The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
I have no idea what I'm doing but I think I like it
1. Mulligan until you have treasure hunt2. Cast treasure hunt3. Cast Zombie infestation4. Discard your hand5. ???6. Profit
This deck has been viewed 5,513 times.
This has to be one of the most interesting combos I've ever seen. Excellent work.
Absolutely awesome combo. That rocks man!
This deck goes back to 2011... This is almost exact form of a lot of the other lists out there, the only differences are the warzone and the halimar depths, and the lack of a one-of Kozilek.
i Like ;-) !
This is awesome lol
Wait, so you have two of that enchantment, and then you have a hand full of mana and convert that hand full of mana into half as many 2/2 zombies? I like it.
If you can find another mana that eliminates your hand limit, this thing would be bonkers.
Spell book duh
@ NinjaStyle612 and Rogerstaubach12, it kind of has to be a land otherwise you could treasurefind into it and then be stuck drawing lands one at a time like some chump and have no combo :(
Howling Mine might be cool, if you could work it in without trashing your probability of getting Zombie infestation.
Risky but maybe add endless ranks of the dead.
Naw, that would be overkill and just decrease my chances of getting Zombie infestation.
Nice idea. Here's a few lands you could consider:Cycling Lands:Barren MoorLonely SandbarPolluted MireRemote IsleMan Lands:Blinkmoth NexusInkmoth NexusCreeping Tar PitFaerie ConclaveMutavaultSpawning PoolZoetic CavernAdditionally, a single Worm Harvest could help get more out of the lands you'll be discarding to Zombie Infestation :pLastly, I'd like to suggest maybe adding a Reminisce?
I second Reminisce.
why not laboratory maniac?
The thing is, I've tried adding other non-land cards but that just makes the combo harder to pull off fast enough. I like your idea of the cycle lands/man lands though, I'll try those out!
Just a warning; the cycling lands aren't Modern legal
This deck and variations of it has been posted so many times on MTGVault
yea no joke, don't know how it front paged now out of all 50 times it has been on this site.
Then skip over it. Why do you have to trash on the guy? I never saw this deck, so I'm glad he posted it.
Here is one from march, and it has alot of variations in the sideboardhttp://www.mtgvault.com/mdiakne/decks/zambies/
Or better yet, just go to deck search and type, [Zombie Infestation] [Treasure Hunt]
so wait you're upset because somebody reposted something and you comment on their link to show everybody your version which is ALSO A REPOST
A friend told me about this deck a while ago and I just decided to post what I had made so far on a whim. I have no idea how it got this popular.
Maybe an Elixer of Immortality?Dark Sphere + Sickening Dreams is another fast approach.Likewise - Ad Nauseum for card-draw isn't a bad idea, especially since most of your deck will be CMC 0
Nauseum not a card, which card do you mean?
Elixer will reduce the efficiency of the combo, and I want to play this in modern otherwise I totally love Dark Sphere and Sickening Dreams!
the problem with dark sphere and sickening dreams is the 'and' part, you need both. For the original combo it works better because all you need is one card that will eventually get you the other one you need, even if you treasurefind into a treasurefind you still have another treasurefind to use... :P
Ad Nauseam is the name of a card :p he didn't meen ADD 'Nauseam' but 'Ad Nauseam' http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=174915
/\ <--- nailed it. |
Maybe add something to give them all haste until end of turn? Or go a different route, and add an altar of dimentia
Haste isn't really required. Just play a Reliquary Tower in your turn and wait for the end of the opponent's turn. Then discard to Zombie Infestation during the end of the opponent's turn, the Zombies will be able to attack in your turn :p
Good point. Altar of Dimentia would still be fun, though
Yeah, but it would take it out of Modern and slow down the combo
i suppose you could throw in spellbook to add one more card to eliminate hand size. but that would add more nonland cards. maybe just 1?after all. you only have to hit it for it to be effective. plus its a zero cmc co you if you do decide to use ad nauseum for card draw it won't get in your way. other than that, great job. Come check out some of my decks. you may have some ideas on how to make them better. again, great job on the deck
ad nauseum seems far far too slow to me... if it is turn 5 in modern and he hasnt already got his combo off then hes probably screwed... he doesnt have much to prevent his opponent going off
but if he does have it. then he pretty much has his entire library. then its game over. I mean. im sure if he tweaked his lands a bit he could find a way to have 5 mana by turns 3 and 4. my theory would be to toss in ancient tombs and lotus petals. that could get your mana out turn 1
but the call is up to him. I personally like this deck the way it is. its interesting.
treasure find could hit and get stuck on a lotus petal though...
thats a risk, yeah. but if done right. could work better in the long run.... like 2 turns lol
Throw in an Enter the Infinite to your sideboard, in case you're up against some really fast control.
12 mana to stop a control? that doesn't make sense, it will be countered.
I think what really doesn't make sense is simply that it costs twelve mana. This deck isn't made to get that many land onto the battlefield, its made to film your had up with land so that you can discard it all with Zombie Infestation.
Did i have a stroke while writing that comment? "Film your had?"
I'm a huge fan of these kinds of deck. and I really like what you did here! Very nice!I may have to steal some of this....
Go for it man!
Halimar depths fits well in this deck. Psychatog as well if you can get your hands on them.
Psychatog looks awesome, but I want to keep this in Modern. I love the idea of Halimar depths though, thanks!
Your mom is gay
My opinion is my own of course but decks like these are lame and ruin the experience and fun for your opponent. Sure its fun to be the one doing it, but your just asking people to quit playing magic. This kind of thing is just game breaking.
It isn't game breaking at all... Disenchant or Daze can win the game.
or any aggro fast deck
Uhhhh yeah, there are a lot of responses to this deck and I personally think ANY deck has a response to it. That's what makes MtG so great.
Personally I love seeing decks combo out, so even if I lose to it I have a fun time for a different reason than playing normal Magic. If you can't appreciate a fun combo then you don't have to make one for yourself.
I just tought a friend to play about two weeks ago and showed him this deck yesterday; he said he wants to lose to a deck just like this lol
Sure, it can be stopped. Rarely. Everything can be stopped depending on the situation your in. But there to high of a margin between the decks that will be able to stop this, and get lucky enough to stop and the decks that have no chance at all in this situation. Its a cool idea, just really these kinds of decks need to stay in a box and never be used for sake of balance and fun.
It's not really fair to say any deck needs to "never be used". If this deck worked more than once, it's because you let it work more than once. These kinds of decks show originality and creative thinking - if anything irregular is considered game breaking, it is because you are not challenging yourself to adjust. Hinging a deck's success on one or two cards is a gamble, not an exploit.
I never said it was an exploit, i said it tears away from your opponents ability to actually enjoy the game. I for one, hate it when people play me with decks like these because i don't really get to win with my deck. I just win because my opponent didn't actually bring a deck to the battlefield. That isn't fun, its a waste of time.I didn't come here to argue with you. Your not even the deck's creator. So agree to disagree.
Unforeseen, i hope you never have to play legacy.
I play legacy all the time, just because you have to play against all the lame asses doesn't mean everyone else does.
Unforseen, many legacy players would probably say that you didn't bring a deck to the battlefield because they've killed you before you even got to draw... and they can do this when you're playing first...
I don't think you realize how bad this deck is. I lose 1 out of every 3 games simply because I can't get a Treasure Hunt. This is just for silliness and if you can't appreciate that then I'm sorry.
Lunchbox: if anyone makes you feel like the right thing to do is for you to say you're sorry (after you've done a good or harmless thing), ignore them. Some people be crazy - that's life. If anything, it's awsome that a simple, cheap, and irregular deck has been taken as an offence. It just means you were effective.
Lunchbox, I had a pretty good test run with this deck today, so its not that bad
Actually looking back i have to say something that maybe will explain to you folks why i think this deck is broken. My friends and i play with free unlimited mulligans. And occasionally i forget those differ from the rules until i go to a store event. Based on actual rules this deck is horribly unreliable. But i still stand by my 'opinion' that these kinds of decks are boring for opponents.
Unforeseen, you should totally just go fall into a tire fire.
Well now that's a bit far.
This deck needs for Treasure Hunts. As is, it is easy to mulligan down to 1 and not get any. This deck also seems horribly vulnerable to counterspells, pyroclasm, and targeted discard. And by the time you can get this combo online, Storm, Infect, and Griselcannon might have won, Splinter Twin could win before you attack, and Living End could just cascade into Living End. And what is the point of Contested War Zone?Right now, this deck is really bad. It loses to Jund, Junk, American Control, Living End, Splinter Twin, Storm, and many other commonly played decks.
This deck doesn't hurt to pyroclasm, you discard everything at the end of their turn so that coming into your turn you have a bunch of creatures ready to swing and they can't Pyro you. Every deck is horribly vulnerable to Counterspells and target discard, even fast aggro decks and combo elves is vulnerable to targeted discard. Storm sucks shit and is easily beat consistently because it relies to much on luck of the draw to be able to combo off, and the only deck that can really race Infect is Tron so that argument is invalid as almost any combo deck will lose to Infect.Contested War Zone probably serves no purpose here, that much is true :)
First, I find it odd that you're giving this actual scrutiny. It's not a new idea, and if it was tier 1 worthy we'd have already seen it. It's obviously just a fun little janky combo deck to play at an FNM or something.Also, there really is no reason to run 4 treasure hunts. You significantly increase your chance of treasure hunting into a treasure hunt instead of a zombie infestation, which if we are taking this seriously, can be extremely detrimental in a lot of matchups.
"if we are taking this seriously" ... which we aren't... :P
I have Contested Warzone of course we aren't taking this seriously
I think some search cards would be good so you can get the needed cards faster. oh, and elixir of imortality is nice. Maybe otherworld atlas, build up charge counters, DRAW TONS OF CARDS. oh, and Borborygmos Enraged. Discard a land: lightning bolt somthinMy brother made a deck based around this idea (only he focused on Seismic Assault rather than Zombie infestation)http://www.mtgvault.com/blackrazz/decks/seismic-assault-and-treasure-hunt/
no more non land cards....
what's this, like a turn 3 victory? nice job!
I think its fastest is turn 41: land2: land, treasure hunt3: infestation4: attack
This deck has class.
You have class good sir.
brilliant.truly a work of art.
I love the south park reference in the 'How to play' description. Also, such a lol deck. Nice going.
Finally, a person who understands this thing is a joke!
Interesting combo. Wish I thought of this.
It will jack up the cost of the deck, but perhaps add this change up in the lands:4x Watery Grave4xUnderground River4xDrowned Catacombs2x City of Brass2x Creeping Tar PitThe reason I say that is to Mulligan until you have treasure hunt, you might be low on the blue mana, so dual lands will help with that, even a guildgate is cool if you want to keep the cost cheap, Underground River isn't to much it has seen many reprints and same goes with Drowned Catacombs. Drop the contested War Zone, it doesn't do enough for the deck.Add these:1x Treasure Hunt1x Zombie Infestation 2x Diregraf Captain/ Blood ArtistI'd up the count of Treasure Hunt to 4 to be on the safe side, and up the Zombie Infestation count to 3, just so you have a closer to even percentage of hitting it when you go off on your first Treasure Hunt. Though Diregraf Captain doesn't appear to help much with the deck, if you get hit with a Wrath effect, he gives your zombies that little bit of extra damage per zombie killed, and gives all Zombies +1/+1 which seems to be the only point of Contested Warzone, it also puts them out of Pyroclasm range. A Blood Artist does the same thing without the buff.
Pyroclasm isn't a problem, I drop my dudes at the end of their turn and swing during mine. Adding ANYTHING that isn't a land slows down the deck considerably. Also contested war zone is in there for lols.
This is just like my treasury deck (www.mtgvault.com/suitangi/decks/treasury/) except with zombie infestationNice new combo you found there! Good work :)
Throw in Tamiyo. then you need just one land in your hand. =D inf dmg.
You depend to much in your hand limit...you cant play Treasure Hunt in the if you dont have infinite hand size..and you also cant play it before you have Reliquary Tower in cuz you cant risk discarding with no profit if you dont draw it..I think you could use Spellbook for more options...no cost and you will get to draw one or both
you could turn three play it and hope you draw a Reliquary Tower and then play it as your land that turn.
The entire deck is a silly gamble, I'd rather pray for a reliquary tower than be left with tons of land and no way to use it effectively.
Haaaaaaaa! Epic, I like.
I swear, I wish they could find a way to limit the haters and bashers on this site. There are a few that left comments on this deck that seem to make a habit of going around leaving nothing but hate for people to sift through! I like the idea, the deck, and truly don't care if something similar has been posted before. Every deck on this site has probably been made by someone else at one time or another, whether it has been posted, made the front page, or just played in somebody's living room with friends.. Like the old adage says, if you can't say something nice, then FUCK OFF! If you don't like it, then DON"T LIKE IT....Nice job Lunchbox!
Thanks! Frankly, I have no idea how this deck made the front page. I made it as a joke (seriously, I put in contested war zone!). People need to chill and just laugh at a silly jank deck.
I totally agree. Usually the ones doing the bashing are just pissed they can't get a deck of theirs on the front page. Keep on Keepin on!
Muddle the Mixture could work well here, it can transmute for both infestation and hunt...
I'm not an expert in any way but what's Contested War Zone doing there? just to be another land? i don't see the point on that one specifically...and another thing, I would add 2 or 3x Muddle the mixture, besides the fact that it is a counter, it has transmute, with the mana cost needed to get Zombie Infestation or Treasure Hunt more quickly xD just a thought, i know that the point is having the most mana possible but I think adding muddle the mixture could actually be a really good add to the deck xD
...oh and may I add Tolaria West as well, it's a land, so no problem in adding four, and it has transmute that can let you get the Reliquary tower sooner xD what you guys think?
It isn't about having the most mana possible. It is about filling your hand with as many land cards as possible, then discarding them to Zombie Infestation's ability. Even though the transmute would be useful, it adds another nonland card to the deck which increases your chances of running in to it with Treasure Hunt. The sooner you run into a nonland card, the worse things get. Im not sure about Contested War Zone, but i think he said in a few comments that it was added in jokingly.
Tolaria could be very useful indeed.
what do you think? xD I draw many hands with a pretty good keep average.http://www.mtgvault.com/kronos199/decks/how-about-like-this/
@ HotPolo Player: Kronos199 has a pretty good idea with the counter, even if you treasure find into the muddle the mixture you can transmute it into what you wanted. it may slow you down but it is far better than most suggestions i have seen around here and can add a much needed control boost.
I agree with blarg69, I'll test out Muddle the Mixture and add it in permanently if it works out.
and don't forget Tolaria West xD
It would make sense to only have one copy of Zombie Infestation and max out Treasure Hunt. Also, you want a lot more Islands than Swamps. You always want an Island in your opening hand to cast Treasure Hunt, you will draw a Swamp to play Infestation with Treasure Hunt. I would play 30 Islands and 13 Swamps.
You would have a 25% chance of getting Zombie Infestation that way, which means you have a 75% chance of your combo taking at least one more turn to come to fruition.
also if someone counters your 1 and only infestation it is sweep time...
no offense man but ive seen this from about a ten other people on this site and I still have no idea why ppl like it. it works like 3 percent of the time and its really a terrible idea. mulligan until you have one card out of the 57 others is a ridiculous idea and should not even be considered. so stupid.
magic isnt always about winning, that's why unhinged was so popular... also 3% of the time? what? i think this deck would win a lot more, at least at my store... the level of play here is admittedly pretty shit though.
Dude it's a stupid Jank deck. Calm your tits and let me be silly at FNM.
AlleywayJack has deleted this comment.
my tits are quite calm, I just dont understand how there are amazing decks that go unnoticed, people with decks that need help, and then some idiot makes a deck with 999 black lotus or a deck made of the worst cards ever or a stupid deck like this that has almost no chance of being successful on any regular basis, and it gets all the attention in the world with 100 likes, 500 comments and a bunch of idiots congratulating them on making something original. its not cool or even funny for that matter, its just a waste of a hot spot with a bunch of morons loving it. Epic idea? you cant even have fun with something like this. "Oh god I cant wait to play with my land deck, excuse my while I mulligan 30 times hahahahha aren't I so funny?" Unglued is popular for all the people that cant make a real deck and think its funny to pull there wieners out because a card tells them to do so.
Epic idea. the only thing that could make it better would take out island until you have 4 Treasure hunt and infestations ;D
Naw man, with too many nonland cards I don't always get enough land in my hand to make Zombie Infestation win automatically. Also I need islands in my opener more than swamps so if anything swamps would be taken out.
HotPoloPlayer has deleted this comment.
I pretty much stopped reading this as soon as i started to. Quit bitching, nobody else cares. I'm so terribly sorry we don't live up to your standards.Wherever you go, i will follow... Dun dun dunnnnnnnnnnn!
Well have fun on Reddit. It's a shame enjoying a game makes me such a sad, depraved individual.
I pretty much stopped reading this as soon as i started to. Quit bitching, nobody else cares. I'm so terribly sorry we don't live up to your standards.Why the hell do you keep deleting and reposting this? Funny how you were upset that this had so many comments, yet you've posted the same one several times.My face is staring to hurt from all the stupid... Hngh!
I think that's funny too. Whaaaaaaaaaa why is this deck so popular? Cause whiners like you comment on it.
it's because Tappedout.net is better, and what's wrong with playing casually? This game wasn't invented for people to be competative, it was invented to be fun.
of course you deleted the comment
Shit/ i tried to repost it. I am fail
would be funny to see a prators council in there just to bring all those cards in graveyard come back into your hand with no hand limit size to do it again.
I asked this before, but if I continue it from my old post everyone will ignore me. Why are you running only 3 Treasure Hunts. It is not rare that you mulligan down to one card in and and you don't have it.Muddle the MIxture is pointless.If this deck encounters any sort of disruption at all, it automatically loses. If somebody makes you discard your Treasure Hunt or counters it, all you can do for the rest of the game is hope to draw one instead of your 54 lands.The Contested War Zones have literally no purpose. You should cut them.
Dude, I hear you, but you have to step back. This deck isn't serious. I made it as a joke. I have Contested War Zone because I think it's a terrible card and I find playing it funny. I agree partially with you though, I'm seriously considering playing four Treasure Hunts instead of Muddle the Mixture.
bought the deck w/ just basic lands arrives tomorrow, read some comments to see if there were ways to improve - holy shizer these people are critical - props to you for keepin a cool head and postin a cool deck (was originally looking for the deck out version but stumbled on yours first, pref it over the other)
Thanks, yeah people got a little crazy there. I just took a list my friend found on Reddit, changed some of the numbers, and added more nonbasic lands. Have fun with it!
2 spells with destroy ench and its gg...
Not if I discard my hand in response. Enchantment destruction is surprisingly one of the only things this deck is not weak to but nice try there partner.