Selesnyassault ~ $Budget$

by ConTroll on 23 March 2014

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (4)


Instants (11)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Just remember guys: The rulings for the Heroic mechanic state that it only triggers once per spell* targeting it, not for each time a spell targets it. This is unfortunate, but, alas, the veritas.

How to Play

Crank up your guys, send 'em in, protect 'em if you hafta.

Deck Tags

  • Heroic
  • Budget
  • Aggro
  • Standard

Deck at a Glance

Social Stats

55
Likes

This deck has been viewed 7,536 times.

Mana Curve

Mana Symbol Occurrence

4400016

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Selesnyassault ~ $Budget$

Dude, I JUST posted a similar deck like an hour ago. Bizarre. It's almost identical, except I wasn't shooting for the "budget" tag.

What do you think of Warrior's Lesson and Bioshift for this deck?

1
Posted 24 March 2014 at 00:55

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Well, in my opinion, (if you want it) bioshift can potentially be a game winner. Say you shift all the counters from phalanx leader on to an unblocked favored hoplite that seemed like only 3/4, they take 12 instead. It can also save creatures from damage by adding to their toughness. Warrior's lesson is always good.

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Posted 24 March 2014 at 02:07

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Changed mine around, & got rid of the dual lands for now. I'm thinking it's still to eclectic to be effective. Yours looks more streamlined and is probably more reliable, too. Mind taking a look? It's my only public deck ATM.

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Posted 24 March 2014 at 04:07

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Bioshift is a great addition! I'll sideboard it for pitting against decks with lots of target removal.

Honestly, I wasn't even going for a Hot Deck OR for Budget! It just turned out that way. :)

I have a Boros deck like this as well that I play every FNM. I personally prefer the Boros one. It's a turn 4 win much of the time. I have lots of silly decks just for fun, though.

And yes, I do prefer the streamline of basic lands. No time for tapped lands. Keep the mana costs low. Yeah, Rocco. I'll check yours oWt.

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Posted 24 March 2014 at 04:38

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Sunpetal Grove is a dual land that enters the battlefield untapped if you control a Forest or a Plains. It works great to get the mana color you are looking for.

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Posted 02 April 2014 at 20:32

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It's also not standard and will make this deck "modern" if added.

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Posted 03 April 2014 at 14:59

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I don't think that Brave the Elements targets your creatures so they won't get the heroic proc...

-1
Posted 24 March 2014 at 01:35

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They won't, but it usually enables your whole army to bypass all potential blockers. Gods Willing is in there for the Pro-color + Heroic Trigger.

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Posted 24 March 2014 at 02:42

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I played it anyways in a red-white heroic deck. It doesn't target them, yes, but that's because it saves the team. Let the other 16 instants do the heroic work. Brave the elements is able to save the whole team from a damage board-wipe or make them the best blockers you could ask for.

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Posted 24 March 2014 at 02:58

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Brave the Elements works for a grande finish; you could send in a horde of jacked up Fabled Heroes with protection from all the opponent's creatures AND from spells that might tap, detain, or remove them. ^^ These guys got it down.

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Posted 24 March 2014 at 04:30

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I LOVE IT!

Such a shame for Brave the Elements not triggering Heroic, but its a solid anti-nuke for this deck and thats more than enough to make up for it!

try adding in Hate Bears or like a Fiendslayer Paladin or two.
Maindeck Soldier of the Panteon.

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Posted 24 March 2014 at 02:05

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FYI, Common Bond, if you put both counters on one creature, will only trigger the heroic effect once. The reason is, you cast one spell and targeted twice. Heroic only effects whenever you cast a spell that targets the creature. If you cast Common Bond and target the same creature twice, yes you target it twice, but you only cast one spell that targets it.

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Posted 24 March 2014 at 02:22

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Yep - I have that as a disclaimer in the Deck Description

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Posted 24 March 2014 at 04:42

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Great deck man imma buy this for fun!

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Posted 24 March 2014 at 07:45

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jdbobo220 has deleted this comment.

Posted 24 March 2014 at 09:20

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I like G/W a lot, played it on multiple prereleases. love the deck a lot.
Could you help me a bit with my new budget deck?
http://www.mtgvault.com/kingholldder/decks/budget-ru-combo/

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Posted 24 March 2014 at 17:30

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I'm almost certain that you have too many forests compared to your plains.

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Posted 24 March 2014 at 18:11

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That's what I was going to say. It should be somewhere along the lines of 13 Plains 9 Forest.

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Posted 24 March 2014 at 21:11

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I was waiting for this comment, lol (Ps. I thumbs'd up both comments, because you're both correct)

I agree. Originally, I wasn't going to change it, but then I thought: There's enough Scry in this deck to raise chances of having the right balance of land in optimal time to take a player out the fun way. (Turns 4 - 6, usually)

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Posted 25 March 2014 at 01:47

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Very nice :)

My suggestion would be Mortal's Resolve (I personally prefer indestructibility over lifelink, but that's just me), Blessings of Nature (targets up to 4 creatures), Bow of Nylea (utility tool, including buff), Fungal Behemoth (targets for +1/+1 counter, and gains power equal to counters on creatures), Glimpse the Sun God (may act as a finisher --> tap them out on the beginning of their combat phase), Revenge of the Hunted (buff, trample, possibly game finisher with Bioshift), Travel Preparations (flashback + targeting).

1
Posted 24 March 2014 at 20:37

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All great suggestions - they're not all Standard, I'm afraid. If Travel Preparations was Standard, it would have a golden throne in this deck. I'm crossing my fingers for the coming generations.

I don't run the Bow because of its 2 Green Mana and it's a little slow for the deck. Glimpse the Sun God I'd considered, but I think it's quicker just to have Protection in the end to make unblockables. I've thought about using Glimpse the Sun God as a multi-trigger for my Heroics after the opponent's combat step. I still might include that one down the road.

Thank ya

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Posted 25 March 2014 at 01:55

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Posted 24 March 2014 at 23:47

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so much information! Jk

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Posted 25 March 2014 at 04:10

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I'd suggest Unflinching courage. Would be beast on Fabled Hero. And I totally agree with Warrior's lesson.

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Posted 25 March 2014 at 14:16

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Seconded. It's such an impressive way to get your counter-bearers through a wall of blockers. Especially Fabled Hero. I'm using it with Warriors' Lesson, too. Card advantage in an aggro deck has quite a nice ring to it.

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Posted 25 March 2014 at 16:13

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Oh, man - it's a crime to not have Unflinching Courage on the mainboard! Replaced Common Bond with a full set*

Same price, and reaps much more reward. Thanks

Not sure yet about Warrior's Lesson - Might sub out a Chronicler or 2 for it.

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Posted 25 March 2014 at 21:09

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Great deck, but why not Travel Preparations instead of Common Bond? I think it's much better.

Edit: Oopsie! Missed the Standard part...man, I'm so much more used to vintage play

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Posted 25 March 2014 at 15:09

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Really cool! I've never thought of heroic as really an archetype by itself, but this looks like it might work. Seems pretty straightforward, honestly a lot like some draft decks I've played. Love to hear more about it's match-ups!

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Posted 25 March 2014 at 19:39

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I made a deck based off of this set-up (Had to accommodate for missing cards) and I've had a ton of success with it so far. 1V1 and FFA are both easy to manage with this deck because of it's quickness and ability to stack your counters along with Heroic. A lot of fun so far. Thanks for laying the groundwork!

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Posted 29 March 2014 at 08:49

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Nice, man! Congrats

Glad you could be inspired. I no longer remember a time in MTG where Heroic didn't exist, lol

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Posted 29 March 2014 at 21:08

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awesome budget deck! but why not add giant growth? it triggers heroic and gives an additional +3/+3 until end of turn which works great in addition to unflinching courage

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Posted 30 March 2014 at 05:56

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There's only room for a little bit of instant buff in a deck like this. It's not just creature-heavy; it's important for the same creatures to stay on the battlefield for a few turns, so protecting them takes priority over beefing them up for quick damage. In this case, Selesnya Charm is filling the role the Giant Growth would fill, as well as providing more utility.

I have a similar deck, myself, and if things go right, a measly 3 more damage isn't worth the card slot. These dudes can get BIG.

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Posted 30 March 2014 at 06:14

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That's right - Borzorius, I've seen some great Heroic-based decks with Instant buffs. However, in this case Rocco has it correct. It would be aggro to the point where you could be dealing a great amount of damage quickly...but it also runs you out of cards quickly and doesn't have the option of any added aggro or protection. Better to have options on deck. Especially in today's Standard.

I think I'll make a deck like that for fun now though. :)

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Posted 30 March 2014 at 10:25

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oh.. i get it :) thanks for the insight

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Posted 30 March 2014 at 11:35

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http://www.mtgvault.com/rocco/decks/instant-heroes/

Here's a quickly-made deck based around that idea. The Bioshifts are a questionable inclusion. It's tricky to do a G/W heroic instant buff deck, since some of the best buff is through the Bloodrush ability. No spell is cast, so no heroic abilities trigger :(

See what you think, and maybe get some ideas.

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Posted 01 April 2014 at 14:29

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Just an idea but prowlers helm for a bit more creature pass.

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Posted 01 April 2014 at 13:29

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Great deck im going to try it out tanks.

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Posted 10 April 2014 at 20:25

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If I choose two Heroic monsters with Bioshift, does it trigger both of them?

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Posted 12 April 2014 at 22:07

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Quite yes, my friend.

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Posted 13 April 2014 at 22:39

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And because of the wording on Bioshift ("any amount of counters"), you get to pump up your heroes before declaring how many counters are moved. This way, you can play Bioshift, add counters, respond by playing another instant on one or both heroes, add counters, then decide how many to move from target 1 to target 2.

Keep in mind that you do have to declare which is the supplier and recipient of the counters when Bioshift is cast, not when it resolves.

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Posted 14 April 2014 at 20:27

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love the fact that its cheap but gets the job done, check out my selesnya deck, its expensive but will screw people over! http://www.mtgvault.com/macattack907/decks/selesnya-aggro-lifegainwin/

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Posted 29 April 2014 at 05:47

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