Mooning Modern

by DedWards on 05 September 2016

Main Deck (60 cards)

Sideboard (15 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Deck I took to WMCQ, 17 September 2016. And got to the semi's. Got the idea for this after a friend showed me this:

http://www.channelfireball.com/articles/modern-rg-land-destruction-deck-guide/

After reading it, I knew immediately knew what I was taking to WMCQ. Problem was, I was missing a good number of cards, and I'm not fond of Bonfire of the Damned, so I modified it to fit what I have and what suits me better.


77 people attended, so 7 rounds in Swiss:

Round 1 - Beat Abzan Company 2-0 Game two could have gone differently, if he didn't attack with Burrenton Forge-Tender, which was preventing me from stabilising with Anger of the Gods, into my untapped Arbor Elf.
Round 2 - Beat Valakut 2-0
Round 3 - Beat Bant Eldrazi 2-0 Would have gone to game three, if he thought about his attacks correctly, but he was overzealous.
Round 4 - Beat another Bant Eldrazi 2-0
Round 5 - Lost to Blue Tron 1-2
Round 6 - Beat Dredge 2-1
Round 7 - I was 5-1 and ID'd, putting me on 5-1-1 which was enough to get into top 8, so I don't know what he played.


Top 8:

Round 1 (Quarters): Not sure what he was playing. All I saw was Blue and White lands and a few counters. Beat him 2-0
Round 2 (Semi's): Played Abzan Company. He combo'd game one. I took control game two. Then I sideboard incorrectly and lost in game three. So a 1-2 loss.

This deck is only good as long as Blood Moon is good in Modern. This deck preys on the hungry mana bases of a large number of Modern decks, cutting off most / all of their colours, making it difficult / impossible for them to them to play their spells.

How to Play

Play a mana accelerator on turn one.
Moon; Acid-Moss; Rain; or Boom on turn two.
Turn three onwards is for the big beasties and / or more land disruption.

If Elf and Sprawl are in opening hand, almost always Elf turn one, followed by Sprawl turn two.

Never Sprawl a nonbasic. As soon as you drop a Moon, Sprawl will fall off any nonbasic.

Goblin Dark-Dwellers lets you recast most of your spells, but note that you can't overload Mizzium Mortars this way.

The main two choices for Primal Command are to put a land on top of your opponent's library and to tutor a big creature, but the other two options aren't too bad either. The 7 life helps a lot against decks like RDW, especially since you don't drop meaningful creatures until turn three / four.

Deck Tags

  • Modern
  • WMCQ
  • ponza
  • Competitive

Deck at a Glance

Social Stats

31
Likes

This deck has been viewed 3,879 times.

Mana Curve

Mana Symbol Occurrence

0002825

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mooning Modern

Don't forget to add competetive to your deck tags ;D

So what was the sb mistake?

What really worked?

What can probably be changed into something else?

Or do you prefer secrecy :D ?

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Posted 19 September 2016 at 11:11

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The mistake was lowering my sweep count (I removed two Mizzium Mortars). Sweepers are the strongest thing I had against Abzan Company. I have no excuses, the sideboard decision was bad.

From my experience, Moon turn two in game one against everyone except Blue Tron totally shut down the opponent. Game two they're expecting the Moon, so racing into LD and keeping them off one or more colours and following up with a later Moon is the better play. Everything else played it's roll perfectly.

Each card has its job and fits into the deck idea just right. Eg: Obstinate Baloth and Thragtusk gain life as you tend to take a lot while taking control of the opponent's mana. I am willing to experiment with the numbers of Inferno Titan and Chandra. The games Chandra hit the table where awesome, but so was Inferno Titan, both for different reasons.

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Posted 19 September 2016 at 11:36

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I see you made around 3 sb changes from the past version (-1 fracturing gust, -1 natural state, +1 dismember)
Did you miss spellskite at any time, or did your other stuff make it obsolete?

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Posted 19 September 2016 at 16:24

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I found Fracturing Gust to be counterproductive as it kills my own Moon and Utopia Sprawl. So I put Creeping Corrosion in its spot.

As for Dismember, I felt I needed something both off colour and situationally better than Lightning Bolt as spot removal.

Despite not getting hold of any Spellskite, I felt it wasn't even necessary. Between the sweepers and controlling what colour mana the opponent has, there didn't seem to be a need for it.

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Posted 19 September 2016 at 17:08

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Thanx for the answers :D

I'm currently working on this:
http://www.mtgvault.com/wickeddarkman/decks/barons-bridge-2-modern/

Can you see any obvious flaws /bad matchups ???

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Posted 20 September 2016 at 11:24

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The less reliant the opponent's deck is on colour mana / mana from lands, the more difficult it is for this deck to win. Tron is especially bad for one card: Oblivion Stone. It kills everything and doesn't rely on colour mana.

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Posted 21 September 2016 at 14:58

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I don't have anything to add to the deck and I mean, it obviously does well :D
I really like this approach to modern, forcing people to play a game they can't play, a mono red game in this case. I'm currently doing the same to at my lgs but I force them to play a game in which they have 0 lands and really, 0 of everything, death cloud you know.

One thing I will add though is that I LOVE the threat diversification you've got going on, it's just nice to look at and fun to think about, props!

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Posted 21 September 2016 at 14:27

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Thanks :D

I'm actually thinking of propping a Titan for one more Chandra, Flamecaller. Using her to nuke the board when she hits the board, then dropping two 3/1's each turn has won me enough games to warrant a second copy.

I can't wait to get my hands on the new Chandra to test her in here :p

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Posted 21 September 2016 at 14:55

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I was actually gonna mention Torch of Defiance, but then I remembered that it's, well it is Chandra, Torch of Defiance :D There is no way you haven't benn thinking about including her.

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Posted 21 September 2016 at 17:11

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Chandra, "the Mind Sculptor" is going to be difficult to acquire though

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Posted 21 September 2016 at 17:55

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This deck uses a lot of my favorite G/R cards! Looks like fun

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Posted 24 September 2016 at 02:48

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It was a blast to play. Walked all over most of my opponents at the WMCQ. Lots of fun :D

2
Posted 24 September 2016 at 06:38

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I bet it was hard keeping a good poker face while playing this. I just imagine a grin on your face, ear to ear, when you dropped moon turn 2. Always thought land control/destruction was a great strat, just to slow ... but obviously not. +1

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Posted 25 September 2016 at 06:59

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I'm pretty good at keeping a poker face with this deck.

Land control in Modern has to run Blood Moon, otherwise the deck is too slow.

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Posted 25 September 2016 at 11:21

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I have a buddy who likes to experiment building unconventional decks, and I think he would really appreciate this, especially since this would shut down the majority of decks I currently play :)

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Posted 26 September 2016 at 21:51

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In addition to showing him this, I suggest getting him to look up a deck called Ponza, because that's effectively what this is.

I chose to take this to WMCQ because majority of Modern decks rely on fetches and shock lands to be efficient, and Ponza preys on that. The second Blood Moon isn't good in Modern is the second Ponza isn't good in Modern.

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Posted 27 September 2016 at 04:12

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Have you considered adding Deus of Calamity?

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Posted 29 September 2016 at 17:50

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I have, but it doesn't do much unless you can guarantee 6+ damage. Plus, you don't need more land destruction than what I already have in here. The deck is about controlling the opponent's mana, not destroying it all.

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Posted 29 September 2016 at 18:27

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Best GR Ponza list I've seen in a while. Having trouble swallowing the 1 lightning bolt though. Feels like that should still be a 4 of.

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Posted 02 October 2016 at 14:56

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I initially thought so too, but after much testing, I found Bolts to not be very important in here. I'm even thinking of dropping the one I have for a fourth Mizzium Mortars.

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Posted 02 October 2016 at 19:17

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Wow. I love this deck, and I especially love it because it goes off the well-beaten path in terms of deck goals. This deck is super cool, I positively love it!!

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Posted 16 October 2016 at 22:58

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