GU Hydra deck

by jacksonfoohia on 13 June 2017

Main Deck (60 cards)

Sideboard (7 cards)

Creatures (2)

Instants (5)

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Deck Description

This is my take on a mana ramp for getting out hydras fast.
Hope you guys like it.

All comments and suggestions welcome.

Deck Tags

  • Mono Green
  • Mana Ramp

Deck at a Glance

Social Stats

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This deck has been viewed 1,070 times.

Mana Curve

Mana Symbol Occurrence

040043

Deck Format


Legacy

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for GU Hydra deck

FYI, Bloom Tender will only add 1 green in this deck as the only colour permanent you have is green. Bloom Tender adds for each colour in permanents you control, regardless of how many of each colour you control. Eg: with Bloom Tender, a blue permanent, and 3 red permanents out, Bloom Tender will give you {G}{U}{R}.

On a related note, despite tapping for different colours of mana, unless something is giving it a colour, all lands are colourless.

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Posted 19 June 2017 at 10:16

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So do you think I should put in llanawar elves instead?

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Posted 19 June 2017 at 15:42

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I think I will do that

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Posted 19 June 2017 at 15:46

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There's two problems with Azusa, Lost but Seeking here. Firstly, she's legendary, so multiple copies is bad. 2-3 copies should be enough, depending on how often you want to see her. Secondly, you currently only have 20 lands in your deck, so she'll outlive her usefulness very quickly.

Personally, with all the other ramp you have in here, I'd drop Azusa all together for another Hydra. Mistcutter Hydra has haste, so taking it up to 4x is good. Feral Hydra is a good early play that can also be a mana sink when not casting anything / much else. Vastwood Hydra's death trigger makes one or more of your other creatures much bigger. When Kalonian Hydra attacks, it double the +1/+1 counter on ALL your creatures.

Set legality doesn't seem to be a problem here because you're using Green Sun's Zenith, which is banned in Modern. Summoner's Pact is a Modern legal replacement. In fact, it'd be better because Green Sun can't fetch your X mana X/X creatures.

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Posted 20 June 2017 at 07:23

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Do you think I will need giant growth in here?

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Posted 20 June 2017 at 19:16

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Why wouldn't I be able to search for the X mana X/X creatures with green sun's?
Also I prefer not to use the pacts because I don't like spending that extra mana on turn 2. That's my opinion.

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Posted 20 June 2017 at 19:26

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Other than on the stack, X is always 0. So you could search for them, but they would enter as if you chose 0 for X.

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Posted 20 June 2017 at 21:06

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Well yes but if I chose like 4 as X and the {G} wouldn't they come in as a 4/4 or 3/3

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Posted 20 June 2017 at 21:47

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Actually I think I'm just going to use worldly tutor and sylvan tutor

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Posted 20 June 2017 at 21:50

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