Esper Tokens

by DeadlyBro on 16 November 2017

Main Deck (60 cards)

Sideboard (15 cards)

Planeswalkers (1)


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Deck Description

This is a midrange deck that focuses on a long grindy game. The win-con is tokens and overrunning our opponent with card advantage. We should do well against most non-combo decks and combo is not unwinnable. The deck boasts a LARGE selection of 1-ofs which is not for everyone. Despite the decent amount of filtering getting a specific card won't be a guarantee. However most of our one of's are redundancies of each other. Gideon, sorin and sorin all fill basically the same role (token generators and anthems as does narset, jace, military intelligence and search for azcanta. We are also going for a 2/1 split with BB and LL as we can't have multiples of LL out and too many BBs will kill us. We may need another land.

How to Play

Affinity; +2 Timely, +1 Rejection, +2 Persecution, +2 Stony/-2 thoughtseize, -1 Inteligence, -1 jace, -1 Search, -1 gideon, -1 narset

This match up highly favors us so there is not much to say. Just beware of them resolving blood moon.

Jeskai Control; +2 Squall, +2 RIP/ -1 search, -3 path

This match up SHOULD favor us thanks to walkers, tokens and lifegain but I am not quite sure how to sideboard here.

E Tron; +1 Verdict, +1 unmaking, +1 rejection, +2 stroke/ -1 narset, -1 jace, -3 inquisition

Another decent matchup we want to lose some weaker cards in midrange games and prepare for the grind.

Storm; +2 squall, +2 stroke, +2 persecution, +2 rip, +1 verdict/-1 cut, -1 search, -1 jace, -1 narset, -2 sorins, -1 inteligence, -2 bb

we are removing all our slow planeswalkers and adding a ton of interaction to the combo including dealing with empty the warrens.

GDS; +1 verdict, +2 squall, +2 rip/-1 search, -3 inq, -1 thoughtseize

prepare or a grindy game so we want to lose cards that are bad topdecks. Favored again.

Titan Shift; +2 squall, +2 stroke/-1 inteligence, -1 narset, -2 bb

We are kinda unfavored here. We keep cards that stop their combo and cards that gains life.

Devoted Company; +1 verdict, +2 persecution, +2 rip/-1, -1 search, -2 raise the alarm

let's hope we have enough removal and discard here. we keep our leaks becuase tagging Coco is a 2 for 1.

Burn; +2 Timely, +2 squall/, -2 seize, -2 BB

If we don't loose life when we don't need to the game will be easy peasy.

Tron; +1 unmaking, +1 rejection, +2 stroke, +2 squall, +2 stony/ -1 jace, -1 lord of innistrad, -3 inquisition, -1 cut, -2 lingering

Ohhhhhhhh boy cross your fingers, hold on to your hats and pray cuase this be a bumpy ride. Worst match up by far. Best way to beat this deck is to dodge it. Good luck.

Abzan; +2 persecution, +2 rip/-2 seize, -2 inq

Please.

Jund; +1 Unmaking, +2 Rip, +2 timely/-3 seize, -2 inq

Please.

Deck Tags

  • Modern
  • Esper
  • Token
  • Planeswalker
  • Midrange

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

2381300

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Esper Tokens

Another deck I like very much.

I'm not seeing the 24 land being that beneficial with such a low curve, no man lands, and no need to keep mana open for counter spells and is more than capable of operating on only 1 land for a couple turns if necessary.

I'm also seeing opt being a better choice over serum visions (instant speed, pre-scry).

Perhaps Mindbreak trap should be considered as a generic combo hate, anti-supreme verdict.

Other than that, this looks extremely solid. Keep it up friend

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Posted 04 December 2017 at 06:04

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Thank you. In regards to opt vs serum visions is this deck want's to go a long game. That being said serum visions is (I think) better in the long game than opt as visions gives you information/let's you filer thru 3 cards while opt gives you information on either 1 or 2 card's. And as you put the deck doesn't need to hold up mana for counterspells so the sorcery speed of visions is ok for us here.

24 Lands is a bit necessary. The problem with the deck is it NEEDS to hit it's land curve. I've lost quite a few games just from missing land drops. Even with serum visions to filter thru. That being said I have been trying a one of irrigated farmland as my 24th land which has been pretty beneficial. Also in the late game the deck has 3 mana sinks (search for azcanta, legion's landing and westvale abby) which makes us happy to have a lot of lands. The deck could probably be interested in a creature land or two (which ones I am unsure as we have the best three to choose from) and mana base's are not my strong suit.

I don't think mindbreak trap is necessary. The great thin about tokens is we can rebuild after a board wipe with relative ease so verdict isn't too scary. We are not excited about combo decks but of the three main combo decks (valakut, storm ad nuase) mindbreak trap only is good against storm and storm is the combo deck we have the most play against. I appreciate the feedback all the same.

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Posted 04 December 2017 at 17:04

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