Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
This deck has been viewed 307 times.
How is this deck supposed to win? If its with getting Heartless Summoning out and just infinite return artifact from your graveyard this won't work as Heartless Summoning will also kill your Disciple of the Vault
That's what bad moon is for. To keep the disciple alive. Also, altar can mill out an opponent as well.
That's too cumbersome. You need the Heartless Summoning but then you also need Bad Moon just to keep the Disciples alive and THEN you need 2 Retrievers on top of that ... Here is what I would do:Replace the Heartless Summonings with Cloudkey or, if you can't afford them, with Foundry Inspector. Now you don't need the Bad Moons anymore and you can add more creatures to make this more stable, either Junk Diver or Myr Servitor. Alternatively you keep the Heartless Summoning and replace the Disciples with Salvaging Station. Again, you won't need Bad Moon anymore and could add Junk Diver. In this case you also wouldn't need the Apostles Blessings anymore and could add more utulity or alternate kills (Tendrils of Agony come to mind).And in either case, Call of the Betherworld, Disentomb, Stir the Grave and especially Postmortem Lunge should be replaced with Unerath because its strictly better ( and the Lunge has to go anyway since it exiles your dude!).Also, for the versions that don't run the Salvaging Station, you can probably go down to 17 lands, maybe even lower, OR you could replace 4 of the Swamps with Barren Moor to prevent getting mana flooded.