The End of the Maze

by DedWards on 11 May 2016

Main Deck (60 cards)

Sideboard (15 cards)

Instants (6)

Artifacts (6)


Enchantments (3)

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Deck Description

A tweaked Turbo Fog deck made to win off Maze's End.

How to Play

Fogs to keep you alive until you assemble all the Gates and win off Maze's end.


Amulet of Vigor lets your lands enter the battlefield untapped. This is important as all the lands enter the battlefield tapped.

Howling Mine keeps the hand stocked with Fogs. Thinking of dropping two or three Fogs for two or three Dictate of Kruphix.

Supreme Verdict helps slow down the opponent. You can't fog forever.

As for the Fogs; Fog costs 1 mana; Ethereal Haze costs 1 too, but can also halt damage outside of combat; Angelsong doubles as a draw spell; Batwing Brume can hurt the opponent; Dawn Charm doubles up as a counter spell; Riot Control gains you life, you can't fog forever.

Deck Tags

  • Modern
  • Turbo Fog
  • Maze's End

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

284404

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for The End of the Maze

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