Act on Impulse

Sorcery {2}{R}

Card Information

Sorcery {2}{R}

Card Rules

Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

Flavor Text

"You don't want to know what happens after I put on the goggles."

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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