Energy Void

by DedWards on 10 February 2017

Main Deck (23 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

A Standard combo idea a friend informed me about (combo explained below).

The problem is assembling the combo, a way to win once the combo is active, and that this is a minimum 4 card combo. You're assistance with this would be appreciated.

How to Play

Infinite Combo:
Step 1) Get Paradox Engine and Servant of the Conduit on the battlefield, and Greenbelt Rampager in hand.
Step 2) Play Greenbelt Rampager to get 1 energy and bounce Greenbelt with its own ability, untapping all nonland permanents.
Step 3) Tap Servant of the Conduit to spend the 1 energy to play Greenbelt, which repeats step 2.
Step 4) Repeat step 3 until satisfied.

What's missing:
A use for Greenbelt Rampager entering or leaving the battlefield; or infinite castings of Greenbelt, or infinite untapping of some other nonland permanent.

Possible ideas I've come across:
1) Aetherflux Reservoir - Because you're casting Greenbelt, you'll gain a LOT of life.
2) Rishkar and / or Druid of the Cowl - Infinite {G} because each casting will untap them.
2.b) Walking Ballista - A use for infinite mana.
2.c) Fall of the Titans / Burn from Within - Servant of the Conduit can tap the final energy for the {R}.

Deck Tags

  • Standard
  • Infinite Combo
  • Incomplete
  • VaultHelp
  • Help

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 1,976 times.

Mana Curve

Mana Symbol Occurrence

000215

Deck Format


Standard

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Energy Void

Why are you looking beyond Aetherflux Reservoir? It does not only gain you life, it has a second ability that means you also deal 50 damage for 50 life you spend. Reservoir is colour neutral. What more do you want?

Okay, you could also play with Altar of the Brood for infinite mill. It only costs 1 mana, so it's easier to set up, however, it doesn't you grant life and is therefore useless until the combo is complete.

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Posted 11 February 2017 at 01:58

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I aggree with this, sort of, alter isnt standard so reservoir has to be htere if you want to play this at FNM. I feel that you don't need other uses for the combo, just having it in your deck is enough as your will poabbaly draw it when games go long enough? Id say adding some shocks and some vaule like abaourback stomper? With the decoction module and or or two wheler vertuoso? 1-2 dissallow... and some radient flames for sweepers and 3 puse or murasa to get back either of the creautres you lost. Arbourback stoper does snot get enough love as is a great stablisation card.

Remeber though, there are some sick artifacts running about at the moment, so dependig on your meta you might want to be running cards that deal with that main as well as side. Seeing as you are you two colours at the momont you can decide on a splash! Id say spash black as you can genrate energy for any hubs you draw, and trigger revolt for fatal push. Painful truths seems good for helping you find the combo as well.

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Posted 11 February 2017 at 18:22

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Altar isn't Type II legal? So, my search engine isn't up to date ... that's why I usually don't comment on Type II decks ...

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Posted 12 February 2017 at 03:18

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Reservoir it is then. I shall inform my friend, but I'll only get to designing the full deck later. Thanks.

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Posted 12 February 2017 at 05:30

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From what I'm seeing, you have a problem with the energy you generated from Servant of the Conduit as it will force you to use them on Greenbelt Rampager. So I suggest you play Longtusk Cub to absorb exactly two energy counters and therefore avoid Greenbelt's condition.

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Posted 11 February 2017 at 10:03

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Spending the excess Energy shouldn't be too difficult, but it could depend on the support cards. I'm thinking red and / or blue as secondary colours, red for the likes of Harnessed Lightning, and blue because it's usually better at assembling combo pieces.

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Posted 12 February 2017 at 05:33

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Why is that a "problem"? Unspent energy may be unused potential but it isn't harmful. And if you accumulated lots of energy, that means you got your engine running, thus, you are probably about to win anyway.
If you are considering adding blue, Confiscation Coup would be a good energy sink.

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Posted 12 February 2017 at 06:22

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Paying {E}E}, if you have it, to keep Greenbelt is mandatory. Thus I would need something to drain my energy once I've assembled the combo.

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Posted 13 February 2017 at 05:24

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Oh - finally a new card with drawbacks? I assumed you had the choice to pay.

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Posted 13 February 2017 at 07:43

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you should think about putting in some decoction modules and panharmonicons to add to the amount of energy you are getting from playing the greenbelt, maybe even throw in whirler virtuoso as well so you can go infinite with it and create a ton of thopters. There is also territorial gorger, which would get huge from the repeated playing of the greenbelt.

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Posted 12 February 2017 at 19:07

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Not standard but I've been playing a variant of this combo with my Frontier playing friends and it abuses impact tremors & Outpost siege. Tons of fun!

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Posted 13 March 2017 at 18:15

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