Kintoki

0 Decks, 28 Comments, 18 Reputation

Looks nice, but your lack of sufficient spot removal kinda makes it difficult for you. Take out Bring to trial, final payment and especially annihilate as it's 5 mana(unless the card draw is more important)... slip in Unmake, Mortify and maybe Terror or Sandblast(requires it to be cast on combat) or Devouring light... none of those should cost you more than a buck apiece... a 100 card deck should run between 7 and 10 removal spells, not counting boardwipes...

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Posted 10 March 2019 at 09:24 as a comment on TEYSA KARLOV EDH

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I definitely see the sense behind all the opinions stated earlier and add that there will also be problems with consistent removal. Wipes aside, fairly-costed removal has become a rarity. Fatal push aside, how many decent, under 3 mana kill spells can you count in black? White has these conditional removals that hit an attacker/blocker and, of course, Cast out. Red has some burn, but none of those really matter if you can only play 1 of each... If a color has 2-4 semi-decent removal spells and a good deck runs 7-9, you have to think of something else... Green can use these "My creature bites yours"-kinda cards but other than that, there might be a huge emphasis on BW or RW decks as those colors can gain control more eaily.... Of course, I might've missed a few cards as standard isn't my thing.... But I don't really see this thriving the way WOTC expects it to..

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Posted 23 March 2018 at 08:32 as a comment on Why Brawl is Doomed to Fail

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I might swap Shivan Wumpus to Purphoros. Of course, that'd be a 15-19 dollar trade-off, but if you can keep Krenko protected, Purphoros will pretty much kill every opponent with just a tap or two. ....Wchich brings me to my next point... Protection.. Whispersilk cloak or any artifact that gives hexproof is needed, as Krenko will be a target the very second he steps out. Take out Goblin assault and war paint. the latter isn't bad per se, but Swiftfoot boots is better. Assault isn't good, since it forces you to attack even when it might not be such a good idea. One attack with full force and an opponent drops Aetherize....well... ouch... Oh... and the reason to switch out Wumpus might be me overthinking, but if you get him out during later turns, your opponents might afford to sac lands to keep him on top of your library and thus distrupting your draw...

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Posted 30 November 2017 at 19:11 in reply to #609158 on The Mob

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I might be blind, but I don't see any particular reasons for running 4 Street wraiths since the only upside for that mana cost is that you can cycle it for 2 life when necessary. I'd replace those 4 with 2 Guttersnipes and 2 Eidolons of the great revel, like suggested above...

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Posted 17 October 2017 at 07:36 as a comment on My Modern Burn (suggestions?)

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As for black draw, there's Phyrexian rager and the black sorceries that gives you 2 cards and you lose 2 life. Skeletal scrying, for example. Creature-wise....well... Void winnower is kind of an oddball here. Kulrath knight might suit better. Oracle's vault lets you play a free spell every now and then, but at great cost. Crawlspace protects you from armies and probably costs less than 4 bucks. Extinguish all Hope is pure suicide, since you only have. like, 2 enchant creatures. You shoould also take the Spiteful returned away and replace with a small deathtoucher, like Gifted aetherborn. Replace the eldrazis with the Noxious gearhuk and shriekmaw, unless you have a specific reason to keep them.

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Posted 31 August 2017 at 11:01 in reply to #603896 on Rakdos EDH

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Everything seems to be allright at the first look. But Caldera Hellion should be changed, since that 3 damage will ill most of your board in many cases, too. Oblivion Sower is a peculiar choice, but maybe there is some use I can't just see at the moment. I recommend replacing it with Sporemound, which poops out saprolings on Landfall-trigger. And since Omnomnom deals with elementals, maybe you want to add creatures hat deal with elementals? Dunno. There are so much of those that you can just search Gatherer and take what you like...

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Posted 31 August 2017 at 10:48 as a comment on Omnom of Rage

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Sure, but give me a day or two. I'm busy with personal stuff at the moment and I want to be able to look through those decks with enough time/concentration..

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Posted 30 August 2017 at 18:37 in reply to #596531 on Momir Vig EDH

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Looks much better. I'd probably replace Terastodon with Mycoloth for more tokens, but that's just a matter of taste. Terastodon is nice, but pretty useless if your opponents don't have any artifact/enchantment threats on the table. if so, you'll want to spend that 8 mana elsewhere. But like said, personal preference weighs more here than actual efficiency...

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Posted 28 February 2017 at 10:57 in reply to #596531 on Momir Vig EDH

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Yeah, sure... Tutoring is always needed. take out Mercurial pretender and replace it with Momir. Also... Hornet queen is a strictly better version of Ant Queen. While it costs 2 more, it gives birth to 4 2/2 fliers with deathtouch, triggering Ezuri's ability. Again... sub- 3 dollar range...

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Posted 22 February 2017 at 09:42 in reply to #596531 on Momir Vig EDH

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I might miss something, but I can't really make a theme ut of this deck. It's not necessarily a bad thing, but if you can, I suggest you put Momir as one of the 99 and put Ezuri as the commander. With him, you can focus on +1/+1-counters.

First off. you might want to drop some of those Copy-cards. not like they're bad, but you can replace them easily with the cards I'm about to list once I get that far(take some time reading this, buddy, since this might take a while ^^) But keep the Fated Infatuation. It's ok. Add one Krosan Grip since you'll want more than that Acidic slime removing unwanted enchants and artifacts.

With Ezuri, the trick is in flooding the board with small dudes and tokens(Fable of W&O is stupidly good here) and getting the experience counters and THEN buffing your dudes during combat. Incremental growth is your friend along with Hardened Scales. Here's some pointers.

- Thassa's Ire costs quite a bit and helps only one creature at a time. just stick on a dude and add Murkfiend liege.

- Briarhorn only helps one guy once, so unless you build your deck around ETB-effects, you can find better creatures that help your board on a broader scale. Talrand, the whatshisface blue merfok legend, on the other hand, poops out 2/2 Drakes that can be used as blockers AND trigger ezuri's ability and your opponents whenever you cast something.

- This might not be as helpful, since I can't think straight away what to remove, but put some bounce there. Replace Forced adaptation with Dissipation field and put 2-3 other removal cards AEtherize, Turn to Frog or Rapid Hybridization. Also, Savage punch can be stuck on a creature with Ulvenwald Tracker.

- I'm not exactly sure what you're planning with Reito Lantern, but Animation Module plays nicely with +counters when Ezuri is out. also, gives you chump-blockers aplenty...

- There are better big meats out there than Stormtide Leviathan. Experiment Kraj is good and around 3-4 bucks(probably...?) and if you can get your hands on proliferate mid-/late game, use Myojin of Life's Web. With 2-3 divinity counters on it, you can play creatures from your hand free once per counter. Granted it's 9 mana...

This is all i can quickly think of. Check my profile for the Assisted growth-deck for more inspiration ^^

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Posted 21 February 2017 at 20:21 as a comment on Momir Vig EDH

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Invisible Stalker would be cool. You get to play it early and he's unblockable, so you can just slap on an Aura that benefits from combat damage done to opponent.

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Posted 06 February 2017 at 09:52 as a comment on Community EDH - 2

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if your LGS will crack the upcoming Conspiracy boxes open and sell singles individually alongside packs , you should give a check to Adriana, the new RW legend... costs under a dollar and gets nasty with Aurelia the Warleader, whom you should by now be able to get with less than 4 dollars...

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Posted 19 August 2016 at 18:11 in reply to #587505 on Iroas' Playground

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God.... i just read my comment and there's like SOOO much terrible typos and missing words I forgot to check before sending...oh,well.... if you got something out of it, i guess that's enough. Lifehack: Don't start typing a long text in a hurry... ^^

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Posted 17 August 2016 at 06:35 in reply to #587505 on Iroas' Playground

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Hooooo-boy... I don't mean to sound rude, but there's a lot...I mean a LOT to improve here. I kind of get what you're trying to do here and i see you're keeping your budget low, so I'll keep that in mind when writing...

First... in EDH, there should be about 35 lands at minimum...usual is 36-40, but 35 is a good starting point and you can fix it if you feel like you're getting mana-screwed on many games even with a decent shuffle.

Then.... your creature base AND instant/sorcery spells have, like 60+ percent cards that can be swapped to others, but let's start with creatures...

First off... you seem to play lots of "jank" or the commons and uncommons nobody really wants. Most of your creatures only get a small extra when they enter the battlefield, but what YOU want are creatures that help your WHOLE deck ALL the time. With that many spells, Guttersnipe is a must. Actually.... I'll list the creatures you should keep so you get the point of how much you should change: Lone Rider, the rare angels and Weaver of Angels....that's it.... Good, effective creaturescan be found surprisingly cheap. Ogre Battledriver, Windborn Muse, Taurean Mauler(2-3 bucks), Odric master tactician, Nobilis of War, Kazuul Tyrant of Cliffs, Duergar hedge-Mage, Blaze Commando, Archetype of Aggression, Hellrider, Obsidian Fireheart, Angelic Arbiter etc.... just to name a few... since you want to attack and abuse Iroas' protection, try to use emphasize creatures that do somehing when they either deal damage/attack.

Your instants have lots of same effects and many could be swapped to better ones... For burn, use Impact tremors(enchantment, but nice), Shock, Lightning Bolt and combat tricks that give your dudes extra, but be wary of the manacost... 5 mana for a +1/+1 boost for two steals a slot from stuff like Warleader's Helix and Searing spear. ALWAYS try to stick the effect on an instant, when possible. And you should drop Erase and put Disenchant there...

As for removal.... keep Tail slash, but take out Searing Light and ALL the spells that tap your creatures. On those slots, you can add Fall of the Hammer, Devouring Light, Swords to Plowshares(granted, it's 2,5 dollars) and Condemn. Add one other white spell that deals with a blocking/defending dude but try to find one that doesn't limit its power or toughness.

Artifacts look okay, but I'd take out Slayer's Cleaver, Spidersilk net and add Sunforger, Whispersilk cloak, Crawlspace and Hammer of Purphoros for haste. Enchantments can be taken all out and replaced by the kinds that benefit all your creatures. Fervor for Haste, Serra's Blessing for Vigilance and Gleam of Battle and Cathar's Crusade for +1+1 counters. Assemble the Legion for tokens. Oblivion Ring is rood pseudo-removal and then you can add an aura or two for your dudes to buff 'em. Curse of Stalked Prey is also good for battle shenanigans.

Oh... and number of creatures in a attack-heavy deck should exceed 30-33. Call the Gatewatch takes up a slot since you only have one Elspeth. Replace it with a Noble Purpose togain life during combat.

You can check what I've put in my decks for reference, but read the How to play's and descriptions first beacuse they are all different in mechanics and purposes. http://www.mtgvault.com/kintoki/ Sorry for long post...Hope it helped, even though I just basically told you to rebuild this from scratch. ^^

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Posted 11 August 2016 at 20:43 as a comment on Iroas' Playground

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With that many lands, your 8 land fetching sorceries are QUITE a lot... While they do keep you from getting mana screwed, they also take them precious slots. I'd drop at least half of them and one of the remaining 3-4 i'd swap for Borderland Ranger, who's a fetcher stuck on a solid 3 mana 2/2 stick.

And lemme guess.... now you're thinking "Then WHAT should I put in there?" No worries.. Let's start with a guy. Ezuri, Claw of Progress. He's awesome in both your and mine decks, where there are lots of small guys that grow fast.

For those precious counters, Incremental Growth gives a whole stack of 6 +counters for just 5 mana and should be less than a buck. Inexorable tide lets you proliferate each time you cast a spell. Sub-one dollar class, too...

For defending yourself, AEtherize and Dissipation field bounces the atackers back to their owner's hands.

And good with Ezuri is Fable of wolf and owl... every time you cast a dualcolor spell it's 2 tokens and 2 experience counters for Ezuri...

Have fun...

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Posted 06 December 2015 at 08:56 as a comment on Vorel/Ezuri EDH

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Awesome idea!! As for Nagini, how about Mystic Snake? And Sultai Soothsayer as Trelawney?

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Posted 25 July 2015 at 15:25 as a comment on Harry Potter EDH - IN PROGRESS

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Have a nice vacation, Northy!!

Oh...and I DO have a whole series of duel decks to suggest...

BEHOLD!!..... Commander duels!!

Not sure if you've done these before, but since most duels are about planeswalker versus another one, I thought EDH needs some, too. No need to make these ones budget, but if you can....sure.... And the commanders that would be nice to see at some point are those with less...uhh.."visibility"... Like "Tajic vs Melek" or "Varolz vs Odric"..... Of course, you'll probably get requests about stuff like "Mimeoplasm vs Oloro", too.

Anyways... enjoy the time in the woods ^^ Hyvää Juhannusta

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Posted 07 June 2015 at 07:02 as a comment on Northy's Disappearance

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I'll focus my advice on +-counters, so here goes...

Incremental growth s plain awesomeness, because you get a whopping 6 counters to put on 3 different creatures. Also Thrive and Solidarity of Heroes. And if you really want to et those counters rain, I suggest adding Corpsejack Menace, cuz it doubles the +-counters placed on your beefs when he's on the table. Death's Presence is a good enchantment, but it mostly benefits you whenever your creature dies(not a problem with your color combination, though) and Hardened Scales, too.

Then there's the new Bolster-ability, of course...

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Posted 06 June 2015 at 07:21 as a comment on EDH Attempt One

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Wow.... never thought about using changelings.... Thanks... This is cool, Northy ^^

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Posted 01 June 2015 at 18:39 as a comment on Budget EDH: Stampeding Herd

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Congrats on your 800th deck!! And the deck itself looks cool,too...

About 'em requests... My very first deck was Gruul beatdown EDH and EDH has reamined my one and only format ever since I started around the time Theros was being released. Later the deck turned messy and confusing, until I turned it to a Centaur-tribal.....but it didn't work.

So... would you make a Budget EDH with Stonebrow and go towards Centaur tribal? Just to let me and others see how its really done... Btw, Stonebrow is STILL my Gruul deck's commander and there're centaurs, but now it's geared towards trampling and buffing.

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Posted 23 May 2015 at 17:06 as a comment on Budget Decks: The 800th

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