[Starter] Warriors of Tarkir

by LegendaryHero7 on 20 March 2015

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (5)


Sorceries (3)

Instants (2)


Artifacts (2)


Enchantments (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

[Inspired by NorthernWarlord's Budget Series]

Are you new to Magic: The Gathering? Is your collection of cards lacking? Do you need a new deck for your game night with your friends? Well look no further than here!

There once was the Khans of Tarkir. . . And now there are the Dragons of Tarkir. . . But among those dragons lie a truly fearsome force. . . They are. . . The Warriors of Tarkir! Lead your army of battle ready warriors into the fray! Almost every single card will reward you for controlling a warrior, whether it be getting an extra effect from a card such as Dipolmacy of the Wastes, or having your warriors be supported by other cards like the Chiefs of the Scale and Edge or Mardu Woe-Reaper! Swarm your foe with these mighty warriors and claim victory for the Warriors of Tarkir!

The Budget / Starter series is to help people to who are either new to the Magic: The Gathering, or simply those who can not afford to spend a lot of money on booster packs or individual cards. It can be of help to beginners or experts alike.
[Please note, upon the making of this deck, not all cards were given their legality in the Magic formats, but upon gaining their legality, this deck will be a Standard legal deck.]

How to Play

Warrior Tribal!

[History]
Tribal decks have been a part of Magic's history for many years. The main idea behind Tribal decks is that you focus on a creature type and have Lords to support that creature type. Lords are creatures that support a certain creature; in the case of this deck, the creature type of focus is Warrior. An example of a Lord card is Chief of the Scale, which gives all other Warrior creatures you control an additional toughness. Tribal decks can range from various types, such as Elves, Humans, Soldiers, Dragons, and at one time, there were even Cleric tribal decks!

[How to Play]
With the Warriors of Tarkir you'll be striking at your opponent quickly with a multitude of Warriors! You may want to start off with a Herald of Anafenza to begin your production of the Warrior army. As you build your army, be sure to play some of your Lords, such as either Chief or Herald of Dromoka to give your Warriors the boost they need. If you're running low on Warriors, play either Mardu Hordechief or Take Up Arms to get some creatures fast. If you're having trouble finding the cards you need, play Read the Bones to Scry then draw two cards, or pay a life with Raiders' Spoils to draw a single card after attacking with a Warrior. Don't worry too much about low life, as there are many cards in this deck to help you gain back your lost life.
On the sideboard, you are given a few cards that might help in certain situations. Dragon Hunter and Spidersilk Net can you help you tangle with the many Dragons in Standard; Timely Hordemate can help bring back your Warriors should you be facing a lot of Removal or Burn spells; Suspension Field helps to keep your opponent's creatures out of the way while you attack; Utter End is just a nice Removal spell that can help you at a moment's notice; and Solemn Offering allows you to remove any pesky Artifacts or Enchantments that your opponent might be playing, plus net you some additional life.

[Important Cards to this Deck]
Arashin Foremost: Though I did not mention this card in the "How to Play," this card does give another Warrior you control Double Strike, which is always helpful when trying to make for an early victory.
Chief of the Edge / Scale: Both of these cards are equal in importance, as they both boost your Warriors and possibly survive a hard hit or give you enough power to land a fatal blow on another creature.
Read the Bones: This 3 Mana Sorcery is an amazing card that allows you to look at the top cards of your deck before drawing two cards. At the cost of two life, and being more splashable than Sign in Blood, why would you not want to have this card in a deck with Black in it?
Herald of Anafenza: This early board hitter can be become quite a threat if left unchecked. Along with becoming a bigger creature as you use its Outlast effect, this creature also provides you with an additional Warrior token.
Diplomacy of the Wastes: This Sorcery allows you to take a peak as to what your opponent currently holds in their hand, then possibly screw up their plan by allowing you to choose a card that that player must discard. Plus, with all the Warriors in this deck, you'll also be making your opponent pay an additional 2 life, thus bringing their life total closer to 0.

Deck Tags

  • Tribal
  • For Starters
  • Budget
  • Black / White

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,325 times.

Mana Curve

Mana Symbol Occurrence

2502200

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for [Starter] Warriors of Tarkir

to post a comment.