Infinite Myrs (Updated)

by belairien on 01 February 2011

Main Deck (60 cards)


Sorceries (4)

Instants (8)


Artifacts (7)


Enchantments (4)


Land (21)

Sideboard (0 cards)

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Deck Description

For those of you that are literal, by "infinite" i only mean there is infinite choices for how many Galvanizers or how much mana you choose to get (since a specific amount must be stated to be legal).

This is also double the price of my original Myr deck, and is priced at about $63 (us) still freaking cheap =]

Well this is the updated version of my mono red Myr deck. i added fireballs and put in some Myr turbines to make getting Battlespheres easier.
It still has all of the combos as my original plus a bit more burn for another win condition.

---Combos---

Splinter Twin/Battlesphere/Myr Galvanizer (if necessary)
Splinter Twin/Myr Galvanizer/any mana Myr (unlimited Galvanizers)
2 Galvanizers/2 mana Myr or one Palladium Myr/Fireball (unlimited fireball damage)
New:
Myr Turbine to get Battlesphere

Any variation of these work, like just tapping all your mana and mana Myrs for fire ball, even using Galvanizers to un-tap for more mana

This deck works great for me, except against pure control, because of there cheap cost, you can get too many creatures for anything other than pure control decks to handle, plus if they know it is there, they will want to save cancels for the Battlesphere so you can just wienie your way to victory.

Deck Tags

  • Combo

Deck at a Glance

Social Stats

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This deck has been viewed 2,201 times.

Mana Curve

Mana Symbol Occurrence

000200

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Infinite Myrs (Updated)

summoning sickness means you can't make infinite in one turn with splinter twin

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Posted 01 February 2011 at 23:24

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yea i know that lol but still it is hard to deal with

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Posted 01 February 2011 at 23:31

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1st you only need three battle spheres (a.k.a. rolly polly ball of doom), reservoirs, and palladium. 2ed put in 2 kouldoutha forge masters. 3rd i would drop a hero of oxida ridge/ signal pest/ goblin war driver for the battle cry. 4th if playing in tourrys with this, i would put a koth and a voltic key or two and 4 brittle ethigys. You also don't need the iron myr. They maybe cheap and give you one mana but with all the land resivors and possibly koth you are gonna have land up the ass. Oh just one more little suggestion, maybe a burn the impure on the side board and maybe a flame slash. I hope this helps a little. I run a deck very similar.

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Posted 02 February 2011 at 00:19

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im only working with what i already have, and i use the iron myrs to get mana earlier, plus it helps get more mana to use on the combos, but i was thinking about running the forge masters, as soon as i get one more. other than that some good suggestions thanks ^^

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Posted 02 February 2011 at 01:16

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its nice. i had mine like that. it was amyrican and was pretty good until i constantly lost with it and couldnt win anymore so i took it apart and made this one. please comment on it.
http://mtgvault.com/ViewDeck.aspx?DeckID=144344

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Posted 06 February 2011 at 18:45

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Hola a todos,
Antes que nada, pedir disculpas por escribir en el post en español, no tengo ningun problema en leer el inglés pero me cuesta mucho escribirlo. Espero sepan entender.
El mazo es muy bueno, tengo uno parecido y quería darte un par de sugerencias que te pueden ser de utilidad.
En primer lugar, en vez de 21 montañas, usaría solamente 8 montañas, y agregaría 4 Great furnace, 4 Darksteel citadel y 4 Mox diamond. De ésta manera seguirías teniendo maná, y además tendrías más artefactos para utilizar con afinidad.
Otra carta que agregaría sería el Mycosynth golem, que además de tener afinidad, dota de afinidad las demás cartas.
Por otro lado sustituiría el Staggershock por el Galvanic blast, y el Fireball por el Comet storm (aunque en éste caso utilizaría solamente dos).
Espero que te sean de utilidad estas sugerencias.
Saludos.

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Posted 11 April 2011 at 06:46

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