Cow God Day Out

by FlashSamurai34 on 12 February 2014

Main Deck (60 cards)

Sideboard (5 cards)

Creatures (2)

Instants (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


How to Play

felhide spiritbinder copy rageblood shaman to beast up minotaur :D

Deck Tags

  • Aggro
  • Burn
  • Tribal

Deck at a Glance

Social Stats

23
Likes

This deck has been viewed 3,486 times.

Mana Curve

Mana Symbol Occurrence

0028270

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Cow God Day Out

Let me know if it need a fix :D

0
Posted 12 February 2014 at 03:42

Permalink

Thunder strike over rise to the challenge

0
Posted 12 February 2014 at 04:16

Permalink

aren't they the same thing? lol

0
Posted 12 February 2014 at 04:21

Permalink

O I thought it added 3 ATTACK instead of 2

0
Posted 12 February 2014 at 04:28

Permalink

Nice! I love tribal decks! :)

0
Posted 12 February 2014 at 04:42

Permalink

same here :D

0
Posted 12 February 2014 at 04:49

Permalink

add the hammers instead of the actual god

0
Posted 12 February 2014 at 06:29

Permalink

Most of his creatures have haste anyways? I'd rather have the 2 extra damage.

0
Posted 12 February 2014 at 07:28

Permalink

1 request please change the name to "Cow God day out"

3
Posted 12 February 2014 at 06:41

Permalink

Erebos over Purphoros in my opinion but i like the deck

0
Posted 12 February 2014 at 14:18

Permalink

To me, this plays like a pure aggro deck, and as such, there are a few changes I would make. This is just my opinion.

Cards I would consider adding:
2x Deathbellow Raider - 2 mana for a 2/3 that regenerates for black mana
3x Fanatic of Mogis - 4 mana for a 4/2 with a crazy insane ability - you're deck seems to want to deal direct damage with the gods and this just adds to it - not to mention the crazy combo with this and Felhide Spiritbender - minimum 3 damage per turn to each opponent
2x Felhide Brawler - 2 mana for a 2/2 - just for quick aggro and adds to black devotion
2x Kragma Butcher - 3 mana for a 2/3 and every turn it attacks it becomes a 4/3 the next turn
2x Erebos, God of the Dead - Opponents' can't gain life and gives you draw ability - with Felhide Brawler you should have enough black devotion for it to be come a creature as well

Cards I would consider removing:
2x Whip of Erebos - no need for lifelink or the ability to bring creatures back because in my opinion this is aggro direct damage and neither of those abilities are necessary
3x Borderland Minotaur - just not a great card. 4 for a 4/3 with no abilities - you need more low casting do deal faster damage and this doesn't do anything special for you either
4x land - you don't need all that land - this is fast casting and aggro and you'll be able to dump your hand by mid game so you can spare a few land for some better cards plus read the bones and scry will allow you to move your cards around if you need to find land.
1x Oracle of Bones - you don't have that may amazing instant/sorcery cards that would be hard to cast without it
1x Ragemonger - 2 is more than enough in my opinion

Also, consider swapping Lightning Strike for Bolt of Keranos - one additional red mana for 3 damage and scry 1 but it's a sorcery - this is up to you but I think the scry mechanic will help you a lot with this deck since you don't have much draw ability without read the bones and Erebos, God of the Dead.

0
Posted 12 February 2014 at 14:43

Permalink

Mutavaults? they get the bonuses from Kargma and Rageblood. Plus they are very good against Azorious control.

0
Posted 12 February 2014 at 17:04

Permalink

I concur, Mutavaults would be insane here, all the bonuses and almost none of the weaknesses. Need to up Ragemonger to 4 since he's basically a mana dork for minotaur. Purphorous is a dead card unless you only want his pump ability, otherwise Mogis does a better job. Boros Reckoner is a must regardless if he's triple red. I would be tempted to play white just for Boros minotaur. That's my two cents.

0
Posted 12 February 2014 at 17:34

Permalink

i have a deck that is similar to this build that runs 3 reckoners. he is a pain to get out but he is sooooo useful. ive considered adding white as well, but mine is predominantly red so i usually dont have to worry too much

0
Posted 12 February 2014 at 18:08

Permalink

you don,t need white to play him, in this deck he's mono red.

take out one fall of the hammer sideboard and add two rackdos charm, they are good against ooze decks and master decks, averaging about 9 damage for 2 manna, then you can always downfall the master on your turn, the artefact destruction is relevant with all the weapons as-well.

0
Posted 17 February 2014 at 00:57

Permalink

the chances of running into a good ooze deck in standard is low. maybe in modern. master is another story though...

0
Posted 17 February 2014 at 01:28

Permalink