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Merrow Reejerey kinda stiffs you on Devotion. You might want to maindeck Spreading Seas instead? And maybe some Vapor Snag; they're also very powerful.
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Agreed on the devotion, but is it really worth it to drop a lord card for something like Vapor Snag? Personally, I feel the white is completely unnecessary in the deck. Could easily drop Sygg and Paths for things like... Vapor Snag and Spreading Seas.Edit: Totally missed the SB. Gives a purpose for white, though is there no replacements for it mono blue could use?
Personally I would still run Spreading Seas in this deck regardless, you have a lot of Islandwalk and Spreading Seas is great distruption, AND it draws a card! So why not?Well, other than that you want aggro...Path probably best choice...
You splash white if you want outs to affinity (hurkyl's recall is so much worse then stony silence) but against almost every other deck, you would rather just be mono blue. Vapor snag's life loss is relevant, not to mention the utility of bouncing your own creatures against control decks. You cant really beat supreme verdict with this deck the way your have your mainboard (or anger of the gods for that matter) but you can with the spreading seas master of the waves combo (commit to the board with lords and spreading seas, get boardwiped, play master of the waves). Also spreading seas can be used to prevent combo decks from comboing off, which is much harder to do if you give them lands off of path to exile.
I have problems with Thassa in Modern Merfolk. I play the Monoblue version and I axed Thassa in favor of Kira. Kira gives fair decks like Jeskai Control and BG/x a hard time because of her anti-removal static ability. Thassa... no. When she was good, she felt like a win-harder card. When she was bad, it felt like I was paying three mana to pass the turn. Didn't synergize well with the fish on board... which IS THE POINT of Merfolk, intra-creature synergy. That said, I think you pick up a hell of a lot of durability in Sygg. Mother of Runes effect is nothing to screw with. In lieu of Thassa, I reccommend two copies of Remand, and no more. Remand, while being a soft-counter, is a terrific tempo tool in G1. It will get sided out against fair decks, but it effectively bounces an enemy spell and nets you a draw. I heart Remand.Behold my decklist. Compare at your leisure. http://www.mtgvault.com/thgr8d35tr0y3r/decks/megalodon-modern-merfolk/UPDATE: I just noticed you don't have Spreading Seas. This is a colossal oversight. Not only can it set up your fish for Unblockable attacks with your lords down, but it can help you regain tempo after a deadass draw, provided you held onto it from the opener. It doesn't color screw opponents as much as I thought it would, but only once I gave up on that did I see the beauty of the added tempo. Ohalso, it adds to your devotion. That also is a reason.
Thassa's unblockable ability is also semi-replaceable by Sygg's protection, no?
It's that Sygg is more a utility toolbox AND a swinging body that I endorse him(?) over Thassa.
Merrow Commerce, untap all merfolk you control at the end of your turn, It's a tribal enchantment that's a little bit broken in a good merfolk deck.