Options (Infinite Combo Budget

by DeadBabies on 17 May 2017

Main Deck (60 cards)

Sideboard (7 cards)

Creatures (7)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Freed from the Real infinite combo deck that is pretty consistent.

How to Play

Basically enchant your creatures that deal damage when they untap with Freed from the Real and also Karametra's Favor (or if you want just use Cryptolith Rite)

Deck Tags

  • Infinite Combo
  • Mana Ramp
  • Ramp
  • Green
  • Blue
  • Modern
  • Budget
  • Black

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,569 times.

Mana Curve

Mana Symbol Occurrence

02416012

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Options (Infinite Combo Budget

Rattleclaw Mystic is another dork that can tap for {U} and {R}. Manaweft Sliver is another Gemhide Sliver. These could be good replacements for Channeler Initiate (which runs out of -1/-1 counters for mana) and Silver Myr (which can only tap for {U}).

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Posted 17 May 2017 at 06:58

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my entire deck fell apart when i realized what lust for war actually did. im retarded

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Posted 17 May 2017 at 07:11

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What a brain fart, I misread it too :/

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Posted 17 May 2017 at 08:03

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think i fixed it. Not a consistent killer but good for team matches

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Posted 17 May 2017 at 08:11

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Might still be able to do the tap for damage and untap thing.

> Night Market Lookout: Each opponent loses 1 life and you gain 1 life when this becomes tapped.
> Spireside Infiltrator: Deals 1 damage to each opponent when it becomes tapped.
> Utopia Vow and Karametra's Favor: Paradise Mantle in Aura form.
> Zhur-Taa Druid: With Freed from the Real and a way to turn the Druid's {G} into {U} (Orochi Leafcaller?).



Here's an infinite mana idea I just remembered while looking up the cards above:
Umbral Mantle + Elvish Archdruid (+ at least 3 other Elves)
Umbral Mantle + Gyre Sage (with at least 3 +1/+1 counter)
Umbral Mantle + Viridian Joiner (needs 2 more mana to initiate infinite)

What's nice about this is once you've made as much as you want, you can move Umbral Mantle onto another creature to use its tap ability and untap it with the "infinite" mana. Then, of course, with some mana altering ability (Orochi Leafcaller?), you could just use the mana on an X damage spell.

Or you could just Fling the creature.

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Posted 17 May 2017 at 08:48

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You're a life saver dude!

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Posted 17 May 2017 at 09:00

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I'll figure out the mana combinations tomorrow but seriously you just stopped me from scrapping the deck thanks

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Posted 17 May 2017 at 09:01

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I liked the idea, so I wanted to help. Seeing that two of your key cards are Auras, while white, Heliod's Pilgrim and Open the Armory can search for them. Additionally, while best as a sideboard option, Auramancer and Ironclad Slayer can return the Auras from your graveyard. If you include Paradise Mantle, Open the Armory and Ironclad Slayer are the better choices as they fetch / return equipment and auras.

Commune with the Gods lets you look at the top 5 of your library and put an enchantment or creature into your hand. The rest go to the graveyard though. Vessel of Nascency does the same, plus it also lets you choose an artifact or land, but with only the top 4.

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Posted 17 May 2017 at 10:35

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