Endless Exilers

by BasilicaNero on 04 April 2017

Main Deck (60 cards)

Sideboard (14 cards)

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Deck Description

So just tossed together a quick infinite loop idea, any input would be appreciated.

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For the Combo you need 4 or 5 cards (depending on your first "Exiler").

1 Impact Tremors (or Outpost Siege)
3 Exilers (Fiend Hunter or any of the Changelings)

If a Changeling is your first exiler played, you need one other creature in play under your control of any kind, but after that the exilers will only target each other.

How to Play

Play the Wardens and Druid, as well as the cost reducers early for the life gain and to get set up for the combo.

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1 - Have Impact Tremors or Outpost Siege (with Dragons chosen) in play.

2 - Play any of the Exilers (the Changelings and Fiend Hunters).

3 - Play Exiler 2, exile Exiler 1.

4 - Play Exiler 3, exile Exiler 2 (Exiler 1 returns to play). <-Infinite combo begins.

5 - Exiler 1 exiles Exiler 3 (Exiler 2 returns to play).

6 - Exiler 2 exiles Exiler 1 (Exiler 3 returns to play).

7 - Etc...

8 - Continue process to either gain any amount of life you choose (with Wardens) or deal any amount of damage you choose (with Impact Tremors or Outpost Seige).

9 - To end the loop (because if you don't the game will never end and it will be a draw) simply exile one of the non-exilers (or sac one of the changelings by not championing a creature). The combo will resolve and you win.

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The rest of the deck is there simply to support this combo, by gaining life to buy time, or to reduce the costs of the Changelings.

In play testing I consistently get the combo by turn 5 or 6 but did get it turn 4 once or twice.

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Any suggestions? Comments? Sarcastic remarks?

Thanks for taking a look!

Deck Tags

  • Infinite Combo
  • Exile
  • R/G/W
  • Modern
  • Budget

Deck at a Glance

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This deck has been viewed 1,057 times.

Mana Curve

Mana Symbol Occurrence

15001613

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Endless Exilers

I had considered using faceless butcher but I think using the Changelings (while it makes it a tri-color deck which I’m not thrilled about) is best because it gives 16 exilers and seeing as how you need three the more the merrier.

But if anyone else can think of a way around this I am all ears. Just the concept of infinite cycling creatures paired with Impact Tremors is the only thing sacred if you can think of a better way I’m interested.

Maybe mimics of some kind?

0
Posted 04 April 2017 at 20:06

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