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It's neither 1-drops nor for the win ... and there are many, many bad choices made. This needs a big overhaul.* Too few creatures, too many (useless) spells. "1-drop" doesn't equal "card that costs 1 mana", it means "card I want to play on turn 1"! A lot of them don't make much sense on turn one like that enchantment removal or Holy Day. 8 Creatures is barely enough to guarantee that you have one in your opening hand.* Speaking of that, what's the point in using exclusively 1-mana-cards when you have zero ways to refill your hand or otherwise exploit this fact? You'll have an empty hand in no time and then? If this had 30+ creatures, then -maybe- it would be enough to kill someone, but this?* Speaking of THAT, you don't want defensive cards like Chaplain's Blessing in a deck like this! Speed is the only advantage you have, if you waste that with lifegain, Fog effects and enchantment removal, then you will kill nobody, you just delay the game until the opponent can play the big stuff.- 4 Chaplains's Blessing- 3 Demystify- 3 Erase-3 Holy Dayand to lesser extent- Perimeter Captain- Authority of the ConsulsThat's at 13-15 cards that should be offensive creatures to give you a fighting chance!* Almost every other single card in your deck has problems of his own:- Perimeter Captain: there are no other creatures with defender!- Bump in the Night: No red mana for the flashback!- Dark Betrayal: No way to make creatures black!- Edge of Divinity: There is not a single black/white creature in this that could get both boni!- Akrian Jailer: Why run him if you could have more Lawkeepers or Harriers instead?- Foul-Tongue Shriek: With just 8 creatures in the deck?!* You have way more white cards, yet you run an even distribution of Plains and Swamps.* Theses are the cards you should definately keep:- Champion of the Pariah- Cenn's Tactician- Herald of Anafenza- Daily RegimenThese are cards that are still useful later in the game. If you add more copies of them and other creatures like this instead of all that crap, you could have a decent fun deck that has a fighting chance despite being all 1-mana-costs. * 1-mana cards worth adding:- Savanna Lion/Dragon Hunter/Elite VanguardExpedition Envoy/Isamaru, Hound of Konda/Mardu Woe-Reaper/Soldier of the Pantheon(depending on your collection and budget restrictions)- Path to Exile/Swords to Plowshares/Fatal Push as creature removal- Songstitcher- Pharika's Chosen- Nip Gwillion (for Edge of the Divinity)- Student of Warfare/Figure of Destiny (it's a one-drop but you can pump them later to great proportions!)- Meekstone (doesn't effect you and combos well with your tappers)- Thrull Parasite (has extort which will also help later in the game to make use of your mana)- Akrasan Squire/Duty-Bound Dead (Exalted is a nice addition)- Deftblade Elite (good blocker but since it also has provoke, you can mute the most dangerous defender when you are attacking)- Tormented Soul/Soltari Foot Soldier (unblockable and this good targets for Edge of Divinity, even if they are single colour)- Vampiric Rites (let's you recycle creatures that are about to die)
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im not trying to do anything fancy with this deck mate its for shits anf giggles and honestly its a starter deck
But it makes no sense even for a starter deck. If you don't want any critique on it, then maybe do not list it?
its not like that, some decks dont exactly need a surge to win im not a competivive player at all i just enjoy playing with friends and honestly i did appropriate the critique it just i didnt feel that this deck need it at the time but ill keep it in mind when it come time for it to become a competitive deck
I hadn't competitive in mind when I wrote this - I accepted the idea to have one-drops only. However, even for casual, a lot of your choices just do not make any sense (like the Foultongue Shriek in a deck wuth just 8 creatures of which one cannot even attack). It's like you picked one-mana-cards at random. Anyway, have fun with your deck, if that is possible ;)
oki, i see where your view point is at now