Dreamerkid12

28 Decks, 11 Comments, 4 Reputation

Don't get me wrong, i love this deck. Its fantastic haha. Durdle around and get surprise wins or fun experiences with it haha. But would 8 1/2 Tails be better? haha

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Posted 18 August 2018 at 23:16 in reply to #617159 on What does the fox say

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First of all, did NOT know there were this many foxes. Second, they are pretty suckish. Foxes for Commander 2019. haha

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Posted 16 August 2018 at 13:53 as a comment on What does the fox say

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While Sygg is a amazing because it provides awesome protection for the fish, so do a lot of enchantments, while I didn’t put them in the deck, Ascetisim and Privileged Position give your creatures/permanents hexproof (while still not as good as straight up protection but that ability cost mana). Having green also provides needed mana ramp, Aura Shards, Mirari’s Wake, Glare of Subdual, Crypolith Rite, and all the green fish (3 “lords” in Deeproot Elite, Kumena, and MistBinder.

Only reason I want green so much is because I already have a Kumena Deck, and already ran 30ish fish and 15 enchantments. So I thought White would just fill in the gapped of the removal I needed and what not lol. But yah, probably right that sygg is better lol.

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Posted 16 August 2018 at 12:59 in reply to #617154 on Sun Fishies

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This deck is so spicy and has sooo many routes it can take its exciting haha. Zetalpa for the win.

Ok, another thing i was wondering about... with soooo much equipment, while yes you have creatures, being able to produce tokens after you board wipe is also important so you can actually use your equipment. Another great thing in your deck is also Planeswalkers! since you will be wiping creatures out left and right, your planeswalkers loyalty should stay rather high and safe.

Nahiri, the Lithomancer might be good because it does everyythinngggg you want. Makes tokens to equip, also cheats out expensive equipments... andddd... makes a cool equipment itself haha. (can maybe be switched out for Restoration specialist)

Martial Coup is another reallllllly good wrath.... that makes you a bunch of 1/1s, so thats good and its a wrath haha.

Planar Collapase instead of thresold anthem maybe, since it discourages people to play creatures in fear of them being blown up or causes people to sac their things asap and play into it to destroy it.

Oketra and Heliod are also indestructible and poop out tokens and are also great blockers when active. Maybe even over Twilight Shepard and Edilon.

Eight-and-a-Half-Tails is also a nice cheap way of constantly providing protection too.

Sun-Droplet helps you survive longer and helps you with life gain!

Eventully you can get Sunbreak Coronet instead of straight up Lifelink, also Felidar Umbra!

Whispersilk Cloak is a good protection Equipment and also lets you get in the red with no opposition.Instead of sigil of valor maybe.

Marble Diamond and Oreskos Explorer are also good ramp and help get land drops. (mana doublers are necessary asap whenever you can haha)

Well of Lost Dreams can also let you draw lots of cards if you have an engine for gaining life (which carddraw YOU NEED).

Cradle of Vitality is also cool if you have forms of gaining life. instead of Regimen

I still really suggest Balan, Wandering Knight and Armory Automaton!!! Cheaper creatures that can carry all equipment, because equipment is useless without creatures haha.

Captain's Claw is cool hahaha.

Basically what im proposing is maybe a mixture of Equipment/Life Gain Value deck with creatures that help Zetalpa one shot people while constantly boardwiping.

Let me know if any of this helped! haha

PS: You are right, it is better to keep some of the protecion in case of exile and stuff, extra protection is nice.

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Posted 23 January 2018 at 23:12 in reply to #610784 on Zetalpa's Hunger

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I too, love Zetalpa haha. I have a place in my heart for big reptiles swinging in the air for Commander Damage haha.

So, White is a difficult Mono-Color to build around, especially when your commander is so expensive. Something i see in this deck is that it does look a little not focused.

I love the wrath idea, its good. Stall the game until you have enough to destroy everyone with Zetalpa. Add more wraths. Day of Judgement, Sublime Exhalation, Phyrexian Rebirth (real good because it gives you a big token that can wear your equipment), Rout, Elspeth Sun's Champion (makes chumpers that can also wear equipment) and most of all.... WORLDSLAYER. YOU. NEED. THIS. You will be hated but worth haha it will win you the game.

Take out Intrepid Hero forsure, while removal is important you will be wrathing and immediate spot removal is very important, even a Condemn would be worth it. Me personally, i would take out all creatures that don't help in getting Zetalpa out (like Thalia or Aven, while she does help control, she does nothing to help you get stuff out or get rid of things) or that dont get Equipment. Equipment tutors are great. HAMMER OF NAZHAN ASAP. Definitely get PureSteel Paladin asap. Get Creatures that can cheat on equipments too like Brass Squire, while he himself is supeeeer exciting, he does help get an Argentum Armor somewhere, or Balan and Armored Automaton. Pallidium Myr, gold Myr, Twilight Shepard, Angel of Jubilation can be replaced with things that do it better.

Definitely make sure you get more card draw. You need to not run out of fire. You can use Mask of Memories for a cheep draw equipment, Infilltration Lens. Mind's Eye can be a nice engine later in the game. Mana ramp is key too, but make sure to get cheap- not-easily-removable though. Endless Horizons helps get alllll your Plains. Deffinitely get Caged Sun and eventually if you want, Extraplanar Lens and Guantlet of Power.

I suggest not to focus on Anthem effects since usually Zetalpa will be the main one to survive your wraths.

Lightning Greaves instead of one of the protection instants, Spectra Ward instead of one of the pro. instants. Conqueror's Flail instead of Tithe.

Sorry for going for too long. Hope i can help a little haha.

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Posted 22 January 2018 at 21:39 as a comment on Zetalpa's Hunger

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I personsally think two Kumenas would of been good for more consistency, if you had Forerunner of the Heralds, you would even be able to run 1 ofs of Kumena, Kopala, Herald of Secret Streams (makes +1/+1 creatures unblockable) or even the Merfolk that taps all enemy creatures. But that is definitely something to play test haha

ANOTHER thought, instead of Deeproot Waters, can JungleBorn Pioneer take its place? It immediately gives you two bodies, compared to one your next turn. And with Kumena, it'll be 5 that you can tap on your T4. But DRW makes all your merfolk Jungleborn... idk hahah

And maybe Spell Pierce? I'm still super waiting for playtesting lol.

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Posted 18 January 2018 at 00:19 in reply to #610627 on Standard Merfolk

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Also maybe instead of River Heralds Boon, you can substitute it for Vineshaper Mystic, since it basically does the same thing for one more mana and adds to the synergy.

I also second Merfolk Branchwalker over Jadelight. Cheaper, less mana intensive (Which can matter because 2 green can be restricting sometimes), and will probably end up being a 3/2 anyways.

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Posted 17 January 2018 at 15:55 in reply to #610627 on Standard Merfolk

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So i think Ramos is just a Placeholder Commander, buttt, i still think you need to get rid of almost all Artifacts and replace them with firstly, permanents that may do the same thing; secondly colored spells so as a back up you have a big dragon that can mana ramp you eventually and do commander damage with the help of the gods. Orrrr you can make your commander Karona, False God to make it even more god-y haha.

But, going on theme of gods and stuff, you can use more enchantment tutors like plea of guidence or even Wlid Research to find your gods and other utility Enchanctments. Have Enchantment Recursion in like Starfield of Nyx instead of like Grave Upheaval. You can have enchantments like Rhystic Study or Search for Azcanta to filter a littler more to hit your land drops or even Planewalkers like Dack Fayden for filtering.

Definitely fix the mana base. Put some tri-lands or dual lands to sub the basics. For example, if your deck needs more green to make sure you're able to play your Cultivates and whatnot, but in a Simic Guildgate or a Seaside Citadel instead of Plains, or if you have more of a budget, Sunpetal Grove or Temple Garden. And lower the count of lands to maybe 38 depending on how much ramp you have.

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Posted 17 January 2018 at 15:19 as a comment on Gods Tribal

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