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So anyway this deck pretty much stacks up tokens to win but if that doesn't work Voracious Dragon just finishes things up. Heres a list of why i put the cards that i did into this deck Main Deck Marsh Flitter --> Tokens + Flying Mogg Fanatic --> gets rid of those mana creatures Siege-Gang Comander --> amazing murderous redcap --> again amazing Mad Auntie --> Regeneration and +1/+1 helps keeps tokens alive Vexing Shusher --> amazing Wort, Boggart Auntie --> helps me get back cards like tarfire/Siege-gang commander Voracious Dragon --> The finisher Goblin assault --> extra goblins and helps vs WOGs Grave Pact --> really helpful vs creature based decks especially because i sac alot Terminate --> extra removal Dragon fodder --> Obvious Tarfire --> get rid of those 2/2s or mana creatures Warren Weirding --> works well with gravepact out, but its still ok by itself Sideboard Marsh flitter --> vs flying creatures Goblin King --> Mountain walk helps alot Siege-Gang Commander --> just in case i need more tokens Murderous Redcap --> amazing Vexing Shusher --> gotta keep let that Voracious Dragon come out vs 5cc Goblin Assault --> more tokens Grave Pact --> vs creature based decks Terminate --> extra removal Fodder Launch --> helps with some damage The lands are also a must if you're going to run gravepact in this deck because its heavy on the blacks
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