Heartless Titans

by DedWards on 11 December 2017

Main Deck (60 cards)

Sorceries (5)


Instants (4)


Artifacts (4)


Enchantments (4)


Land (23)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Mono black Heartless Summoning deck with some of the best big black / artifact creatures.

Deathbringer Regent is a filler for Tetzimoc, Primal Death.

How to Play

The main idea is to play big creatures earlier than they should be played.

Ramp:
> Heartless Summoning: Best turn 2 play. Lowers cost of all your creatures by {2}. This reduction is so good that the -1/-1 downside is almost negligent. Run 4 because it's key, but never put more than 1 on the battlefield.
> Wayfarer's Bauble: Guaranteeing Heartless Summoning on turn 2 is difficult, so I included a substitute. The Bauble ramps by 1, which is slightly slower than Heartless, but it doesn't come with the -1/-1 downside. And any of these big creatures is a real threat even if only one turn early.

The Titans:
> Grave Titan: Not only is it a big creature with deathtouch, if left unchecked, it creates an army.
> Wurmcoil Engine: Possibly the best artifact creature at its cmc. 6/6 (5/5 under Heartless Summoning) lifelink often swings games into very favourable games. Also somewhat resilient to removal.
> Kokusho, the Evening Star: I'm normally against 4x legends, but Kokusho's death trigger is so good that I want to trigger it as often as possible.
> Tetzimoc, Primal Death: Mass removal on a stick, but requires setup. Like Kokusho, the ability is so good that 4x is welcome.
> Phyrexian Metamorph: Only thing better than playing big threats for cheap is copying them at an even lower cost :p

Utility:
> Languish: A sweeper that the Titans can survive.
> Go for the Throat: The earliest the Titans come out in this deck is turn 4. Thays 3-4 turns for the opponent to build their army, so culling their numbers, even only by 1, will help a lot.
> Sign in Blood: Can't play cheap Titans if you don't have any in hand. Can also turn it on the opponent as a "Shock" to the face in the late game.

Deck Tags

  • Modern
  • Heartless Summoning
  • Mono Black
  • Big Creatures

Deck at a Glance

Social Stats

6
Likes

This deck has been viewed 1,970 times.

Mana Curve

Mana Symbol Occurrence

044200

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Heartless Titans

to post a comment.