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The goal of this deck is to get out Natural Emergence, turning all my lands into 2/2 first strike creatures. Then have infinite combat steps because Aggravated Assault untaps my creature-lands.I suppose Darksteel Citadel could be considered the beat stick because it is indestructible and can't be killed in those infinite combat steps.Splinter twin allows for infinite mana. and subsequently infinite 2/2 first strike creaturesBut I feel like I am missing a few things. Comments and suggestions would be great.
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Love the concept. A few considerations could be to add Ghost Quarters or Wastelands to lock your opponent out of the game. Seems easy in a deck already running 4 Crucibles and 4 Excavators. Also a friend of mine runs a Titaina deck and a trick he uses when I try to wrath his board (kill all his lands) is cast Natural Affinity turning all my lands into creatures as well.
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ghost quarter is certainly a good call. will add it. also swapped heroic intervention for splinter twin.
Not sure if I'm tired or something but I really don't see how Splinter Twin Combos off?
Well I do see how you get another land then pay for Aggravated assault. and then carry on. Just thought you had the combo at that point without it anyways. I suppose this lets you make the tokens needed if blockers are in the way.
it works with aggravated assault. tap 5 mana, and it untaps all your creatures. your lands happen to be creatures because of natural emergence, so they untap. including the land with splinter twin on it, allowing you to copy it again.and yeah, twin isn't needed per se, but it makes the win a little easier once it is out.
I think a rather fragile part of this build is that you need to play Natural Emergency and then wait a turn to go off. Making it very vulnerable to wrath situations. Natural Affinity as I mentioned above helps this as well I think Sylvan Advocate could work. Gives an early blocker and once the lands turn they have the potential to be 4/4's. letting them survive Pyroclasm or Anger of the God's.
hmm... might think about that.yeah Sylvan Advocate is an excellent piece here. will swap out two excavators for 2 Sylvan Advocates.
interesting concept. it looks fun to play with.
any other thoughts on it? I think this is fairly sturdy.
It seems to be pretty solid. Just a little weak to counter spells. Other than that it looks good.
That being said, most things are weak to counter spells I think. I might put in a couple of elixir of immorality for that and removal.
I think I would put in elixir or maybe something with removal.