Bloodchief Crank

by lasherc20 on 22 July 2016

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

This deck uses a combo between mindcrank and bloodchief ascension to get infinite mill/damage as early in the game as possible. It is also important to take into mind that i came up with the lands that i used based on the lands that i had, and they are not necessarily the best lands to use for this deck

How to Play

With this deck, you want to keep a hand that has bloodchief ascension in it, as long as the rest of the cards are playable. The earlier you can get the ascension out, the easier it is to get its counters on itself. As for the mindcrank, you have muddle the mixture, thought scour, and gitaxian probes to get it. Bloodchief ascension is very easy to use. You simply have to deal at least 2 damage a turn (which includes your opponents turn) 3 times, and then it can start working with mindcrank. Lightning bolt, gut shot, young pyromancer, and gutter snipe will all help you do this. Once you have the bloodchief ascension with its three quest counters on it and a mindcrank on the field, all you need to do is either have your opponent put a card into his graveyard from anywhere, or deal any amount of damage to your opponent, and then the combo will go off for you to win.

Deck Tags

  • Control
  • Mill
  • Tempo
  • Modern

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,029 times.

Mana Curve

Mana Symbol Occurrence

0201080

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Bloodchief Crank

This is an old combo but I still love seeing it.
On that note I would suggest running it as more of control type deck
Remand - Mana Leak - Dispel
and more draw setups like
Serum Visions - Sleight of Hand
To get it going a bit more consistant

0
Posted 22 July 2016 at 21:20

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Posted 22 July 2016 at 21:55

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