Shandalar Doom

by craigarey on 21 July 2014

Main Deck (60 cards)

Sideboard (15 cards)


Instants (3)

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Deck Description

suggestions welcome
If you like then say so!! only constructive critics please.

Deck Tags

  • Standard
  • doom engine

Deck at a Glance

Social Stats

108
Likes

This deck has been viewed 12,935 times.

Mana Curve

Mana Symbol Occurrence

0002612

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Shandalar Doom

You have my like.
I didn't even think of green in the place of blue.
Having life's legacy along side sharpblast to blow up doom engines is insane.
I would probably remove anger of the gods as it kills 3/5 of your creatures.
I would also try to up the artifact count in your deck so that you can sharpnal blast more often

+2x Hammer of purpherous will not only give you more artifacts, but you can sacrifice extra lands to produce more artifacts to blast away.
+2x stoke the flames?

1
Posted 21 July 2014 at 12:58

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I like the hammer idea for extra artifacts thank you and stoke the flames will be good spot removal!! I was originally going for red and blue but decided green would be more effective. also imagine a turn 4 doom engine or Shandalar. nasty stuff!!

1
Posted 21 July 2014 at 15:46

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you are making a lot of decks that I like

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Posted 21 July 2014 at 15:55

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In red/blue you can cast engine on turn 3 with engineer, or on turn 4 with generator servant. meaning there are 2 ways you can attack with it on turn 4 which is sweet.
my U/R list is:
http://www.mtgvault.com/viagrasaurusrex/decks/running-with-scissors-2/

Hammer just does everything you want really, I have seen sooo many lists over look how great it is in these decks. The 3/3 body is very relevant with life's legacy also.

I feel Soul of Shandalar is one of the better souls as even if you cant attack with him he just brick walls was a 6/6 first strike that bolts their face/a creature each turn that you have nothing to do.

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Posted 21 July 2014 at 15:55

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I was originally going for R/U but I like R/G better with the life's legacy and shandalar is def one of the better souls!

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Posted 21 July 2014 at 17:55

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thank you abarbera

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Posted 21 July 2014 at 17:55

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with engineer you still have to wait til turn 4 to attack as with my combo he has haste turn four.

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Posted 21 July 2014 at 20:42

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With this deck, you can play Scuttling at turn 3 attacking. turn elvish mystic for 1 mana, turn/sacrifice generator servant for 2 mana and more 3 manas. It'll be a 6/6 attacking turn 3.

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Posted 22 July 2014 at 14:47

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You can attack on turn 3 with the U/R lists also it just needs a lot of things to come together haha.
It is a lot more possible with this deck as playing green should be.

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Posted 22 July 2014 at 14:51

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Twinflame.... check it out. Epic synergy with this set up.

1
Posted 26 July 2014 at 15:44

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that's amazing! that may replace the hammers.

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Posted 26 July 2014 at 15:49

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Burning Anger needs to be in this deck... just look into it...

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Posted 27 July 2014 at 23:01

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I do like it. Def see if I can make a space for it.

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Posted 28 July 2014 at 15:19

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It will just be able to take out the annoying creatures really well and give that creature unblock able
You can replace two shrapnel blast or one lighting strike and one shrapnel blast seeing you only have 8 artifacts and dark steel citadel can't be destroyed.

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Posted 02 August 2014 at 02:13

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cool deck you got

-1
Posted 04 August 2014 at 17:20

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go see my new deck erebos's army comment and like on it :)

-1
Posted 13 August 2014 at 22:34

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Bacon42 he can sac darksteel to shrapnel blast.

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Posted 15 August 2014 at 14:25

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Dude i love it!

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Posted 16 August 2014 at 16:39

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guys go see my new deck heliod's army #tokens

-1
Posted 16 August 2014 at 17:51

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I think you need more artifacts with shrapnel blast, because you would have to sack a doom engine

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Posted 21 July 2014 at 19:49

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He has 10 artifacts plus 21 lands he could sac if he has a hammer in play.

1
Posted 21 July 2014 at 20:06

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also doom engine is the best one to sac for the 6 damage to the face

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Posted 21 July 2014 at 20:31

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It is the best, but if you sit there and hold a blast as a dead card theres no point in playing the card.. I doubles as creature removal. After all it can kill most problematic creatures in standard

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Posted 21 July 2014 at 20:36

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the point is to sac doom....

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Posted 21 July 2014 at 20:45

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You have 8 cards to sac doom engine to, you arent always going to have a doom engine. sometimes you need to sac other artifacts to blast...
All I am saying is you don't just hold onto shrapnel blast until you have a doom engine.
Personally I would rather Sac it to Life's legacy draw 6 cards and Do 6 to their face.

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Posted 21 July 2014 at 20:48

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thats why you have dark steel citadels and golems to sac for the shrapnel blasts, and the soul of shandalar and golems for the life's legacy in order to draw into scutling doom engine

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Posted 22 July 2014 at 02:12

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Playing red and green you could also feed the Shrapnel Blast into a Hornets Nest putting out five 1/1 flying deathtouchers.

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Posted 22 July 2014 at 02:26

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oh fail on me

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Posted 23 July 2014 at 02:16

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sacking doom is good and all but that cant be the only focus of the deck therefor shandalar comes into play as well.

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Posted 21 July 2014 at 20:46

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I like it! Here's a couple suggestions, see if you think they'd work for your deck.
I'd consider, Bow of Nylea; more artifacts to sac, pretty versatile.
Maybe Trading Post; seems it would have good synergy with this deck.
In SB, I'd have Destructive Revelry over Fade into Antiquity; I'm thinking avoid "Exile" just so you can cast on your own Doom Engine.
Finally, how about Signal the Clans, to fetch Shandalar or the Doom Engine?

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Posted 21 July 2014 at 23:22

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I really liked your idea, so I played with it some more, here's what I came up with...
http://www.mtgvault.com/panik8/decks/kurkeshs-doom-engine/

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Posted 22 July 2014 at 00:42

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Very fine use of Life's Legacy.
Interaction with Legacy, Engine, and Shandalar. Well done.
Better done than Legacy/Phytotitan.

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Posted 21 July 2014 at 23:40

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Nice deck, the only things I could think about would be Satyr Hedonist, for mana production to cast the Doom Engine a little quicker, and Magma Jet over Lightning Strike. It's one less damage but the scry ability comes in very handy.

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Posted 22 July 2014 at 00:47

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I thought about the hedonist but don't think I need it with elvish mystic and caryatid. with the satyr it would still be a turn 3 or 4 play and I want the extra damage from lightning strike as the doom engine combo does 17 damage and the 3 would be the kill.

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Posted 22 July 2014 at 16:09

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Jesus H Christ. Sac Doom Engine for Shrapnel blast to deal 11 damage or Life's legacy it and deal 5 damage and draw 6. ggwp.

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Posted 22 July 2014 at 09:50

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It's all normally done after combat also, so its 17/12 damage if they let it through or cant block it haha.

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Posted 22 July 2014 at 12:58

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also with a turn 3 or 4 doom more than likely they'll have teeny creatures and doom cant be blocked with creatures with 2 or less power!!

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Posted 22 July 2014 at 16:01

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yall are overlooking the use of shandalar in the deck as well not only is it a 6/6 but his ability is very useful!

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Posted 22 July 2014 at 16:13

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hmmm I don't see how you could use it? Or rather I can't see the connection with shandalar?

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Posted 30 July 2014 at 11:16

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sac him with life's legacy then you still have the burn from the grave. along with the burn capabilities while hes in play. not to mention a 6/6!

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Posted 03 August 2014 at 19:44

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Seeing all the U/R Artifact decks everywhere, never did I think I'd see a G/R Artifact deck. It's got a lot of stuff that the U/R deck couldn't do! I tried to take elements from your deck and the U/R decks going around and tried to combine the best of both worlds.
http://www.mtgvault.com/alayjo95/decks/rugrats-minus-the-rats/

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Posted 22 July 2014 at 16:58

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I feel you should have mystic over carytid as mystic allows you to have a better turn 2-3-4 where carytid allows a better turn 3-4-5, Also you have engineer as the 2 slot carytid fits in his list.

Haunted platemail would probably be better as a 5-6drop that is relevant to sac to life's legacy.
and with elvish mystic you won't need the 2x drums either i feel.

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Posted 22 July 2014 at 17:32

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I'm actually thinking about scrapping the Chief Engineer, and having 4 Elvish Mystics and 3 Sylvan Caryatids or 4 Sylvan Caryatids and 3 Elvish Mystics. The Caryatids fit a bit more in this deck because of the access to the 3 colors I need for the deck.

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Posted 22 July 2014 at 17:38

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I made some new changes to the deck that really has made it a lot faster. Thanks for the advice. http://www.mtgvault.com/alayjo95/decks/rug-artifacts/
Here's the new link in case you have any more advice.

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Posted 22 July 2014 at 22:25

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Do you think adding rangers guile would be good to add to sideboard just in case you play someone with removal? And would plummet be better then shredding winds? And naturalize instead of fade?

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Posted 23 July 2014 at 02:11

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fade exiles the gods that I need to and I was thinking plummet as well but thank you for reemphasizing that

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Posted 23 July 2014 at 16:24

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I really like this deck, but I think that the land base could probably use a little work. Since you are running 4 Darksteel Citadel and only basic lands there will be times that this deck doesn't get the colored mana that it needs. Add 4 Stomping Ground at least in my opinion.

-2
Posted 23 July 2014 at 03:34

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I think he didn't put Stomping Grounds because of budget issues and/or because they are rotating out of Standard soon.

0
Posted 23 July 2014 at 03:45

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Ya budget is often a factor, it is hard to know if people don't say. Still as it is the deck would be prone to mana issues.

-2
Posted 23 July 2014 at 03:57

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There isn't a single card that is rotating out upon the release of khans, so it may not be for budget purposes.

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Posted 23 July 2014 at 12:34

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Khans? Like Star Trek, Wrath of Khan?
Weak Mtg, weak. Uber weak. Just like the introduction of planeswalkers and gods. lol

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Posted 23 July 2014 at 15:02

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no the Khan they mean is the title given to Central Asian warlords long ago like Genghis Khan

It could have be worded Warlords of Tarkir

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Posted 23 July 2014 at 15:15

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Stomping grounds are cycling but ill use them until the cycle otherwise

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Posted 23 July 2014 at 16:26

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This is a nice deck but may I ask, why are you using lightning strike instead of lightning bolt?

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Posted 24 July 2014 at 05:31

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because it's supposed to be a standard deck

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Posted 24 July 2014 at 07:07

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Lightning Bolt isn't standard? Man that bites.

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Posted 24 July 2014 at 07:41

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any suggestions for sideboard?

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Posted 24 July 2014 at 19:58

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Ugh to sideboards! lol. Don't get me started on that rant again. I don't play tourneys. Even if i am playing someone, with someone using the same deck over and over, I usually don't change my cards out. That is why people give me hell when I yell at them about not having any creature or artifact/enchantment hate in their main decks. They keep telling me, "that is what the sideboard is for!" lol

Joking aside.
Soul of Phyrexia?
Circle of Flame?

Not really good at Standard. Don't know the cards.

Good luck!

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Posted 24 July 2014 at 20:23

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Phyrexian revoker?
Mistcutter hydra?(works good with generator servant"2extra counters")

1
Posted 24 July 2014 at 20:26

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revoker would be good. and mistcutter could be useful against mono blue!!

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Posted 24 July 2014 at 20:36

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It's also good vs control as you almost always get one hit in due to has and can't be countered.

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Posted 25 July 2014 at 12:30

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Good one!
The only card i'm concerned with is Stoke the Flames, it's a decent card but i would use the hydras!

u've got my like, bye ;)

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Posted 26 July 2014 at 23:57

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I like stoke for the 4 damage and hydras are good just OP. but thanks!

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Posted 27 July 2014 at 01:56

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ok sideboard is setish need some input!

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Posted 27 July 2014 at 18:10

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Insanely cool build!

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Posted 28 July 2014 at 13:00

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Short term a couple trading posts allows you to recycle the Doom Engines. I like the Life's Legacy to restock your hand with the burn spells.

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Posted 29 July 2014 at 01:47

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I know it's standard, but if it weren't, would fling be a better option over shrapnel blast for Doom Engine?

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Posted 29 July 2014 at 22:20

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It would be, but if you were playing fling it would be better to play death's shadow combo rather than this.

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Posted 29 July 2014 at 22:21

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Oh, yea, so true, but speaking for this deck specifically. :)

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Posted 29 July 2014 at 22:28

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Xenagos, the Reveler and dictate of the twin gods.

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Posted 30 July 2014 at 17:46

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Why? he won't ever be a creature and he's only good with 8 creatures in the deck?

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Posted 30 July 2014 at 17:48

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Xenagos, the Reveler is the planeswalker. He's playing with 20 creatures in the deck, 12 of them he can get out early. He's used to counter control decks verdicts and to ramp out you 6 drops as early as the 4th turn.

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Posted 31 July 2014 at 04:56

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I'd also consider swapping one fade into antiquity for a 4th anger of the gods. I'd probably also rather have 2 Back to Nature instead of the 2 remaining Fade into Antiquity, since you aren't running any enchantments yourself. I also like Magma Jet better than Stoke the Flames in the main, because you can cast it more reliably and it fixes your draws.

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Posted 31 July 2014 at 05:00

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Looks decent. I like that you can't counter life's legacy by killing the dude in response. Better than my original build for sure.

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Posted 06 August 2014 at 15:03

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+1 like from me, heres my take on the deck focusing less on artifacts.

http://www.mtgvault.com/anders1999/decks/doom-on-you-2/

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Posted 07 August 2014 at 02:28

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If you want more artifacts for Shrapnel blast you could always use Goblin Kaboomist. Each mine can be used to with Shrapnel blast and they're just as free as Darksteel.

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Posted 13 August 2014 at 05:37

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Help me with a rule clarification, I was toying with the idea of Goblin Rabblemaster in place of Shandalar. The object being it gets on the board early and can generate some Goblin tokens. So if I get 3 tokens down, giving Rabblemaster the +3/+0 until end of turn, then I sacrifice him in the second main phase, do I get to draw 5 cards since his power is still pumped, or just two based on his base power?

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Posted 15 August 2014 at 22:02

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I am going to say 5 cards.
But I suck with rules.

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Posted 15 August 2014 at 22:23

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I am thinking this is right, I am going to try it at FNM and see :), thanks

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Posted 15 August 2014 at 23:01

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It's based off of his current power, so it's 5 cards.

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Posted 16 August 2014 at 08:28

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Thank you

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Posted 16 August 2014 at 20:17

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Malikye has deleted this comment.

Posted 15 August 2014 at 22:03

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Needs more useful artifacts, Profane Momento is a great way to have a cheap artifact and some utility in the deck, and Doom Engine is something you just dont want to sac to Shrapnel Blast, perhaps Ornithopter for more sac outlets and Life Legacy for card draw, also needs a solid win con, most of your cards will just get mass countered.

On another note, I have a deck I am having moderate success with but want to take it to the next level and get some possible post rotation ideas flowing... http://www.mtgvault.com/rickell/decks/standard-monogreen-2051/ could you/any readers drop by and give it a look and give suggestions?

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Posted 18 August 2014 at 02:36

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If you intend to keep Doom Engine out, Shrapnel Blast isn't very good. I already have like 10 cards I could think of that could take it's place.

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Posted 23 August 2014 at 17:20

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He does not intend for Doom Engine to stay out.
He wants it to die.

When Doom Engine dies he does 6 damage to your opponent. So, he uses Shrapnel Blast to nuke his Doom Engine. Shrapnel Blast does 5 damage and Doom Engine does 6 damage to his opponent. So your opponent takes 11 damage! It combos well.

Or EVEN BETTER. Attack with Doom Engine, then as an Instant, cast Shrapnel Blast on your Doom Engine (after he was unblocked by your opponent) to do 17 damage to your opponent.

Using Life's Legacy on Doom Engine you do 6 damage to your opponent and draw 6 cards. Not too shabby.
Same deal with Shandalar and Life's Legacy. Draw cards and have option to exile Shandalar for more damage.

And of course, smartly, he is mana ramping into Doom Engines and Shandalars.
Also, running Life's Legacy with 12 mana ramping cards ensures him he will keep his hand full even though he will constantly be playing cards.

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Posted 23 August 2014 at 18:32

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Ok that was unclear to me. Thank you for clearing up the confusion! Also sorry for me being stupid I just watched The Matrix and Inception and nothing makes sense anymore

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Posted 23 August 2014 at 19:13

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I hear you with Inception :)

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Posted 23 August 2014 at 22:40

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I love your deck, gj. I made a U/R version. The big flaw in my version is no card draws and I am not sure how to improve it overall.

http://www.mtgvault.com/humstuckmtg/decks/standard-doom-engine/

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Posted 24 August 2014 at 18:21

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If you aren't scared of big prices, I don't see any harm in adding Azusa, Lost But Seeking in this. It could help you with your stoke the flames AND doom engine

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Posted 25 August 2014 at 22:57

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That would make the deck non-standard legal though

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Posted 03 September 2014 at 19:29

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correct I don't usually play standard I'm always in a modern mindset

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Posted 07 September 2014 at 13:42

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I would add some Ensoul Artifacts. Use it on Darksteel for a 5/5 indestructible on T3 (you'd need Caryatid out to pay for it though). Could also add Ornithopter to pair with Ensoul for a 5/5 flying.

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Posted 03 September 2014 at 19:28

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My take on your deck. Your thoughts would be appreciated.

http://www.mtgvault.com/aitso/decks/my-take-on-shandalar-doom/

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Posted 05 September 2014 at 08:44

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My version http://www.mtgvault.com/wildor81/decks/12-cylinder-doom-engine/. I think it has a few more end game options. Shrapnel blast still comes too many times with no artifacts in play. Thinking of adding Ugin's Nexus as a twist to sacrifice to shrapnel blast.

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Posted 11 September 2014 at 21:44

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