Skullbriar, Budget 1v1 EDH

by blissey7x on 26 June 2017

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (0 cards)

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Deck Tags

  • Rush
  • Green
  • Black
  • EDH
  • Budget

Deck at a Glance

Social Stats

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This deck has been viewed 2,482 times.

Mana Curve

Mana Symbol Occurrence

0022048

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Skullbriar, Budget 1v1 EDH

First off, nice idea to build an EDH deck around Skullbriar.
But I think this needs a bit of work. For my taste you are focussing too much on your trick and neglect other important areas like removal, carddraw, lifegain and so on. I mean, you are have more enchantments and artifacts to boost your creatures than you have creatures, that's usually a giveaway that the ratio isn't useful, even for an EDH deck with a cheap commander. For that matter, I think you need a plan B if your Skullbriar ends up somewhere where you can't retrieve him. Since you produce lots of +1/+1 counters, I'd go that route.

I don't have time for a detailed critique right now, but this deck is bookmarked, I'll come back.

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Posted 26 June 2017 at 19:02

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Well according to the new rules of Commander, if your commander ever:
-Dies
-gets exiled
-sent to hand
-or library

you can instead choose to have him go the commander zone. And in the commander zone(or graveyard) he retains all his +1/+1 counters.

Another handy tip to remember is that skull briar needs to deal 21 damage to win the EDH game.

A good point that comes to mind is blue or white decks with lockdown spells such as pacifism or narcolepsy. So in that regard maybe some more enchantment removal might be needed.

Thank you for your suggestion, I think there are a couple of cards that do revolve around +1/+1 counters such as golgari/graft and such. If you had some good suggestions on some creatures to implement I would appreciate the feedback! :)

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Posted 27 June 2017 at 13:04

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Well, Skullbriar could also get stolen ...

Anyway, there are lots of spells that become redundant pretty fast, for example once Skullbriar is (virtually) unblockable, you don't need yet another effect like Treetop Bracers. I also think you can easily replace some of the weaker +1/+1 counter givers with something more productive. Here lots of suggestions:

* One with Nature: I don't think you need this with a mana curve like this. One open slot.

* Ordeal of Nylea isn't that great here since it will fall off of Skullbriar immediatedly in most cases. Two open slots.

* Ferocity is one of the weakest pumpers here that doesn't add anything except for a single +1/+1 counter. Same is true for Forced Adaption. Four open slots.

* Mark of Sakiko, what's this for? Five open slots.

* Prowler's Helm/Trailblazer Boots => Whispersilk Cloak. I would ditch the other completely since so many unblockable effects are redundant, so six open slots.

* Nature's Claim ... why this over, say, Krosan Grip? You plan on using it on your own stuff to get some life?

* Stuff to fill the open slots with:
- Spike Feeder (both abilities are incredibly useful here)
- Avatar of the Resolute (useful early and late)
- Vulturous Zombie (you need flyers and this can win all by itself)
- Cytoplast Rootkin (the more creatures with counters you run, the better this will be)
- Champion of Lambhold (might not be budget anymore but is a gamewinner)
- Mindless Automaton (Adds card draw)
- Korozda Gorgon or Retribution of the Ancients (sometimes you need to kill something like a Royal Assassin in order to get through)
- Commune with the Gods (in this deck, there should always come up something useful. Ideal to replace one of the redundant cards we removed like Ferocity)

* Since these changes will add up a few dollar, here some suggestions to drop the price to where it started:
- Ditch Hatred. It's 3 times more expensive than any other card in this deck. I just don't see it justified, especially considering that it's so risky (any instant spot removal or counterspell and you have virtually lost the game). And IF I would add a card of this price range to the deck, it would be Reyhan!
- AEther Hub isn't needed in a two-colour deck like this.
- Switching to basic lands of a different set will also reduce the overall cost ;)
- Lord of the Accursed could go, it isn't that good anyway here since it basically only interacts with your commander.

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Posted 27 June 2017 at 20:09

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