Talrand, Budget EDH

by blissey7x on 19 June 2017

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Tags

  • Budget
  • EDH
  • Commander
  • Mono Blue

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 2,981 times.

Mana Curve

Mana Symbol Occurrence

081000

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Talrand, Budget EDH

What about the new baral?

1
Posted 23 June 2017 at 03:19

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It doesn't make drakes!

0
Posted 23 June 2017 at 05:01

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Just in the deck. He gives you card advantage when you counter things and he makes stuff cheaper. I think hed be good in here.

0
Posted 23 June 2017 at 06:19

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Baral is defintely a good option for this deck! It synergizes well, and you could probably cycle through the deck fast enough to get him out in the field for that nice card advantage.

At the current moment, most of the cards in this deck are below $1.50. Most range in the $0.25 range, while the most expensive might be around $1.23 or so. I think on TCG Gatherer this deck hovers around the $25 range.

The reason being, if you wanted to get into EDH, but didn't want to spend an arm an a leg.

This deck could use a lot of good fine additions to help it synergize a lot more efficiently.

However, now that you mention it, this deck should still be under $30.00 if I included baral. I'll update it with your suggestion! :)

0
Posted 23 June 2017 at 12:47

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While playing Talrand a few years ago I always found that drawing a mana rock made me regret it wasn't a counter spell. You should definately add Eldrazi Monument and/or Coat of Arms as wincon.

1
Posted 23 June 2017 at 05:04

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I feel Fellwar stone, sky diamond, and even worn powerstone are good canidates for the chopping block.
While making this deck I was a bit anxious about not having enough mana available as blue often needs.

since the bulk of this deck is instant and sorceries, this deck should prioritize doing most of their casting during opponents turns to deal with threats.

Depending on the scale and size of the commander game, 2-3 opponents would drain your mana pretty fast.

In a 1v1, I think this deck would have more than enough mana to get rid of many mana rocks.

However, you do bring up a good point about massing drakes and empowering them as the win condition.

I will look into some good cost effective options to take care of that.

Thanks for your input!

0
Posted 23 June 2017 at 12:52

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