I know exactly why. They're gonna tell it's because it's so crucial to have access to 3 solid black for the first 3 turns. personally I think it makes for such great turn 4 plays that's it's worth the risk. Honestly when you start talking such small percentages of games it actual ends up effecting then You really shouldn't be running Blooming Marsh either, they should be Blood Crypts.
Currently testing it now. I did just that and removed 1 Ancient Grudge since my match up against Robots and Tron is already pretty solid IMO.
You can only play 4 Madblind Mountains in a deck. It's not a basic mountain. As well you have a very high mana curve for only 21 lands and 0 ramp, especially since you're running Smallpox and Raven's Crime.
Faith's Fetters is strictly better then Suppression Bonds. Does exactly the same thing for the same cmc but you gain life and have the option to deal with a man land at sorcery speed. Also do you find yourself needing to deal with indestructible artifacts or enchantments? If not Sundering Growth is instant with the upside populating a token from time to time.
Unless the situation of having it discarded arises or playing against burn Baloth is used primarily to block beast tokens or early attackers from aggro decks. Which I think Samut does a better job at. With the upside of giving Inferno Titan as I mentioned previously.
I think the Baloth could got to 1 of. more often then not I have access to 5 mana when I'm casting Baloth.
I really think you could benefit by playing 1 or 2 Nykthos Shrines. The only time I see it hurting you is when it's one of your only 2 opening lands.
After playing a bit of pre-release I'm actually really impressed with Samut, Voice of Dissent. While playing it I couldn't help thinking how it would interact in this build. Flash end of turn or during opp combat todeal with something smaller. Then giving my Inferno Titan haste the following turn seems really good. Any thoughts on this or am I just riding the "new card hype train"?
Thanks for your Insight and suggestions. I have been feeling the inconsistency of the Bonfires you speak of. I agree that Mizzium Mortars is an excellent substitution for this. Admittedly I do love when it works tho so I think I'll play test 2 of each. In regards to the Flamecaller I happen to have 1 on hand to test out, I think I'll put Beast Within to a 3 of for this. Goblin Dark-Dwellers was never even on my radar, It could very well prove to be a winner here. I always appreciate thoughtful and intelligent criticism. Thank you for. Noted on the Ponza comment.
I second this suggestion. I run a Pherexian Obliterator Fight deck. Arena is a decent option as a one of. If you're gonna run more then one I would consider another copy of Urborg since it does put you back a turn by not producing mana on it's own. Pit Fight is another card I think you should room for.I'm really not convinced Gift of Immortality is good. I feel like you're just gonna get two for one'd every time you try to cast it. I do agree it's very powerful if it resolves but I feel it's to great of a risk.
Looks like you're gonna get a good addition with the Amonkhet's new creature Prowling Serpopard. Adaptive Automaton should also be in this build I think.
Pretty Solid build. I would add 4x more fetches since they combo with Hedron Crab so well. And 2x Ghost Quarter b/c F#ck Eldrazi and Tron. Not to mention they combo great with Archive trap.
Then you you shouldn't be playing Pia's Revolution at all. The point of the card is to get your artifacts back to hand to reuse them to your advantage.
And you don't see this as a positive? Do you not want all your artifacts back in your hand to reuse them. If this is not how you prefer things then your opponent could chose this regardless.
Cookemup78 you're incorrect. Multiple copies will require your opponent to take 6 damage.
With such a high curve and low land count I foresee issues getting your big threats into play before the game is over. I'd consider adding 2 copies of Cabal Coffers for mana acceleration. As well perhaps 1 or 2 Reanimate to the main deck to bring back your heavy hitters after they fall victim to your opponents removal. I think I would cut Blood Tribute, Necromantic Thirst and probably both Elixers.
2 for 1d. Is saying that your opponent is going to destroy/remove the creature you attempt to enchant with the aura. Effectively dealing with two of your cards with one of thiers. 2 for 1.IMO is "In My Opinion"
Looks solid. Perhaps 1 or 2 Celestial Colonnade would be useful.
Hero's Downfall is better then Ruinous Path if you're worried about PWs. Go for the Throat or Dismember would probably be better yet if not. Not to sure where to fit it in, but Corpsejack Menace is probably worth one or two slots. Maybe instead of Servant of the Scale. Not sure tho.
I think it's a bit off stating in your description that it's a 2 card combo then immediately explaining in your how to play that in fact it's not since you need another card being a sac outlet with an ability to actually make it do something. Just saying and I'm sorry for being "that guy". BTW this deck is horrible. LOLI love it.
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