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Really good versus any of your buddies, but you may want to swap a few cards out so it's legal in modern.
You'll want to start the game with at least 1 Guttersnipe or Young Pyromancer in your hand.Basically your goal is to get Either of these (Preferably Guttersnipe) to the field and use a nonstop flow of 1~2 drop instant/sorcery cards (Which means lots of tokens and/or free damage)Seething Song can be used in conjunction with Mind Spring to really get quite alot of 1~2 drop's into your hand, which mean even more non stop draw/burn, which means even more free damage/tokens.If you're opponent somehow survives long enough, there is an Elixir of Immortality in there to get your library back (As this deck goes through its library very quickly)Usually if your opponent has no reliable way to destroy your Guttersnipes or Pyromancers you've got the match in the bag.
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