A White Nightmare

by djkirchik on 02 September 2013

Main Deck (64 cards)

Sideboard (15 cards)

Instants (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

First, I have a large Maybe pile of cards been adding removing from this deck, trying to step up the tempo, make it quicker, deadlier.
The cards are;
3x celestial flare
2x dark favor
2x debt to the deathless
4x desecration demon
2x divine favor
3x doom blade
4x teysa, envoy of ghosts
4x tithe drinker

except for exquisite blood, this deck is supposed to be post rotation. Exquisite Blood and Sanguine bond when paired create a wicked loop which for this deck can be triggered by just about any card. pretty much killing it with kindness.

Deck Tags

  • Life Drain
  • Life Gain
  • Obzedat
  • Standard

Deck at a Glance

Social Stats

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This deck has been viewed 780 times.

Mana Curve

Mana Symbol Occurrence

3703200

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for A White Nightmare

Does anyone have any suggestions on speeding this deck up?

0
Posted 02 September 2013 at 09:30

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Exquisite Blood and Sanguine Bond - I love the combo, but I wouldn't place so many in there. With a multi-colour deck you could be sitting on Sanguine Bond and be unable to cast it if the land draw runs bias due to it's 2 black requirement.

A little FYI - Godless Shrine and Arch Angel of Thune - in particular, pending money situations and wether you have them already or not are crazy expensive. The dual colour gates on the other hand are very cheap, may as well throw them in.

The mana curve is also very high - with so many 5 cost cards it's likely you'll be throwing away cards while you wait for land to drop.

Slivers are great, but unless you're running pure sliver I really wouldn't recommend them.

Black has some mana ramp and some great card draw if you can get the life back. I'd suggest looking into them. The mana ramp would certainly speed the deck up. "Crypt Ghast" my personal favorite mana ramp and "Underworld Connections" for card draw.

Extort is a wonderful way of causing damage, getting life and using excess mana. Best of all, there are lots of cheap black and white creatures which have it. This means, 1 or 2 cost cards which have extort are still useful if drawn at a late stage of the game. "Thrull Parasite", "Basilica Screecher" and the "Tithe Drinker" you mentioned.

As a general thought, a lot of the things mentioned above can be accomplished with a single colour deck and thus be faster and more focused. If you want to run Black and White - I'd suggest really looking into what other cards exist in the B&W database.

Side note: The "Obzedat, Ghost Council" is a legendary creature so you can only have 1 out at a time. Now this is a personal thing, but if I'm running legendaries then I look at including a range of them. So have 4 different ones. It adds a little random fun and flavour. Unless your deck is built specifically around one of course. All the ghost council really does is 2 extorts as it enters. If you want to keep him, look for other cards which have abilities which trigger off "as enters the battlefield".

0
Posted 02 September 2013 at 14:14

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