The Mogg-Boggart Treaty

by Kaladin302 on 17 August 2017

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

It's a dark day for all. For years the Mountain Goblins of Dominera were seen as nothing more than a weak nuisance to the free people's of the world, while the Swamp Goblins of Lorwyn were a bit frightening, but no more a threat.

However...

WORT, BOGGART AUNTIE has unified both tribes of Goblins, and has assumed control as The Great Auntie. The Goblins are more organized than ever, and more willing to die for their cause than ever.

What's their cause, you ask?

...erm......they'll get back to you on that.

How to Play

Always loved that Lorwyn took the Goblin trope of being Red and flipped it on it's side to make Black Goblins. Hell they even made Green and even partially White goblins too. But the Black ones are definitely the coolest.

The main focus should be to buff KNUCKLEBONE WITCH by using the sacrifice abilities of your Goblins. BOGGART SHENANIGANS will help burn some creatures and players while you do this, WORT, BOGGART AUNTIE will bring back the ones you sacrificed while being a decent 3/3 with fear, which is basically free damage.

WARREN WEIRDING can either help you buff the WITCH while giving you tokens, or can actually kill just about any creature (even with indestructible!) at the low cost of giving your opponent a couple of goblins themselves.

Lastly, SENSATION GORGER is perfect for a fast deck like this. When your deck feels stagnant, use this guy to keep the pace going, but remember it helps your opponent's card advantage as well.

Deck Tags

  • B/R
  • Goblins
  • Budget
  • lorwyn
  • Sacrifice

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0022210

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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