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Wall mana ramp Eldrazi.
Cast walls to ramp up mana. Remember that you can use Wall of Roots' ability even if it has summoning sickness. Cast Summoning Trap as soon as you have six mana and put into play Emrakul or Ulamog. Cast Quicksilver Amulet as soon as you have four mana and put into play Emrakul or Ulamog. Do both of them at opponent's EOT. Don't forget to cast Summoning Trap for zero if anyone counters any of your creatures.
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If you choose to forego the Eldrazi in favour of big Green creatures (like Worldspine Wurm), you could use Summoner's Pact to fetch the big Green and Dramatic Entrance to put said big Green onto the battlefield at instant speed. Alternatively, Assault Formation can supply you with an alternative win condition. Imagine attacking with Traproot Kami while Assault Formation is out :P
I feel that this is a potent deck.If you add overgrowth, it'll be easier for you to ramp up with the defenders. You can cut two of each of the eldrazi if you add 4 of the overgrowth.
You need 8 of them to be hit with summoning trap, with only 4 of them summoning trap would hit nothing most of the times. Maybe you can cut 2 of the axbane guardian for two overgorwth, not sure though.