Found 980 cards matching the selected filters (0.330 seconds)
Instant {W}{U}{U}
Counter target spell. You gain 3 life.
"Your presumption is your downfall."
Enchantment {2}{G}{G}
Instead of drawing a card, you may choose land or nonland and reveal cards from your library until you reveal a card of the chosen kind. Put that card into your hand and put all other revealed cards on the bottom of your library in any order.
Creature — Specter 2/3, {2}{B}{B}
Flying Whenever Abyssal Specter deals damage to a player, that player discards a card from his or her hand.
To gaze under its hood is to invite death.
Summon Wizards 2/2, {1}{U}{U}
When Academy Researchers comes into play, you may choose an enchant creature card in your hand and put that enchantment into play on Academy Researchers.
Land
{T}: Add one colorless mana to your mana pool. {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.
Artifact Creature 2/1, {3}
Flying Cannot be assigned to block.
"Sacrilege! A noble ally in life, made nothing more than a glorified kite in death!" —Arna Kennerud, Skycaptain
Instant {2}{B}
Target creature gets -1/-1 until end of turn. Draw a card.
When one of the Patriarch's champions displeased him, he would only shake his finger. That was enough.
Instant {1}{G}
Target creature gets +1/+1 until end of turn. Draw a card.
The power of wild, concentrated in a single charge.
Sorcery {2}{B}{B}
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
"I think little of the foes I've slain. But I'm haunted by the friends I've sent to die." —The Southern Paladin
Creature — Elemental 4/4, {3}{U}{U}
Flying
Where psycho meets cyclone.
Legendary Creature — Angel 6/6, {5}{W}{W}{W}
Flying, first strike, vigilance, trample, haste, protection from black, protection from red
"No rest. No mercy. No matter what."
Artifact {8}
{8}, {T}: Aladdin's Ring deals 4 damage to target creature or player.
Some say Aladdin's third wish was for this ring.
Artifact {2}
Sacrifice a creature: Target player puts a number of cards equal to that creature's power from the top of his or her library into his or her graveyard.
"It is not that you will go mad. It is that you will beg for madness." —Volrath
Creature — Merfolk Legend 1/3, {1}{U}{U}
{3}: Target player puts the top three cards of his or her library into his or her graveyard.
"He smiles with poisoned lips." —Empress Llawan
Sorcery {3}{B}
Draw three cards. You lose 3 life.
When you give offense to heaven, to whom can you pray? —Cao Cao, quoting Confucius
Creature — Minotaur 2/3, {3}{R}
First strike
"Not all minotaurs are tribal. Some are freelance." —Eron the Relentless
Creature — Minotaur 2/2, {3}{R}
{R}, {T}: Anaba Shaman deals 1 damage to target creature or player.
"The shamans? Ha! They are craven cows not capable of true magic." —Irini Sengir
Creature — Snake 3/3, {3}{G}
Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
You'll never find an anaconda in a swamp. It will always find you first.
Creature — Townsfolk 2/2, {4}{R}
When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand.
Those who will not follow are doomed to lead.
Creature — Cleric 4/4, {5}{W}{W}
First Strike When Ancestor's Chosen comes into play, you gain 1 life for each card in your graveyard.
Empowered by generations of strength.
Creature — Ape 6/5, {4}{G}{G}
{G}: Regenerate Ancient Silverback.
The Phyrexian killing machines couldn't have known the seriousness of their mistake in wounding the ape-they'd never seen it angry.
Creature — Angel 3/3, {4}{W}
Flying When Angel of Mercy comes into play, you gain 3 life.
"In times like these, people need to be reminded of compassion." —Sisay
Sorcery {2}{W}
Target creature gets +3/+3 and gains flying until end of turn.
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
Enchantment {3}{W}{W}
Whenever a creature comes into play under your control, gain life equal to that creature's toughness.
The very young and the very old know best the song the angels sing.
Summon Spirit 1/1, {1}{W}
Flying, protection from artifacts
"Do not treat your people as you treat your artifacts. Let them go, and they will live; seal them here, and they will die." —Urza, to Radiant
Creature — Spirit 1/1, {1}{W}
Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its messenger.
Creature — Wall 0/4, {1}{W}
(Walls can't attack.) Flying
"The Ancestor protects us in ways we can't begin to comprehend." —Mystic elder
Enchant Land {2}{U}{U}
You control enchanted land.
Most refugees left their ancestral homes behind when they came to Otaria. A few decided to bring them along.
Interrupt {U}
Counter target artifact or enchantment spell.
The most effective way to destroy a spell is to ensure it was never cast in the first place.
Sorcery {2}{R}
Arc Lightning deals 3 damage divided as you choose among any number of target creatures and/or players.
Rainclouds don't last long in Shiv, but that doesn't stop the lightning.
Enchant Creature {2}{R}
Enchanted creature get +2/+2 and has "{T}: This creature deals 1damage to target creature or player."
Dwarves may teach at the speed of stone, but their results are solid.
Creature — Wizard Legend 3/4, {3}{U}{U}{U}
{T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
He has journeyed where none have been before. Now he returns to ensure that none follow.
Creature — Angel 5/5, {5}{W}{W}
Flying Attacking doesn't cause Archangel to tap.
"My mother once told me angels sing their swords' names with each strike." —Sisay, Captain of the Weatherlight
Creature — Wizard 1/1, {2}{U}{U}
{T}: Draw a card.
"Knowledge is a feast for the mind. Savor every swallow."
Creature — Soldier 2/5, {4}{W}
Attacking doesn't cause Ardent Militia to tap.
Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.
{3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other.
Creature — Goblin 1/1, {2}{R}
{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
He has the weapons, he has the connections, and he knows the hangar's dark secret.
Enchant Creature {2}{W}
Enchanted creature can't attack or block, and its activated Abilities can't be played.
Orim had no memory of the previous night-the first thing she could remember was waking up with the dead guard's blood on her hands.
Creature — Legend 3/3, {4}{B}{B}
Flying Other black creatures get +1/+1. Nonblack creatures get -1/-1.
"Things are going to change around here." —Crovax
Sorcery {R} // {3}{G}
Assault deals 2 damage to target creature or player. // Put a 3/3 green Elephant creature token into play.
Summon Atog 1/2, {1}{R}
Sacrifice an artifact: +2/+2 until end of turn
The bane of all artificers, the legendary Atogs devoured intricate tools to further their own twisted growth.
Instant {1}{U}
Move target enchantment that's enchanting a permanent to another permanent it can enchant. Gain control of that enchantment. (This effect doesn't end at end of turn.)
"It's not really stealing. It's more like extended borrowing."
Enchantment {1}{W}{W}
Artifact and enchantment spells cost target opponent an additional {2} to play. Sacrifice Aura of Silence: Destroy target artifact or enchantment.
Creature — Wizard 2/2, {2}{W}
When Auramancer comes into play, you may return target enchantment card from your graveyard to your hand.
Beauty stirs the memory like a sweet perfume excites the air.
Creature — Atog 1/2, {1}{W}
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
The auratog enjoys eating its wards.
Creature — Human Nomad 2/2, {3}{R}
Haste Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Avalanche Riders comes into play, destroy target land.
Creature — Avatar 4/9, {6}{W}{W}
Flying If you have 3 life or less, Avatar of Hope costs {6} less to play. Avatar of Hope may block any number of creatures.
Creature — Avatar 8/8, {6}{G}{G}
Trample If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to play.
Creature — Avatar 6/5, {6}{B}{B}
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to play. Fear {T}: Destroy target creature. It can't be regenerated.
Creature — Bird Soldier 2/2, {3}{W}
Flying When Aven Cloudchaser comes into play, destroy target enchantment.
"At the Reapportionment, Eagle begged to be human. The Ancestor granted half that prayer." —Nomad myth
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