Killer infinite mana

by Cithiri on 28 June 2014

Main Deck (60 cards)

Instants (4)


Artifacts (4)


Enchantments (4)


Sideboard (2 cards)

Sorceries (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Well this is an interesting one. Lots of infinite combos based on infinite mana. First infinite mana combo is the classic pili-pala plus grand architect combo. The second is to get voltaic construct out, use training grounds to reduce the cost of his ability, and then keep tapping and untapping palladium myr for infinite mana, Paradise mantle, Pili-Pala, and training grounds also gives infinite mana. After gaining infinite mana, use Banefire to do infinite damage or braingeyser to force my opponents to draw their whole deck. There's also Mindshrieker for an infinite mill with paradise mantel and training grounds. Conflagrate is sideboarded for multiplayer matches with lots of people so I can kill them all at once.

How to Play

Still has a lot of weaknesses that I need help with. Any ideas on how to make it more reliable then please, share them. Thanks!

Deck Tags

  • Infinite Mana
  • Draw
  • Fun

Deck at a Glance

Social Stats

40
Likes

This deck has been viewed 7,608 times.

Mana Curve

Mana Symbol Occurrence

028040

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Killer infinite mana

Fun deck by the looks of it. I used to run an artifact based deck with the Pili-Pala and Grand Architect combo.. It was a lot of fun!

1
Posted 29 June 2014 at 23:25

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Yeah! I'll always remember the first time I got the Pili-Pala and Grand Architect combo and then used skyscribing and then conflagrate. It was glorious! Glorious I say! lol, but that happens rarely.

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Posted 29 June 2014 at 23:52

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palladium myr + 2 myr galvanizers

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Posted 11 July 2014 at 21:40

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Nice idea! However, I can't put the galvanizers in without taking out something that's important. Plus, they would only affect palladium myr and each other, they don't benefit the rest of the deck unlike the other combo cards.

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Posted 11 July 2014 at 22:11

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I love mana ramp deck, so this one looks close to my heart. You can use Fauna shaman to cyle for the creatures you need, or use some blue counter/bounce cards to get you through to the point when you can explode.

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Posted 30 June 2014 at 22:19

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(drools) YES! Get all the combos out faster! I love it! What should I take out for the counters do you think?

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Posted 30 June 2014 at 22:36

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Enter the infinate is really cool, but i dont know if its neccisary. Your going to win in one turn regardless, so drawing with skyscribing will be enough. Plus, you can just draw more cards in general with it as you can pay what you want. of course, the downside being they get the same amoutn of cards, so if you dont get alot of card advanatge. I would only run one or the other IMO.

As for the bounce to add/control to add, ensanre is good to get yourself a turn at the cost of 2 islands, setting you back, but possibly saving your life too.

Vapor Snag is always a safe pick, as it lets you deal with a threat immediatly.

Control wise, Conterspell or Mana Leak are solid in almost any blue deck.

1
Posted 30 June 2014 at 22:49

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Thanks, love the idea of ensnare! Putting both that and counterspell in.

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Posted 01 July 2014 at 03:02

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The combo with Grinning Ignus does not work. All your effects lower casting costs by colorless mana. At best, you can cast the Ignus for one red. The, the Ignus's ability also costs one red, and only adds one red to your pool. That combo requires 2 red mana, but only produces one. The combo will die out when you run out of other sources of red mana.

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Posted 01 July 2014 at 00:43

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but it gives you a buttload of colorless, plus with gemstone array out, that problem is gone, but it becomes pointless :P

1
Posted 01 July 2014 at 01:06

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Yeah, good point there. Know any cards that will reduce the red mana cost? I still want two infinite mana combos in here, so I'm not giving up on it just yet!

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Posted 01 July 2014 at 03:02

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Ruby Medallion will do that.

1
Posted 01 July 2014 at 03:15

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No, that's still reducing cost of colorless mana, It's that annoying red mana to cast him that I want gone. So far all I've found that can reduce cost by one red mana is ragemonger, and he will not work in this deck. Sigh.

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Posted 01 July 2014 at 03:17

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Hmmm..... Manaforge cinder and smokebraider might do the trick but they both have weaknesses. Manaforge cinder can only activate three times and I'd need something to untap smokebraider, who will only work for elementals too, making it deadweight unless I get ignus out... There's also sisters of the flame, which will be more reliable if I get a way to untap it.

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Posted 01 July 2014 at 03:30

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deadeye navigator and palinchron is a good combo though it is a bit high in cmc
but with the bit of ramp in the deck already it wouldnt be to difficult to get out sooner
this is the link to my infinite mana deck if you want to have a look at some other combos http://www.mtgvault.com/pretz/decks/edh-mill-counter/
its very hard to get infinite coloured mana for low cmc

1
Posted 01 July 2014 at 13:08

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The combo that comes to mind to use with Grinning Ingus for infinite mana is Paradise Mantle on Sunstrike Legionaire. I have a deck that uses the Sunstrike Legionaire + Elemental Mastery so it wouldn't be hard to add Grinning Ingus... might do that later.

1
Posted 13 July 2014 at 18:47

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add training grounds?

1
Posted 01 July 2014 at 04:40

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That would only affect Pili-Pala, nothing else uses colorless mana to activate an ability. Good idea though.

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Posted 01 July 2014 at 04:53

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never mind, changed the grinning ignus combo to something that used training grounds, helps a lot now. :D

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Posted 02 July 2014 at 15:29

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because you have lotus cobra i would suggest harrow

1
Posted 01 July 2014 at 05:16

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You are an evil asshole. Bravo!!!!

1
Posted 02 July 2014 at 03:29

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MWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA-COUGH-COUGH, (pauses in demonic laughter to breathe) Gah... ok, I can breathe again. Lol, thanks! that's the nicest thing anyone has ever said to me!

1
Posted 02 July 2014 at 03:41

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Haha! Seriously though, man; well done.

1
Posted 02 July 2014 at 03:51

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Hmm... I've been looking for a while now, but I can't find anything that will let grinning ignus combo go infinite. Honest opinions, should I just scrap it and try to focus on the Pili-Pala and grand architect combo, or replace it with a new infinite mana combo? Please share your thoughts.

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Posted 02 July 2014 at 03:49

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I think Grinning Ignus and Semblance Anvil pair very well together. How is that not an infinite combo? as long as you have an untapped Mountain or two, you can play Red Sun's Zenith, Blaze, Comet Storm, etc. I say to keep the combo.

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Posted 02 July 2014 at 03:54

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Thing is, it costs one red to get him back into my hand, and he only gives me 2 colorless and one red for it. Even with semblance anvil, I need to use one red to get him out, but there's still the cost of his ability to pay each time, so every time, I'm drained by one red mana, since I need two to get him out and back every time and he only supplies one each time I send him back, so it doesn't go infinite. If I use gemstone array then it can go infinite, but I'll get no mana for it. That's what magic man and DragonWolf7 pointed out (I didn't see that shortcoming either until they did.) That's why I'm considering scrapping it. While it can supply a nice amount of colorless mana, I would prefer something that can go infinite if possible.

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Posted 02 July 2014 at 04:11

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if you put in training grounds and karn, silver golem than it will give you infinite colourless mana
but that combo will be very unreliable as its five cards
proberly better to scrap it and put in a different combo thats low cards like deadeye navigator and palinchron

1
Posted 02 July 2014 at 11:18

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Yeah, definitely agree that the fewer cards in a combo the better.

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Posted 02 July 2014 at 14:52

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Replaced it with voltaic construct, training grounds, and either alloy or palladium myr. That should give me infinite I hope. Was sad to see aminar go though. :(

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Posted 02 July 2014 at 15:18

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I didn't even think of that, Cithiri; that's a good point. There is an infinite mana combo you can use. I thought about doing it in one of my decks, but they are kinda split between two of them. It doesn't supply infinite colored mana, but it is infinite colorless mana with no charge. Midnight Guard, Mana Echoes, and Elemental Mastery. Just an idea. I'll see if I can think of something that fits your colors.

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Posted 02 July 2014 at 21:20

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yeh thats a really good combo for infinite if you wanted to you could put in power artifact which does the same as training grounds but doesnt require the artifact to be a creature and play it on grim monolith which also gives you infinite colourless

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Posted 03 July 2014 at 13:36

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also seaming you already have paradise mantel and training grounds in the deck you could put in knacksaw clique to get the infinite mill combo
possible replace ensnare and counterspell with this as hese two cards dont really go towards your win condition especially ensnare

1
Posted 03 July 2014 at 13:42

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Nice! Like that idea! But ensnare is in there to stop an opponent from attacking, that way I don't have to chose between losing life or blocking with creatures necessary for the combos, so it stays.

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Posted 03 July 2014 at 18:13

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Ok yeh wasn't sure of what you were going to use it for but yeh that's always good to have to buy time

1
Posted 04 July 2014 at 03:14

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You cant make Abilities cost 0 with training grounds just so you know... Keep that in mind as you tweak your combo's. For example, Voltaic Construct and Alloy myr will not give you infinite mana but Vol Con and Palladium will because you are netting one colorless mana.

1
Posted 02 July 2014 at 16:00

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Ah, good to know. Thanks!

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Posted 02 July 2014 at 16:19

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No problem :). If you like infintie combo's go check out my bant buzzlightyear. Pretty much infinite everything, as well as my commander deck has some fun stuff with it

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Posted 03 July 2014 at 03:43

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Consider using Lightning Greaves to protect your combo creatures and Paradise mantel for an additional combo with training grounds and Pili-Pala. As well I prefer Banefire to Conflagrate since it can't be countered. This is my version I made a few weeks back. http://www.mtgvault.com/maniacalmaniac/decks/burning-water/

1
Posted 02 July 2014 at 17:31

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Good idea with lightning greaves and paradise mantle, I like it! But I'm keeping conflagrate in because once I get infinite mana I can kill everything, not just one person with it. Even if conflagrate is countered, it has flashback, and the infinite draw can make that lethal too.

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Posted 02 July 2014 at 18:38

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Another thing I just realized Skyscribing would make you loose at the same time since you would both draw evenly. Perhaps a dif draw like Blue Sun's Zenith or Braingeyser.

1
Posted 03 July 2014 at 21:32

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You could add prosperity or replace skyscribing with it. I know the one less blue doesn't really matter with infinite mana, but it is slightly better if you arn't using the forecast ability.

Either way this deck is super coooool, great work. I would definitely like to play/play against it to see how well it works.

1
Posted 03 July 2014 at 21:36

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Heartstone might help.

1
Posted 05 July 2014 at 19:42

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that's what training grounds does, heartstone has a higher CMC and reduces effect cost by less.

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Posted 05 July 2014 at 20:29

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riptide replicator might be a good way to spend your infinite colorless mana

1
Posted 06 July 2014 at 11:12

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oona queen of the fae would be better

2
Posted 06 July 2014 at 11:16

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or mindshrieker

2
Posted 06 July 2014 at 11:19

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ya those would be game enders for sure

1
Posted 06 July 2014 at 11:20

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Great suggestions! Thanks!

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Posted 06 July 2014 at 17:26

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I really wish I would have seen this prior to making a similar deck. http://www.mtgvault.com/shiftingshapes/decks/tap-untap-repeat/
It's similar but there are some really great cards in here that I wish I would have incorporated beautiful job on this deck.

1
Posted 13 July 2014 at 18:47

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Thanks! :D

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Posted 13 July 2014 at 20:44

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A couple of things I don't understand:

1) Why would one run two different infininte mana combos and then run neither of those cards 4 times each!? That's awfully inconsistent.

2) Why would one run Prosperity in such a deck instead of, say, Stroke of Genius? If you don't have infinite mana, you don't want to play Prosperity. If you have infinte mana, Prosperity has the potential to kill yourself if you drew just one card more than the opponent.

3) Why would one bother adding yet another combo piece in Laboratory Maniac/Mindshrieker/Oona if any proper draw or burn spell can finish the job already?

4) What's fun about infinite anything decks, especially ones that run virtually no defense, just mana ramp, combo and kill cards? The games you'll play won't have any interaction with the opponent, just a race of you putting your combo together and him dealing damage. You'll either lose hard or win hard and both of you could play against a goldfish instead.

5) And this puzzles me the most: Why do get halfbaked decks like these so many comments?

If that sounds grumpy then that's because I am. I'll accept all downvotes you can shell out.

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Posted 28 July 2014 at 14:54

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Thank you for the criticism. I'm definitely not a master at mtg, I'm still a big time novice, but I'm trying to improve my decks and get better. that's why I post my ideas on this site, so I can get advice and criticism. While it is true that this deck doesn't have much defense and it is just a race to get my combo cards out, it's still fun to play in a casual setting. Thanks for telling me everything that's wrong with the deck, that's a lot more helpful than people just saying "nice" or "good job" so no, I'm not going to downvote you.

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Posted 28 July 2014 at 17:43

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I still say Banefire is better in this deck then Conflagrate. If it's countered The flashback is basically useless since you have to discard cards for the value of X. Wherein Banefire it simply can't be countered and is a game winner once your mana combo is on.

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Posted 28 July 2014 at 20:55

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Since I got rid of prosperity for braingeyser, yes, it is a better fit for the deck now. I'll still sideboard conflagrate though, for large multiplayer matches so I can kill everyone at once.

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Posted 28 July 2014 at 21:06

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