Turn 4 Kiora 9/9 Kraken Combo

by drakeraenes on 03 April 2014

Main Deck (60 cards)

Sideboard (0 cards)

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Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Was browsing around the G/U cards in Magic for a new deck design when I came across Gilder Bairn. I thought "Hey he works kinda like Vorel, only he untaps...HOLY SH1T!!" Now the funny part is, when I see a card, I oftentimes immediatly start making combos in my head. The cards that popped into my head were Training Grounds and Paradise Mantle. This deck is the result of that thought. Enjoy!!!

How to Play

Get your graft on with Viggy and Froggy, set up your Gilder with Mantle and a Training Grounds, toss in a Kiora, and BAM!! Epic 9/9 by turn 4 if done right! Add Master Biomancer for a bit more flavoring if you like it bold!

Deck Tags

  • Infinite Combo
  • +1/+1 Counters
  • Simic
  • Modern

Deck at a Glance

Social Stats

219
Likes

This deck has been viewed 36,372 times.

Mana Curve

Mana Symbol Occurrence

0270035

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Turn 4 Kiora 9/9 Kraken Combo

...this combo...works with any planes walker.......i think i could hug you man....im so subing you if this is the kinda thing you come up with!

4
Posted 04 April 2014 at 00:41

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it works with more than just planeswalkers too. anything that gets counters :-) observe http://www.mtgvault.com/nba1523/decks/rare-candy/

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Posted 04 April 2014 at 01:19

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Yeah i found this purely by chance and was just flabbergasted. I HAD to make a deck based on it

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Posted 04 April 2014 at 03:07

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It's wonderful when you find one or two good cards then suddenly an entire deck appears in your head, isn't it? A friend of mine plays legacy, and three of his decks have all come from that thought. He keeps claiming that the decks just build themselves.

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Posted 05 April 2014 at 15:34

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thats basically how i make decks. i find like 1 or 2 cards and then it just kinda forms in my head

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Posted 05 April 2014 at 21:25

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This deck would not work in real world play. Everyone I know uses exile of some sort or at minimum counter spell. It also has zero defense and would fail instantly to any burn deck.

0
Posted 11 April 2014 at 15:46

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I didn't even mention naturalize or disenchant.

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Posted 11 April 2014 at 15:50

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thats fine, but this deck is more a "proof of concept" than a competetive deck. it is meant for just casual fun. now if you would like a more competetive version, i already built it.

http://www.mtgvault.com/drakeraenes/decks/gilder-bairn-cccombo-breaker/

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Posted 11 April 2014 at 15:55

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That's more like it, but I have to ask are you new to the game? These ideas don't work with good players only on nuuubs.

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Posted 11 April 2014 at 16:13

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nope. been playing since zendikar. i just throw together decks in a short amount of time usually. my more...successful decks...tend to be a bit more advanced than this

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Posted 11 April 2014 at 16:22

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That's how I built all of my decks. Either a combination of cards or a concept and the rest indeed builds itself. Usually I find more cards I'd like to include than the deck has open slots, so my decks usually turn out to be highlanderish except for the key cards.

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Posted 23 April 2014 at 15:08

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i have the same problem. it usually takes me a while to whittle a deck down to playable numbers, but some decks are just tossed together and then they are done. funny part is those are the ones that often work the best lol

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Posted 23 April 2014 at 15:45

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Here is what I do since I am using MTGVault:
First I add the key cards 4 times each. Then I add 20 or so basic lands as placeholders for the actual mana base. Then I add more cards that I find that fit my theme - but only one of each! Later then, when I am about to hit 60 cards or run out of ideas I revise what I have up to that point, toss out what works the least and up the numbers of those that fit the best. And then adjust the mana base of course and maybe add some other cards that help out with problems I identified.
That way I am free to brainstorm without losing any idea. I also don't care about colours at first because. And, this way, I might find new interactions and subthemes that I might build on.
Still a lot of 1-ofs remain, especially for the first couple of games I actually play, then, after some games, I start weeding out those that didn't impact enough, were unfun to play etc.

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Posted 23 April 2014 at 16:03

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i start with a base idea like "what will the deck do?", "is there a combo engine?" after that i go looking for things that either fit the original idea or can work in tandem with the main engine. color means nothing in the beginning, because that only hinders me from making a great deck from the start. after that i look at basicly every card that deals with what im trying to do (literally. i love boolean searches and advanced search options on cardkingdom and starcitygames. so helpful!!!). once i have my master list, i import it into vault and start to chip away unnecessary peices (color still doesnt matter at this point). after i hake a few passes at the deck, i end up somewhere around 60-70 singles. from this point on, i look at color. if i notice i only have 2-3 cards of a single color and i feel i can drop them without hurting the deck design, then i do. once i narrow down my color base, i start fine tuning the deck machine. i look for cards that go well together, like the Gilder engine in this deck, and then see what else in the deck benefits the most from these interactions. from that i branch out a bit and see what else can benefit from those initial combos. slowly, this helps narrow the deck down to a more manageable thing. after that, i simply have to adjust my mana base to ensure the optimal mana draws happen for the deck to work, then just adjust the amount of each card to achieve synergy.

it sounds incredibly complex, but it really isnt. its mostly just time consuming

1
Posted 23 April 2014 at 17:08

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But totally worth it. The database I am using is http://magiccards.info/search.html
Sometimes I just click the "random card" button until I stumble about something interesting. If it is just interesting but doesn't spawn a deck idea immediatedly, I add it to a "deck" here I called "The Cool Pool" to not forget about it. Sometimes I check it and move single cards to existing decks.

Also, I think, this isn't any less time consuming than the more traditional ways since when we are about to actually build the deck, we know exactly what it will contain, card for card, we just have take the cards out of the binders. Whereas back then you changed your mind in the middle of deck construction and then had to put back a lot of cards. It's like cooking chinese meals: The preparations take longer but the actual cooking is very fast :)

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Posted 23 April 2014 at 18:13

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very true. i actually just did a quick throw-together that ended up being a lot easier than i thought it would be. check it out.
http://www.mtgvault.com/drakeraenes/decks/f-your-land/

0
Posted 23 April 2014 at 18:16

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Looks good. I love the Kiora as a planeswalker.

1
Posted 04 April 2014 at 05:18

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why thank you :D

im working on a new one that uses that combo as the main engine. its a superfriends deck focusing on using PW to dominate

0
Posted 04 April 2014 at 05:22

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well sir, you have an amazing mind for finding this speed combo...and I think I may borrow it as an alternate way to play my stall for the kraken

1
Posted 04 April 2014 at 06:26

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please do! im always trying to break the game. my friends hate me for it rofl

0
Posted 04 April 2014 at 19:33

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but if you wanna try delaying a bit, check this one out

http://www.mtgvault.com/greggygreg/decks/stall-for-the-kraken/

0
Posted 05 April 2014 at 06:24

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This... Is pure gold. Having come across couple Kioras and Jaces recently, I've been working on a deck around them. And you just flipped everything around. Now to just figure out how to best include this into a bit more early aggro so I can keep Hidden Strings in the deck (free untapping of Gilder, anyone?) and such. Thank you for this. :D

1
Posted 04 April 2014 at 07:15

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anytime my fellow player :D

0
Posted 04 April 2014 at 19:34

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Awsome deck man, i love the G/U combination and this one is quite the thing. Have you thought about doubling seasons? May be a nice second plan in case someone drops a surgical extraction in the gilders.

0
Posted 04 April 2014 at 07:33

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lol i seriously considered it, but why would i really need them with that doubling ability? yeah it would make more krakens, but i can just buff her some more and then do it again next turn :D

0
Posted 04 April 2014 at 19:35

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Doubling season´s first effect applies on planeswalker´s counters, so they enter the battlefield with twice the amount of loyalty. That would not synergize directly with the gilders, but would make like a second way to obtain the kraken combo, what may be nice depending on the level of removal in the deck you´re going against.

0
Posted 07 April 2014 at 06:26

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also a fair point. i often forget that they enter, THEN get their loyalty counters. something i will consider i guess

0
Posted 07 April 2014 at 16:19

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you have to be very lucky to get the emblem in 4 turns out. That's all I'm saying :D
But thanks for bringing up this combo, it looks great.

1
Posted 04 April 2014 at 08:00

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Come to think of it... Maybe I'm missing something here, but to me it seems like pulling it off in 4 turns would still be virtually impossible. There's simply not enough mana to have 2 Gilders on the table (needed for the emblem since you can't use two of Kiora's abilities on the same turn and there's nothing to untap a Gilder with) and still manage to play Kiora that early. Someone educate the nooblet here?

Not that turn 5 wouldn't still be awesome, the combo rocks.

I'd maybe consider Gyre Sages for mana, what with all the Graft and Bioshifting going on.

0
Posted 04 April 2014 at 08:27

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I thgouht you only needed one gilder, as the mantle allows you to tap or one manna, then uptap useing the guilder. As long as you have traning grounds in play!

1
Posted 04 April 2014 at 08:36

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Derp. Well, as said I was probably missing something. Been too long a while, the UNtap symbol confused me. That should make it a bit more feasible at least, yeah. :D

0
Posted 04 April 2014 at 08:39

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you can get the emblem out on turn 5 but you have to be very lucky.

you need 4 lands, 1x 1cmc creature, the mantle, the ground, kiora and the bairn.
Turn1: land + mantle + bogle
T2 (draw a card): land + equip bogle
T3 ("): land + bairn + equip bairn
T4 ("): land + kiora + enchantment
T5 ("): use combo

you must have 9 cards to do this combo. you can start with 7 and get till turn 5 11 cards in total. 9 are needed!

the deck poster wrote "if done right". Maybe he can explain how he would play this turn by turn and ending up by T4.

1
Posted 04 April 2014 at 08:44

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Lands count as part of a combo? D:,

also why do you need the boggle?, and why isnt traing grounds in your discription? you posted?

Sorry im just confused >.<

0
Posted 04 April 2014 at 12:48

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you need at least 3 lands to play the bairn and 4 to play kiora. that's why I mentioned the lands.
I took the bogle as a starting creature. It can easily be ignored but then you are 1 mana short for turn 3 if you want to play bairn AND equip it.
last but not least the enchantment I mentioned was the training ground ;)

1
Posted 04 April 2014 at 14:04

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actually the best form of the combo is:
T1: Mantle, Island, Training Grounds
T2: Land, Bogle, Equip Bogle,
T3: Land, Gilder, Equip Gilder
T4: Kiora, Use Gilder to buff Kiora, Use Kiora's ultimate

1
Posted 04 April 2014 at 19:41

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I know what my next project is going to be.

1
Posted 05 April 2014 at 06:20

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now thats what im talking about!

0
Posted 05 April 2014 at 21:24

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Posted my own version. http://www.mtgvault.com/kjsj3/decks/gildered-walkers/ Wouldn't mind playing this at fnm once I get the cards.

0
Posted 06 April 2014 at 19:54

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ehh, why is there a Bogle in this combo? Am I missing something?

T1: Mana dork
T2: Gilder Bairn
T3: Mantle, equip on Bairn, training grounds
T4: Kiora. Tap bairn for 1 mana. Use bairn ability for 1 mana to get 4 counters on Kiora. Then tap Bairn again, gain 1 mana. Use mana to untap bairn, double Kiora's counters to 8. Continue until you get infinite counters on Kiora. Then use her emblem, which you can proceed to do every turn, resulting in exponential Krakens.

0
Posted 10 April 2014 at 11:51

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Helix Pinnacle!!!!!!!!!!!

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Posted 04 April 2014 at 10:21

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not fully working because helix has shroud. http://www.mtgvault.com/troopa/decks/win-combo/ with this 5 cards you can get a 5 turn win. You just need those 5 cards and 3 mana.

0
Posted 04 April 2014 at 11:21

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Loved the deck idea so I made my own version of it, its very similar but I would play "Cloudfin Raptor," over Bogle since you can give any of your creatures hex proof with the Frogling (Cloudfin makes the deck more aggressive). I would also consider trying to stall the game and play a more powerful planeswalker like karn.

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Posted 04 April 2014 at 15:33

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dont underestimate the power of the bogle lol

0
Posted 04 April 2014 at 19:42

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I take out the graft stuff (or atleast some of it) and put mana ramp in.

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Posted 04 April 2014 at 15:55

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ramp is a good idea, but there are few ramp spells that are 1 or 2 mana that actually put the cards onto the field untapped

0
Posted 04 April 2014 at 19:43

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I would drop the slippery bogles for some kind of mana ramp. Maybe elvish mystic?

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Posted 04 April 2014 at 16:41

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but the bogle is a boss!

0
Posted 04 April 2014 at 19:43

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I agree Bogle should be replaced

0
Posted 05 April 2014 at 17:00

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oh ok. i replaced it with Sylvan Caryatid

0
Posted 05 April 2014 at 21:32

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I see why the ramp is good but the bogle is indeed boss and it is enjoyable to see opponents (especially friends who do not like your G/W Bogles deck :p ) cringe just a little with a turn one bogle; all the while you smile.

0
Posted 15 December 2015 at 03:18

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Illusionist's Bracers could be a nice addition

i have an illusion deck i need some help on if anyone wouldn't mind

http://www.mtgvault.com/endgamer31/decks/millusions/

0
Posted 04 April 2014 at 17:24

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maybe but it would be a waste since his combo is self-supporting. its an extra cog in a well made clock

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Posted 04 April 2014 at 19:44

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I like the deck, i made something similar but much more competitive and aggresive, check it out

http://www.mtgvault.com/soldier333/decks/simic-superfriends-unite/

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Posted 04 April 2014 at 17:43

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i cant see it. says access denied :(

0
Posted 04 April 2014 at 19:44

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After much review I have put together what I think is the most efficient modern deck for this combo:
http://www.mtgvault.com/kidgrim/decks/gilder-combo-winmodern/

Yes, there are so many fun cards in simic but the majority of them are just "fun cards" and are not really needed for the deck to work at its max potential. let me know what you think guys!

0
Posted 04 April 2014 at 18:16

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yeah i was debating this with my circle of player friends last night and darksteel reactor was a hot topic in the gilder discussion. i like that deck idea too :D

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Posted 04 April 2014 at 19:46

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I like what you have here, however I feel like you should for sure be using kiora's followers!

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Posted 04 April 2014 at 19:18

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nah doesnt really fit the deck though

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Posted 04 April 2014 at 19:46

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ok fellows i made a few adjustments and i think the deck will now run MUCH smoother and faster :D

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Posted 04 April 2014 at 19:48

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I like the combo but there is literally only one win condition and it's hard to come by without any tutoring cards or even draw cards and only two copies of the planeswalker in a deck that uses it as its winning strategy.

I suppose you can use the infinite combo to boost a creature to infinite power, but that requires a lot of cards to make that work which likely won't happen.

0
Posted 04 April 2014 at 20:39

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I'd like to point out that the deck can do infinite damage since you didn't see that.

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Posted 04 April 2014 at 20:41

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I did see that

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Posted 04 April 2014 at 20:42

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But again that's not infinite damage, that's infinite creature power.

0
Posted 04 April 2014 at 20:43

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so its got more than 1 win con. ether way I think its a fun deck cause there are more competitive ways to play this combo. like with darksteel reactor

0
Posted 04 April 2014 at 20:45

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all it takes is a creature with infinite power and the paragon and its game over, sans bounce or removal spells. i only put 2 in there to kinda balance it out, but i can adjust it for 3 to 4

0
Posted 04 April 2014 at 21:21

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Put jinxed choker in the side for infinite direct damage to players :P...

HECK IF THAT IS TOO SLOW TRY TALON OF PAIN!

DISCARD A CREATURE CARD AND PUT A +1/+1 COUNTER ON ME, BITCHES!

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Posted 04 April 2014 at 21:49

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discard a creature? youre confusing the choker with the idol rofl

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Posted 04 April 2014 at 21:54

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...no i meant myself...cause i was trolling...and lotleth trolls effect allows you to discard a creature card and put a counter on him....

T^T

I thought it was funny....back in the box I go...

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Posted 04 April 2014 at 21:58

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i would have been more likely to get it had you mentioned Lotleth Troll beforehand >.>

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Posted 04 April 2014 at 21:59

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Ill remember that strategy and use it in the future! forecast jokes before casting them! What were your thoughts on the artefacts btw?

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Posted 04 April 2014 at 22:03

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i like the idea a lot, but not sure if i would include it in here. maybe a different build that has choker and a darksteel reactor or two would be a better choice

1
Posted 04 April 2014 at 22:05

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cool, if you don't mind i would like to try my hand at that deck!...after im done with the two im building right now..

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Posted 04 April 2014 at 22:08

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go for it. im not gonna say no. just share the link in this comment chain when you finish it so we can bask in the beauty of it :D

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Posted 04 April 2014 at 22:11

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just saying choker would be a bad choice cause in response to u ending ur turn after u put counters on it they could destroy the artifact, darksteel reactor makes you auto win when it gets enough counters and its indestructible

0
Posted 04 April 2014 at 23:10

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avoid fate?

0
Posted 04 April 2014 at 23:13

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I guess you could do that but then your talking about playing vintage or legacy where this deck will not hold up, plus once again your adding another card to your win con and you want as little cards as possible for combos/ protection. Don't forget you do have the simic charm to give everything hexproof if needed, but your also hoping to win turn 4 if everything has gone correctly

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Posted 04 April 2014 at 23:31

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avoid fate is modern because it got timeshifted... but your right smic charm is cool, but i thought that was creatures only?

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Posted 04 April 2014 at 23:36

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Avoid fate is modern because it got time shifted...i think?

Simic charm is awesome, but only protects my creatures , not my artefacts..right?

here is the deck, its almost midnight here so there probably will be allot of holes..

http://www.mtgvault.com/necrumlsice/decks/pillipalla-pop/

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Posted 04 April 2014 at 23:39

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nope, simic charm gives all your permanents hexproof

0
Posted 04 April 2014 at 23:40

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IN IT GOES!

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Posted 04 April 2014 at 23:45

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yes, simic charm is very powerful and could be a better answer in more situation rather than "avoid fate"

0
Posted 04 April 2014 at 23:53

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love simic charm! so OP!!

0
Posted 05 April 2014 at 04:04

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this is awesome man

0
Posted 04 April 2014 at 21:11

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you're insane in the head. don't listen to this guy HE'S CRAZY

1
Posted 04 April 2014 at 21:18

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aww im blushing ^.^

0
Posted 04 April 2014 at 21:21

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mental note to people: i dont take kindly to innapropriate comments. they have no place in my deck comments, and i will delete them. if you want to troll, thats fine, but keep it somewhat clean ok?

1
Posted 04 April 2014 at 22:04

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all these +1/+1 counters and mana gen but no gyre sage,?!?!?! put that in your deck fool.
springleaf drum could be helpful too, not as good as mantle but its alright

0
Posted 04 April 2014 at 22:23

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for what? i have nothing that requires that much mana lol

MAYBE if i had omnath, but nah

0
Posted 04 April 2014 at 22:29

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it's still mana gen, also you cant count on having paradise mantle/training grounds out every game.

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Posted 04 April 2014 at 22:33

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@squidfreak
every deck should have a plan A or B so obviously with a combo deck you might not always get them. There is no point to having infinite mana cause the deck doesn't have a use for it. Anyways its more of a fun combo because it takes 4 cards as opposed T1 combos that only require 2 cards for the combo such as "splinter twin" and "pestermite"

0
Posted 04 April 2014 at 23:15

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Replaced Slippery Bogle with Sylvan Caryatid for some more ramp

0
Posted 05 April 2014 at 21:32

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actually, better idea. Birds of Paradise!

0
Posted 05 April 2014 at 21:35

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that was something I thought about but id rather leave him in with the way you set your deck up so you could have a turn 3 win

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Posted 06 April 2014 at 01:02

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OMG, this combo idea is amazing. I may build this deck and take it to my local store and see how long until people rage.
This deck reminded me how I made my mono black deck. I just looked at Blood Artist and realized how I could completely break a card that most people initially though was a stupid uncommon. Now, I see top players using the card because it creates an interesting interaction in the game.

0
Posted 06 April 2014 at 03:38

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You ever think about putting in other planeswalkers? I mean its cool that you get a 9/9 and all but that won't do much sense its only 1 per turn (until you pump out another emblem). Add in Garruk to give it trample and buff it up (Wildspeaker) or sac it to get card draw (Primal Hunter). Tamiyo would also work nicely. Oh and of course you can't forget about Jace.

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Posted 06 April 2014 at 05:57

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Pssh Nicol Fucking Bolas dude. Game over!!!

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Posted 06 April 2014 at 08:54

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Sure that works too. I mean you would be going 4 colors but thats up to you.

0
Posted 06 April 2014 at 14:33

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Ral for inf turns?

2
Posted 06 April 2014 at 19:01

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No not colors. Gilder can be played with only blue so i could stick with grixis easily.

Ral for infinite turns would be just hilarious. I would totally do that!

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Posted 06 April 2014 at 21:30

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Did you see the version of this that I posted?

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Posted 06 April 2014 at 21:31

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Negative. Gimme a sec and i will check it out

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Posted 06 April 2014 at 21:33

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haha, definitely built one of these with ral, it's hysterical to play, gotta say you outdid yourself on this one

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Posted 23 April 2014 at 04:41

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thanks dude. glad to see im still rocking the top of the hot page :D

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Posted 23 April 2014 at 05:05

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sure, it's always nice to see stuff that's really creative up there

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Posted 23 April 2014 at 05:11

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Jace the Mind Sculptor?? you ultimate and flip their deck into their graveyard and they sit there wondering why just why that just happened

0
Posted 03 May 2014 at 21:43

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except jace is almost $100 a pop. thats a tad much for just 1 card to me

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Posted 03 May 2014 at 21:49

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I like this but:
-4 Bioshift
+4 Remand
-3 Bramblewood Paragon
+3 Spell Pierce

0
Posted 06 April 2014 at 21:33

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This is kitchentable modern. Im not adding counterspells that are prevalent in modern competitive

0
Posted 06 April 2014 at 21:36

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No, bioshift is good here. It seems to play more green style, anyway.

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Posted 07 April 2014 at 01:34

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Dude I just fcking love this! I made my own version of this wombo-combo, hope you don't mind

http://www.mtgvault.com/elmauri1991/decks/turn-4-all-elves-ingame/

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Posted 07 April 2014 at 09:51

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i dont mind it one bit! i left you a comment by the way :)

1
Posted 07 April 2014 at 16:17

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You just earned a sub for the combo. That is absolutely beautiful

2
Posted 07 April 2014 at 20:21

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why thank you :D

0
Posted 07 April 2014 at 20:27

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Hmm... paradise mantle... never seen it before... it would make a nice addition to my skull clamp deck.

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Posted 07 April 2014 at 20:29

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I think the paradise mantle / gilder bairn combo is really pretty universal. This could go along with charge counters in artifacts, a planeswalker deck, dark depths, tower counters to win the game, -1/-1 counters, the possibilities are endless. As long as the deck has blue or green!

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Posted 08 April 2014 at 21:40

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i agree but i want to point out a few things.
#1: why would you want more counters on dark depths? seems like a bad idea to me
#2: helix pinnacle has shroud, so no tower counter replication sadly
#3: you really only need blue since gilder is hybrid U/G and the enchant is mono blue

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Posted 08 April 2014 at 21:45

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So a fun fact for people about me: I like to make decks...A LOT!!! I'm constantly finding new ways to play and sometimes I even find a combo that strikes gold with everyone (i.e. this deck's main engine lol). I like making insane combos. It's kinda my claim to fame in my group of fellow PWs. Now having said that, I want people to know that if you want to see me make a deck that focuses on comboing with a certain card or anything of the sort, let me know! I can usually pump out an insanely good deck in about an hour, depending on what format you are going for. I don't normally care so much about budgeting, but i do have limits when it comes to certain things. I will usually go no higher than $20 per card, and if i do add something that expensive, I usually limit it to 2 or 3 copies to help mitigate prices. Overall, I like the thrill and challenge of making something completely unorthodox, yet totally surpasses expectations. So before I go, here are some of my more random decks to help give you an idea of just how crazy I am in terms of unorthodox.

W/B Subgame Insanity!
http://www.mtgvault.com/drakeraenes/decks/shahrazads-dungeon-adventure/

Make Mono Decks Cringe!
http://www.mtgvault.com/drakeraenes/decks/you-got-mana-screwed/

Humiliation at its most hilarious!
http://www.mtgvault.com/drakeraenes/decks/spanking-fetish/

0
Posted 07 April 2014 at 20:22

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I must be missing something...

actually the best form of the combo is:
T1: Mantle, Island, Training Grounds
T2: Land, Bogle, Equip Bogle,
T3: Land, Gilder, Equip Gilder
T4: Kiora, Use Gilder to buff Kiora, Use Kiora's ultimate <span style="font-weight:bold"><- that's only 4 loyalty, not enough for the ultimate</span>

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Posted 08 April 2014 at 18:59

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Training Grounds reduces Gilder Bairn's untap ability down to 1 U/G hybrid from 3, Paradise Mantle allows me to tap Gilder for 1 U or G mana, use the 1 mana produced from Mantle to activate Gilder's ability and untap it, thus allowing me to repeat ad infinitum. Better?

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Posted 08 April 2014 at 19:04

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Ah yea, I never even thought about the ability to repeatedly tap/untapping of the Gilder... Good job man

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Posted 08 April 2014 at 19:24

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thank you kindly :D

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Posted 08 April 2014 at 19:25

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D: MIND= BLOWN!

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Posted 08 April 2014 at 19:26

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that seems to be the general consensus when people see this. i just cant believe im still in the top three of the hot page

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Posted 08 April 2014 at 19:34

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Probably chatted to death, but: Asside from attacking, what is tapping gilderbarn down?
I see ramp in birds and paragon, but you dont have enough blue mana that can be up turn 2: my sugestion is:
4X Flooded Grove traded for 2 forests and 2 islands. This gives you mana fixation if you get green flooded with your elves, and
4x Hinterland Harbor. you have shock lands, and Lanowar reborn is not a very high power land.
Swap the paragon for Brawns. They give trample in grave with no other conditions. There are also better ways to give out +1+1 counters.

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Posted 08 April 2014 at 19:25

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overall the deck is built based off that one combo. it really is all about getting kiora out and going for broke with her ultimate, but anything else with +1 counters on them can be pumped to insane P/T levels. The lands are a good idea so i will be swapping them in and dropping reborn. as for brawn, i like him, but how would i get him in the grave fast enough? also, what other better ways do you know of to do +1 counters? im always willing to adjust a deck to make it better

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Posted 08 April 2014 at 19:33

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you really only need 1 big trample critter, perhaps Rankor for paragon? gives trample and pops back if the critter goes bye bye?

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Posted 08 April 2014 at 19:41

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see what i was going for was having a kraken hit the field and get a counter from one of my various graft sources. all i need then is a paragon and i now have a 10/10 trample to start my 5th turn at best. plus paragons effect is a field effect vs rancor which is a single target

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Posted 08 April 2014 at 20:00

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He only boosts warriors. Kraken =/= warrior. I would recommend something like Kathar's crusade. cheap and easy +1/+1s pluss if you are guilderbarning up counters with mantle bam!

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Posted 09 April 2014 at 15:35

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first ability is warrior focused but the second is seperate line and therefore new ruwel (rule). anything with
+1/+1 gets the trample warriors just get the effect for entering the field of battle.

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Posted 24 April 2014 at 17:13

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i have to ask, why are you playing flooded over misty?

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Posted 08 April 2014 at 22:55

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that was supposed to be floded grove. fixed it lol

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Posted 08 April 2014 at 22:58

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no only his first effect works on warriors. his second effect makes ANYTHING with a +1 counter have trample. hence the graft sources

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Posted 09 April 2014 at 16:35

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I think the combo is too weak to any kind of disruption, whether it be hand, burn, removal, counters, etc... It's good for a fun deck but it fails to be competitive.

You should use Jace and have Kiora in the deck. Jace ultimate for Kiora and your opponents win conditions and then get her ult too..

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Posted 09 April 2014 at 11:51

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Already beat 'em to it. http://www.mtgvault.com/kjsj3/decks/gildered-walkers/
Hand disruption wouldn't be much of a threat(provided you went 1st), Counters shouldn't be to much a problem. Burn/Removal is what I'd consider the biggest threat for this deck (unless your opponent is running extraction).

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Posted 09 April 2014 at 13:09

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rofl didnt even have to respond. thanks KJ :)

yeah im aware this isnt competetive. i usually play casual games so i dont nromally see crazy thing like thoughtseize, anger of the gods, or dreadbore. if i ever play a competetive game with someone though, i use on of my other, more viable, decks

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Posted 09 April 2014 at 16:36

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Ladies and Gents, I present to you...the more competetive Gilder Bairn Deck!!!!

http://www.mtgvault.com/drakeraenes/decks/gilder-bairn-cccombo-breaker/

Please let me know what you think, because i will be making this deck and debuting it at a local Modern event!

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Posted 09 April 2014 at 18:29

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ShiroWorg has deleted this comment.

Posted 10 April 2014 at 05:05

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You can also use the proliferate cards to assist in achieving this. Tezzeret's Gambit seems especially like something this deck would want.

http://magiccards.info/query?q=o%3Aproliferate&v=card&s=cname

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Posted 11 April 2014 at 16:50

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as fast as this combo can be done, proliferate is a waste of time and mana. its a great mechanic, but not here

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Posted 11 April 2014 at 17:00

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I think Sage of hours soon to be released from Journey to Nyx will be a great addition to this deck if you can find room for it.

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Posted 12 April 2014 at 15:49

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Waaaaaaaaaay ahead of ya on that one

http://www.mtgvault.com/drakeraenes/decks/gilder-bairn-cccombo-breaker/

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Posted 12 April 2014 at 19:36

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ARC BLADEEEEEEEEE!!!!!!!!!!

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Posted 12 April 2014 at 16:53

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see the newer, more competitive version

http://www.mtgvault.com/drakeraenes/decks/gilder-bairn-cccombo-breaker/

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Posted 12 April 2014 at 19:37

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DOOM BLADEEEEEEEEE!!!!!!!!!!?

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Posted 13 April 2014 at 03:22

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until i cast delay on it, then go infinite turns with Sage of Hours lol

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Posted 13 April 2014 at 04:27

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I assume Bramblewood Paragon and Vigeon Hydropon is for giving Krakens 'Trample'? And Simic Charm for Hexproof? But why Bioshif? Wouldnt draw cards be better?

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Posted 12 April 2014 at 21:49

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Correct on the Paragon and Hydropon, and also correct on the Simic Charm. Bioshift is so after making 1 of my Hydropons incredibly huge, i can shift most of the counters to a single Kraken and win on turn 5

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Posted 13 April 2014 at 02:06

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I like it! :D combos like that are amazing.
check out my +1/+1 deck
http://www.mtgvault.com/imementomori/decks/bioshift-standard/
criticism and suggestions are much appreciated :3

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Posted 14 April 2014 at 01:40

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i need some help with this deck

http://www.mtgvault.com/xxxeleshnornxxx/decks/this-deck-is-not-for-likes/

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Posted 14 April 2014 at 22:57

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you want help with your deck? dont troll the hot page and you might just get help

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Posted 14 April 2014 at 23:12

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Like the name choice and love the card. ran Elesh in many esper and EDH builds and it tends to do very well as a hero.

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Posted 24 April 2014 at 17:19

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Holy dayum son this deck loooks so good and fuuuun! imma copy this deck and prolly buy real card of those o.O RELEASE THE KRAKEN!

Comments on my deck please if you people have time :)
http://www.mtgvault.com/flashsamurai34/decks/selesnya-heroic-aggro/

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Posted 15 April 2014 at 03:37

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Suppression field!!!!! Where is a damn suppression field!? I thought I told someone to play a suppression field....


It is a cool combo though. Bravo!!

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Posted 19 April 2014 at 04:01

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Epic 9/9's is actually Epic 9/9...a planeswalkers abilities are only available to you "once" a turn. It's still a really nice combo and yes an infinite loop, so there are many possibilities. Really cool, and nice find :)

306.5d Each planeswalker has a number of loyalty abilities, which are activated abilities with loyalty symbols in their costs. Loyalty abilities follow special rules: A player may activate a loyalty ability of a permanent he or she controls any time he or she has priority and the stack is empty during a main phase of his or her turn, but only if none of that permanent’s loyalty abilities have been activated that turn. See rule 606, "Loyalty Abilities."

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Posted 23 April 2014 at 01:32

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ok im missing what you are saying. i already know you can only get one emblem a turn and nothing else. but on each SUCCESSIVE turn, i will have 1 additional 9/9 Kraken token from the extra emblem i make.

edit. random "s" that wasnt supposed to be there. fixed it

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Posted 23 April 2014 at 02:12

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Posted 23 April 2014 at 05:07

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Posted 23 April 2014 at 20:42

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Posted 01 May 2014 at 07:20

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Posted 04 May 2014 at 08:09

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So I built this sweet standard Deck for this last Friday and It went 4-1-0

Here's the link:: http://www.mtgvault.com/mcman57/decks/ub-draw-all-the-cards/

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Posted 05 May 2014 at 08:57

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What if paradise mantle or training grounds or gilder bairn are bury in your deck? no tutors and only draw is kiora's 2nd

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Posted 14 May 2014 at 05:47

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That's why you run multiple copies.

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Posted 14 May 2014 at 05:50

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4 pieces to this combo (including planeswalker), odds aren't in your favor, plus one of them doesn't even have four copies, plus there isn't any protection while setting up the combo. Do you just keep mulliganing and hoping you get all 4, or do you just keep top decking and just believe in the heart of the cards?

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Posted 14 May 2014 at 05:58

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The base of the combo consists of 3 cards with a low cmc so a mulligan or 2 shouldn't hurt to badly. Simic Charm is there to give your stuff hexproof.

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Posted 14 May 2014 at 14:22

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You can't get a win condition with just the three cards so the combo would have to be at least four cards.

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Posted 14 May 2014 at 17:51

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your missing the vigeon hydropon u will have counters on all your creatures and u can pump them up with just the bairn and mantle

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Posted 15 May 2014 at 02:29

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right, but hydropon is still a card so the combos is still 4 cards

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Posted 15 May 2014 at 13:41

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A full combo requires 4 cards. The base of the combo only requires 3, leaving the 4th optional.

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Posted 15 May 2014 at 14:11

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I was just trying to say that the deck might get luck and win quick but has a chance of being unlucky and with no cards counter a bad start this might loss to a deck that it would beat otherwise. Just trying to help.

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Posted 15 May 2014 at 14:49

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if you want a better way to get what you need, then try this one. its built for modern competetive

http://www.mtgvault.com/drakeraenes/decks/gilder-bairn-cccombo-breaker/

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Posted 16 May 2014 at 21:08

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oh yeah, i like that deck a lot better. More defensive and still has the offense.

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Posted 16 May 2014 at 22:34

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yeah i made this one as a proof of concept, but the other one i plan to make and use. im about halfway through making it in reality. ive tried some proxied playtesting and it performs beautifully. i cant wait to debut this at modern FNM

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Posted 17 May 2014 at 18:12

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Okay, I made what I think is the epitome of izzet strategy, but I think it needs help. Please check out my "Bang or Bust!" if you can.

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Posted 15 May 2014 at 03:57

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I would love to have 9/9 kraken a on turn four
Any thoughts on how I could improve my simic deck
http://www.mtgvault.com/huggs/decks/simic-beatdown/

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Posted 15 June 2014 at 05:02

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Have you tried lighthouse chronologist? Seems broken with the unlimited level up counters...

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Posted 05 July 2014 at 20:10

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I only need a few counters to make him go off, and why would i even use him when sage of hours lets me take as many turns as i want?

Go look at the gilder bairn combo breaker deck i made after this one. Its the more competitive version

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Posted 05 July 2014 at 21:17

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YGOPRO, lets play. :)

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Posted 06 July 2014 at 19:04

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sorry KJ, but i dont really have the time to get into it. i rarely use cockatrice as it is, and im more into magic now because its more strategic

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Posted 07 July 2014 at 15:43

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:( I wanted to play your dragon deck. I've been playing a lot of yugioh lately. I guess its cause I haven't been to a magic tournament (where I normally play) since December. Hopefully ill be able to go to the m15 prerelease.

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Posted 09 July 2014 at 23:09

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i ended up forgetting about the prerelease here and now i cant afford to go. i can still get stuff after it comes out, but now i dont get to play with the new stuff early :(

as for my dragons, as bad as this sounds, im considering retiring them along with the rest of my decks. i have one friend who has a single deck, and all the people at the card shop i go to are all running current stuff, and i cant compete with it. i would rather devote my time to being that much better in magic since i know more people that play it over YGO. i can promise you one thing though. if you want a taste of what its like to play my dragons in magic, then try playing against this deck my buddy runs: http://www.mtgvault.com/razzan/decks/kingdom-of-thy-dragon/
it is just as brutal as my dragons are and just as dangerous. DO NOT write this deck off as an easy kill. ive seen it swing with over 50 dragons on turn 5.

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Posted 09 July 2014 at 23:23

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build a penguin deck. you probably have a lot of the cards. I've taken out some powerful cards/decks with penguins.

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Posted 10 July 2014 at 00:02

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lol will look at the idea. currently toying with a scry based izzet deck and a legacy GB discard using waste not and deathrite shaman, not to mention a few other side projects

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Posted 10 July 2014 at 00:06

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Is there any way that I can send you replay data of a match I played with penguins(yugioh)?

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Posted 10 July 2014 at 00:11

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None that i can think of except email, and i dont want to post that in a comment

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Posted 10 July 2014 at 04:17

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JESUS CHRIST

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Posted 03 November 2014 at 12:20

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Yeah that was the general consensus when i first posted this. I topped the hot page for 2 straight months

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Posted 03 November 2014 at 12:29

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That it did. Thoughts on new edh decks?

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Posted 03 November 2014 at 13:46

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you seen the commander spoilers?

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Posted 03 November 2014 at 14:42

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http://www.magicspoiler.com/commander-2014/

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Posted 03 November 2014 at 14:55

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Im still relatively new to edh myself with only a single deck (R/W Iroas), but i may have to get all 5 of these ones, or at least certain cards from them. This round of edh decks are sexy, although i still didnt see anything that topped my fav from commander 2013, Serene Master. That being said though, the Masterwork of Ingenuity looks to be the most sought after card in this years set.

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Posted 03 November 2014 at 21:45

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Why haven't I commented on this? I could have sworn I did when this deck was released. Oh well. Love this combo. Super fun and Janky.

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Posted 29 August 2018 at 17:14

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Indeed it is

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Posted 31 August 2018 at 20:41

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