I agree. As soon as I was done reading the description and noticed it was not included in the build. I scrolled down to suggest it, then seen you already have.
You are wrong about Illusionist's Bracers. It has no function in this deck at all. All of your creatures have triggered abilities. Meaning Bracers wont copy them because they were never "activated". I also think you're running to many copies of your legendary lands. 2 of each should be sufficient since you can never use more then one and having more then one in your opening hand is brutal. A few basic lands is advised, it really sucks when your opponent casts Path to Exile or Ghost Quarter and you don't get any value from it.
No you are wrong. Equipping does not trigger it. The phrase " as a sorcery" is just referring to the time frame it must be done in. Only on your main phase when no other spells or abilities are on the stack.
Sage of Hours is pointless in this build unless you add a way to put a +1/+1 counter on it.
Ha, Just noticed I made the first comment on this deck two and half years ago. My opinions on Crusher and Lavaclaw Reaches have changed but my feelings for Tibalt remain.
So the worst card in your Tibalt deck is Tibalt. Go figure.... Would probably run smoother if you just played Zombie Infestation instead of Tibalt. As well as find room for 2 copies of Reforge the Soul. Just my opinions. Happy Casting. Oh ya, not sure if you're aware but Tibalt sucks.
Invigorated Rampage would also be a good consideration as a finishing spell.
In that case, Soul-Scar Mage would probably be the best replacement for Stormchaser Mage when it rotates in a month. As well I think Magma Spray or Shock would be a better fit then Unquenchable Thirst. All 3 are 1 drops which you are lacking a bit in. I also think you should find room for Open into Wonder in this build. And obviously 4x Spirebluff Canals if budget allows.
Why are yo trying to make a modern deck using so many bad standard cards? Or cut Guttersnipe and have bad standard deck.
Stack manipulation is a tricky bitch, but every now and then it works in your favour. I assure you this is legal.
Yes I would. Sage is a cast trigger. So I target Sage with Path then It's ability goes onto the stack before Path resolves. Allow the +1/+1 counter to resolve then activate the Gilder Bairn combo putting as many counters as want then remove counters to Sage's ability. Everything is instant speed and can be done before Path to Exile resolves. Heroic is a little like prowess that way, they both trigger on cast.
Ya, Blossoming Defence or Path to Exile.
Goblin Guide is probably the best 1 drop Then Monastery Swiftspear followed by Goblin Bushwhacker. Not counting Legion Loyalist as second best since you're already playing it.
http://www.mtgvault.com/maniacalmaniac/decks/sage-of-the-gilder-turn/Here you go drakeraenes, my official submission. I actually believe it's very competitive in the modern format. Admittedly not at all budget but that's not really my style. Hope you enjoy and Happy Casting! :)
Any and all comments, criticism or suggestions are welcome and up for discussion.
I don't think I need to splash green for Domri, thanks for the suggestion tho
I couldn't put it any better myself!
I suggest putting Vessel of Nascency to a 2 of to play all 4 Sylvan Advocates. As well I feel Tireless Tracker should have a place, Maybe put Liliana into the S/B for this.
With Part the Watervwil being the only way to take an extra turn I think you would want to have 4 copies in the deck. As well as Wildfire Eternal being such a prominent piece should be a four of. Interesting deck idea tho.
Solid build. A few changes I would make would be to swap out Virulent Sliver for Striking and Venom slivers 2 of each. If Virulent Sliver gave actual infect it would be much better. The first strike deathtouch combo can be really good. I'm also not a huge fan of Frenetic Sliver since there's an unknown/chance aspect which isn't the best in a competitive meta. I think the 4th Manaweft would be more beneficial.
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