vault makes your summonings tokens more dangerous and "lifelinking".
Three ghostquarters are wayyyyyyyyy to many too. One does the job; more than enough.
For further controlling and pressuring I would add two tasigur, the goldan fang since you are not really focussing on summonings.
The supreme verdict(s) must go into the sideboard.
If you have and want to play snappie, he should be in the main-board.
You, as a spell, could also add repeal to bounce and draw, possiblie make huge tokens.

So, some quick ides from me. I hope I can help with this.
The deck you made is fun, yet not really competitive.
Have a nice day.

Sincerely Raggnar

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Posted 22 December 2016 at 09:28

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Wow, thanks. I'm really new to deck building (especially in modern) since I'm more of a casual player. I've looked at a primer on esper control (hense Esper Charm, Supreme Verdict, and the mana base) and thought about trying it with Summonings like Seth did with Jeskai. The primer highly recommended 4 Esper Charms for card draw and discard. I appreciate all the pointers and I'll try'em out. I'm glad I didn't buy this version of the deck yet. Mine has 4 Serum Visions in it. Is that something I should have? Thanks.

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Posted 22 December 2016 at 21:05

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Serum Vision is an "okay", yet the only draw spell in modern with consistancie and low mana cost.
Gitaxian probe should be considered, because the information you get from looking at your opponents hand helps you carefully examine what to play and when to do it.

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Posted 25 December 2016 at 13:43

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For card-draw value I would cut all charms. the 3 colors needed CAN be hard to get at some times, furthermore force you to shock-fetch yourself for 3 life more than once.
serum visions and the scrz included make a better job.
If you want some discard outlets, include inquisition of kozilek.
i do not know what it is but something is lacking to me. I wil think about making it as consistent as possible. since zou are playing delve cards and wan to get value of your snapcaster mage, thoughtscour would be a good inclusion, if not a needed one. I will do my variation of an esper summonings. just look at my page. maybe i get it done today, surely before new year

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Posted 25 December 2016 at 13:50

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So, man. I did my own esper summoning list on my side. I hope it can inspire or help you.

Have a nice one

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Posted 25 December 2016 at 14:26

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I agree about the charms but I've seem 3-4 of them in every list while I was researching the deck. I am considering Thought Scour and Serum Visions as replacements.

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Posted 25 December 2016 at 16:00

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as said i did a list of my own. maybe add a batterskull to main or sideboard

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Posted 26 December 2016 at 02:07

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