Grixis Pain/Gain

by cbelzer89 on 15 October 2017

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Sorceries (4)


Enchantments (3)

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Deck Description

A deck designed to force the opponent to draw cards and then lose life when they have to discard via pain agents like fevered visions and megrim. Also, lightning bolts used as source of removal/burn and vexing devil to maintain a faster clock.

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 996 times.

Mana Curve

Mana Symbol Occurrence

0314120

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Grixis Pain/Gain

Nice build. I played a Fevered Visions deck in standard and always meant to design one for modern but never got around to it.

I really think Furnace of Rath is gonna be more detrimental to you then beneficial. I think Ebony Owl Netsuke would be a much better suited to the build. As well as giving you another win condition without essentially putting all yours faith into Fevered Visions.

I'm unsure about Exhaustion too. Do you find it does enough to close out the game? Trinishpere may work well here since you're giving your opponent so many cards it may just be enough to restrict them from playing to many spells in any one turn.

Anyway nice deck and just some suggestions.
Happy Casting.

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Posted 15 October 2017 at 17:22

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Thanks for the suggestions. I took notice of furnace of rath and yeah it would probably hurt me more than help. Sure it could potentially combo off of visions well but not always. Instead i opted for exquisite blood...because all the damage that would be dealt off of fevered visions I'd gain in life. Also works super well with venser's journal. Also, decided to add Vexing devil into the mix because it just adds in an extra clock of damage the opponent would have to deal with.

Exhaustion is basically a tempo stopper for the opponent. Every turn matters in modern, and potentially denying them a turn can mean the difference between a win and a loss. So in my opinion it is a necessary evil to gain the upper hand :).

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Posted 16 October 2017 at 17:47

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