UB tezzerator pox

by Deidrick on 18 January 2017

Main Deck (60 cards)

Sideboard (15 cards)

Instants (2)


Enchantments (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

The two things I like most in magic are prisony, non counterspell control decks and combo. This deck manages to do both. Expect very grindy games with this deck, having no creatures in the main board means that our smallpoxes and ensnaring bridges get a lot better. Win through Thopter + Sword or Aether Grid. Batterskull in the events of extremely grindy matchups or matchups where bridge is not good.

Probably needs a bit of work, but this is the coolest brew I've made in a long time.

How to Play

Chalice on turn 1 is very hard to pull off and often not worth the wasted resources, expect to be playing chalice on turn 2. Ensnaring Bridge and Liliana hardly need introductions, both of these cards are back breaking versus the correct decks. Control the game with a hint of Smallpox and win at your own pace.

Deck Tags

  • Modern
  • Prison
  • Tezzeret
  • Pox
  • Artifact

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,645 times.

Mana Curve

Mana Symbol Occurrence

3132010

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for UB tezzerator pox

I like the idea, from what I can see the mana probably needs some work, I would only run 1-2 fairs, being legendary can be an issue. A d to help with the double black spells I would probably play a second urborg, and I don't think you even need the mountain if you have a Blood Crypt.

If you want to go further on the pox style, you could play some number of Death Cloud, but I would recommend playing some signets over the mox Opals in that case, Metalcraft can be hard to get early in the game and being non-legendary helps with ramping into huge cloud turns.

Cutable cards could be the Welding Jar, Batterskull and actually Thirst for Knowledge, I think you can play more utility artifacts like Trading Post, Walking Ballista, an extra Aethergrid etc. I've never been a huge fan of thirst in these decks, it's felt clunky. Jar seems a bit low powered, and if you cut mox then the assistance for metalwork isn't as needed. Batterskull I just like the idea of little to no creatures or attacking to maximize bridge and Smallpox.

0
Posted 08 February 2017 at 14:36

Permalink

I've played a lot of similar decks, namely B/G pox in Legacy. As Far as Urborg goes, all I can really say is that I really like sacrificing it to smallpox. It's a great double black enabler, but I run three in legacy because Smallpox, Sinkhole, Hymn to Tourach, Liliana, and Bloodghast all require Double Black. Leaving it on board usually ends poorly for me, but that's mostly because Wasteland deals with lands and urborg turns on fetchlands. I could definitely see swapping around some of the mana base.

Basic Mountain is included for the cute Ghost Quarter Darksteel Citadel tech, having 2 sources for red seemed good at the time for sideboard, but the decks that I'm bringing Crumble in are not matchups where my opponent has land destruction.

In my experience Death Cloud is a much more build around me style than even smallpox. There's likely better options but I love the efficiency of that card. With cloud, you need some way to win after you blow up the board, generally mana rocks to play into your spells or creatures/man lands/Guardian Idol from some of the mono black builds that survive the wrath. I'll likely make a non-green Cloud deck down the road, but for now I'm not entirely interested.

I do agree that Welding Jar and Batterskull are some of the weakest links. Baterskull having living weapon seemed cute with smallpox being able to pick up and replay it when needed, but Thopter Sword is definitely more likely to win games.

My modern meta is overwhelmingly midrange/like 4 jund players so I really like Thirst for Knowledge, I think Ancestral Vision could be good too, but there's a lot of diminishing returns on acceptable times to play it. Not quite sold on Trading Post but I could see running Ballista/Hangarback.

Thank you for looking the deck over and providing your input. I've only playtested this thing a handful of times, so there's definitely a long way to go before it's optimized.

0
Posted 09 February 2017 at 09:43

Permalink

I've got my own take of Tezzerator on here if you want to see if it gives you ideas of what you could try, it isn't a Smallpox version but more of a toolbox style.

1
Posted 09 February 2017 at 13:10

Permalink

I'll definitely take a look.

0
Posted 09 February 2017 at 17:36

Permalink

Got a couple other eyes on the list and I was told to either drop red and add white or drop red and keep it straight blue white. I like the idea of adding white for good sideboard, lifegain and enchantment destruction among other things.

0
Posted 11 February 2017 at 06:47

Permalink

I found white was better then red, it just gives you better sideboard options, Red is mostly just for Aethergrid, while white gives you Dispeller's Capsule as a tutor-able disenchant, Ethersworn Canonist, etc.

0
Posted 12 February 2017 at 18:36

Permalink