Standard: $20 Izzet 4 Turn Win

by Memnite on 31 July 2013

Main Deck (60 cards)

Sideboard (15 cards)

Planeswalker (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Use Mizzium Skin, Armed and Teleportal to buff Nivix Cylcops into a 12/6 Hexproof, Double Strike and Unblockable GOD and simply attack for a one shot kill

This is an exclusively goldfish deck (a deck in which you sit around until you know you can win the game in 1 turn). You just want to control the board so you take the least amount of punishment possible before you can 1 shot them with your Cyclops

Here's the 4 turn kill:
Turn 1: Land
Turn 2: Land, Play Goblin Electromancer
Turn 3: Land, Play Nivix Cylcops
Turn 4: Land, Play Mizzium Skin, Armed and Teleportal on Nivix Cyclops
Attack once and win

Did I mention there's no rares in the Main deck?

VERSION 2: NEW AND IMPROVED, MUCH BETTER BUILD:
http://www.mtgvault.com/memnite/decks/standard-izzet4tw-v2-theros/

How to Play

You're going to want to stall until you get the 4 cards for your 1 shot kill combo
These 4 cards are Nivix Cyclops, Mizzium Skin, Armed and Teleportal
Once you get them all out at the same time you basically win
ONLY DROP YOUR COMBO IF YOU KNOW YOU CAN COUNTER ANYTHING YOUR OPPONENT PLAYS TO RESPOND TO IT

Use your 1 mana/2mana control spells (which get cheaper with Goblin Electromancer) to remove any threats
Guttersnipe gives you a plan B of winning and it's 2 damage on every instant/sorcery you cast is actually very strong
Before you do your 1 shot kill combo, try and save a counterspell to counter any of your opponents removal spells
Use Divination to find the last few spells you need to finish your combo

SIDEBOARD:
VS Aggro/Weenie Rush/Tokens:
Take the 2 Izzet Staticasters and 2 Electrickeries
They shut down rushes sooooooo hard.

VS Midrange
Take the 3 Rapid Hybridizations.
You can chump block the 3/3 Frog Token with Nivix Cyclops (he has 4 toughness)

VS Control
Take the 2 Jaces, the 2 Counterfluxes, the 2 Dispels and the 2 Aetherlings
Control will try to stall out even longer than you and try shut down vital parts of your combos
Jace draws their attention away from Nivix Cyclops which is good for you and they wil waste a lot of cards and effort trying to kill him. He also gets much stronger as the game progresses.
Jace's ultimate can be used to draw 20 cards for yourself, and from those 20 cards you will most likely find the 4 key cards for your 1 shot kill combo and 1 counterspell and therefore win the game
Aetherling is a very powerful creature to cast lategame and can win games by itself given enough time.
Counterflux is your no-fail counterspell
Dispel to counter anything they use to try and stop Nivix from attacking on your turn

NOTE:
If you want to build this deck forreal Id add
at least 1 copy of jace or an aetherling
at least 2 counterfluxes
a full set of red/blue shocklands
to the main deck

Deck Tags

  • Izzet
  • Budget
  • Nivix Cyclops
  • Combo
  • Red
  • Blue
  • Cheap
  • OHKO
  • Turn 4 win
  • Counter
  • no rares
  • Burn
  • Removal
  • Standard
  • Post Innistrad

Deck at a Glance

Social Stats

262
Likes

This deck has been viewed 27,395 times.

Mana Curve

Mana Symbol Occurrence

0270264

Card Legality

  • Legal in Standard
  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard: $20 Izzet 4 Turn Win

Kraimer has deleted this comment.

Posted 31 July 2013 at 10:20

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Read its effect before you comment...
"and can attack this turn as though it didn't have defender"

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Posted 31 July 2013 at 10:23

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I knew something was wrong about that so I read it again and deleted my own comment

1
Posted 31 July 2013 at 10:42

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No problem, we all make mistakes

0
Posted 31 July 2013 at 10:43

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With the cards mentioned, it should be a 12/6. Nice deck.

1
Posted 31 July 2013 at 11:21

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Like I said we all make mistakes :P

0
Posted 31 July 2013 at 11:24

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^agreed.

0
Posted 31 July 2013 at 11:26

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artful dodge is better take a look at my izzet blitz deck!!!! http://www.mtgvault.com/decakebaker/decks/guttersniped-izzet-blitz/

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Posted 31 July 2013 at 15:46

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nice deck, id throw in a fling in there tho, in case im feeling smug :D

0
Posted 31 July 2013 at 16:53

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i think this deck needs some work, im running esper as my standard deck and this deck would have a difficult time winning because of all the removal and counters and if it did happen to win next game id sideboard in cards like nevermore to completly remove your creature or things like supreme verdict....

-1
Posted 31 July 2013 at 16:59

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ken123456 -- I dont believe this deck's purpose is to play at tournments, we made it because its nice to play with, there are many ways to stop it, but its always nice to be able to combo with it ;P
Its always nice to win $300 decks with a $17 one

5
Posted 31 July 2013 at 17:39

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well played sir lol i do like the though of this deck but id never run it competatively

0
Posted 31 July 2013 at 17:47

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That's nice your $100+ competitive deck can beat my $20 peasant deck
Do you feel proud of yourself? :)

1
Posted 01 August 2013 at 00:37

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a deck similar to this took 2nd at a recent SCG open trial in my area. if its built right, it can be amazing. look up the "Nivix Blitz" that is, of course, if you should decide to make it competetive

0
Posted 01 August 2013 at 02:23

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Yeah Izzet Blitz is a superior deck because it has so much draw and Nivix Cyclops and Flashback is OP

But Innistrad is rotating out so...

0
Posted 01 August 2013 at 04:04

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in like 2 months...play whats available now, and plan for rotation. dont play post rotation before you have to.

0
Posted 01 August 2013 at 23:28

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Is it wrong the plan for the future?
This is what Nivix Blitz will probably look like after Innistrad rotates anyway

-1
Posted 02 August 2013 at 00:29

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how do I get a negative for saying exactly what you said? I said PLAN for rotation, but PLAY whats available. If there is a better card than what you are running available in standard, then you are doing a disservice to the deck by not using it.

0
Posted 02 August 2013 at 04:00

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This decklist IS a PLAN of what I'm GOING to play not what I'm playing right now :P

0
Posted 02 August 2013 at 05:31

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i wonder since you have out goblin if you can cast mizzium skin for its overload for (U)

0
Posted 05 August 2013 at 05:48

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Yes. The overload cost is the spell, +extra, to change the from target to each. This means that Goblin Electromancer will let you cast Mizzium Skin for {U} instead of 1{U}

0
Posted 06 August 2013 at 02:30

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For real? Shitty deck dude...
You can make it better,for sure!
If you want to win at turn 4,why do you added ring of wishes? Why so many lands?
Hidden strings is a nice combo here
Essence scatter? I wouldnt be worried with my opponents creatures. There are better cards that could enter than essence scatter

Try this:
http://www.mtgvault.com/aliski/decks/cyclops-boosting-izzet/
I've build it and tested it, works pretty nice

0
Posted 31 July 2013 at 17:24

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The link is this one..
http://www.mtgvault.com/aliski/decks/izzet-combo-17/

0
Posted 31 July 2013 at 17:59

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"Turn 4: Land, Play Mizzium Skin, Armed and Teleportal on Nivix Cyclops, Attack once and"
In response: Azorius Charm, Cyclops to the top of your library.
Turn 5: Counter him has you try to replay him. Counter my counter? k.
Turn 6: "Play Mizzium Skin, Armed and Teleportal on Nivix Cyclops, Attack once and"
In response: Tribute to Hunger

When the whole deck relies on 1 combo, control walks all over you.


Even aggro. Boros Reckoner blocks, with first strike. Deal the damage back to the Cyclops. Better yet, Boros Charm, Reckoner is indestructable, deal all the damage to you, you kill YOURSELF on turn 4.

Also, can't play Jace til turn 5, good control decks have stablized by then and would just counter him. No threat. Same with Ætherling. "Counterflux" Only if you play Jace on turn 8 or Ætherling on turn 9. By then, control doesn't care about your Jace OR your Ætherling.

-2
Posted 31 July 2013 at 18:43

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Or he could play it smart. Say, armed and teleportal. You play azorius charm, in response he plays mizzium skin. That gives hexproof, charm fizzles, you take 24. Also boros reckoner is good, but he isn't good enough to block an unblockable creature :p

2
Posted 31 July 2013 at 21:48

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Tribute to hunger, Ætherize, Away (of far and away), FOG! So many things halt that and then you have to wait for 3 cards before you're ready to strike again and by that time somebody already killed you. All an opponent has to do is hold out for turn 4 and then dissrupt the attack. After that, this deck crumbles.

-2
Posted 31 July 2013 at 22:05

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I'm not gonna deny that its easy to stop, but its not as easy to stop as you previously implied. Its not terribly competitive by any means, and like every deck it has bad matchups. But its still worth some praise. It would just be better if you'd actually suggest improvements or ways to make it better instead of only listing reasons why it loses.

1
Posted 31 July 2013 at 23:00

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Aetherize is a terrible card just saying

That's the reason I say to hold at least 1 counterspell before you attack

Jesus every deck has it's weakness I could say I can beat the top 8 Gruul Aggro deck with a bunch of fogs and azorius charm too buddy

Do you think Im trying to go pro with this $20 dollar deck?
This is obviously mainly for fun in an FNM environment if anything

-2
Posted 01 August 2013 at 00:40

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Tribute to hunger rotates soon

What makes you think that I won't have my own counterspells?

-2
Posted 01 August 2013 at 00:50

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Of course, I already had said on the above comment.
This decks aren't for tournments, they are for fun, to win against $300 decks with a $20 one

3
Posted 01 August 2013 at 02:12

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Nice standard deck.

0
Posted 31 July 2013 at 17:48

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replace armed//dangerous with assault strobe. cheaper brings basically the same your creature is now only 11/5 but that shouldnt matter.
also you dont need goblin electromancer any longer for the combo to succeed in the fourth turn.
maybe you can replace it with ponder would make the deck faster.

0
Posted 31 July 2013 at 17:55

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Standard...

7
Posted 31 July 2013 at 17:57

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i built a similar deck but with a faster more consistent turn 4 win. check it out
http://www.mtgvault.com/jrod/decks/charming-american/

0
Posted 31 July 2013 at 18:09

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Cool deck! I would take the rings out and play two more mana one each of mountain and island

0
Posted 31 July 2013 at 18:32

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The rings are now gone :)

0
Posted 04 August 2013 at 06:28

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This Deck is really really cool! So elegant lol The rings seem somehow unecessary as you already noticed (and they break your peasant scheme ;P) are there no more cheap useful spells to pump the cyclops in standard?

0
Posted 31 July 2013 at 18:52

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Putting in more pump cards is redundant haha
You only need the ones listed to 1 shot

I really dont like the rings either, 5 to cast, 5 to use but this deck needs a tutor card to find the last piece to your combo to win

0
Posted 01 August 2013 at 00:45

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yeah, those dispel are perfect!

0
Posted 03 August 2013 at 00:20

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Izzet Charm is rare, and it is maindeck.

0
Posted 31 July 2013 at 19:17

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Uncommon, not rare

3
Posted 31 July 2013 at 19:21

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The promo one is the only one that can be mistaken for a rare. Any way.....
SoulofMirrodin, IF Izzet char is a rare then that means that ALL the charms are rare, and they're uncommon.

0
Posted 13 August 2013 at 00:56

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Artful dodge needs to be in here. It has flashback and is alot cheaper than teleportal.

0
Posted 31 July 2013 at 20:58

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He probably wants to keep this deck standard after innistrad rotates out. But if thats not the case then you are right, it is just slightly better for this deck. Also i would like to point out that a sideboard has to be an exact 15 cards, no more no less. So you'll need to add something you don't really need just to make it legal.

0
Posted 31 July 2013 at 22:08

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they errata'd that with the release of m14. a sideboard can have any number of cards UP TO 15 now.

scrolled down. someone beat me to it. oops.

0
Posted 31 July 2013 at 23:27

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Oh. Never mind, didn't know that.

0
Posted 31 July 2013 at 23:56

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Dont want Innistrad
Dont want artful dodge

0
Posted 01 August 2013 at 00:45

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I was right!!! Look at me now dad!

0
Posted 01 August 2013 at 00:49

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Im proud of you son

0
Posted 01 August 2013 at 01:07

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0.0

0
Posted 02 August 2013 at 04:46

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O_o

0
Posted 03 August 2013 at 02:58

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0o0

0
Posted 03 August 2013 at 10:52

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0000010001000100100011001110000001100000010011000011100010111100000101


That's binary for O_o o_o o_O

0
Posted 03 August 2013 at 10:58

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0 o 0
Stretchy Face

0
Posted 04 August 2013 at 01:28

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\-o-/
Alien face.

0
Posted 04 August 2013 at 03:01

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(*0 . 0*) _I__I_
FLIP DAT TABLE!!!!

0
Posted 04 August 2013 at 03:09

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Why would you do that?
---?( º _ º?)

0
Posted 04 August 2013 at 03:19

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I was out of faces to make :(
But I remembered the above one.

0
Posted 04 August 2013 at 23:35

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Oh well. Maybe some other day we will continue this battle of emoticons.

0
Posted 05 August 2013 at 05:53

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Or I could make a deck called Battle of the Emoticons.
We could continue it on there!

0
Posted 05 August 2013 at 23:36

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And so I have made it. Feel free to continue, or restart, the battle on there.

0
Posted 05 August 2013 at 23:47

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: )

0
Posted 06 August 2013 at 22:33

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sideboard is too big

0
Posted 31 July 2013 at 21:54

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It's just one card too small, actually.

0
Posted 31 July 2013 at 22:10

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actually with the new rules as of M14, the sideboard can be UP TO 15 cards. it no longer has to be exactly 15, however it still cannot be more than that.

http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/248e

1
Posted 31 July 2013 at 23:00

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Oh. Never mind, didn't know that.

0
Posted 31 July 2013 at 23:57

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Not sure how you think you're going to win on turn four without removal ending you. you can't cast the counterspells since you wont have the mana if you're going for the kill. Also shock? do you know what lightning bolt is?

-1
Posted 31 July 2013 at 22:10

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Do you know what standard is?

6
Posted 31 July 2013 at 22:11

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generally the smugness of this entire thread is obnoxious, however the post above this one made me laugh out loud

0
Posted 01 August 2013 at 23:34

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Thanks. I hate when people act that way.

0
Posted 01 August 2013 at 23:46

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He has a point on the counter spells though.

0
Posted 02 August 2013 at 00:59

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im saying this deck has the POTENTIAL to kill on turn 4 not it WILL kill on turn 4

0
Posted 02 August 2013 at 02:20

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I agree. I've got a similar problem with an infect deck. I CAN win on turn 2, but I don't advertise it as a "turn 2 win deck", I lable it turns 2-5

0
Posted 06 August 2013 at 22:37

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I like this deck. One turn after Cyclops comes down and the game is over if they don't answer him right there. If you play first they never get to enough land to aetherize and most decks focus on damage on turn three and four to bother with a defender that most people think is harmless. Even if they do ai. For him red will have trouble without a mizzium mortars or two shocks so a doom blade from black would be one of the few answers In Competitive standard that would take him out.

1
Posted 31 July 2013 at 23:14

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I reckon I'm just going to put in dispels just so I can counter that 1 card that they use to try and shut down Nivix before he attacks

0
Posted 01 August 2013 at 00:46

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Dispel is definitely a good way to keep kill spells out of the way for that one turn you need to bring them down. And its probably not the only answer they have but it is the one you're most likely to encounter at that point in the game.

0
Posted 01 August 2013 at 01:23

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I would run dissipates or counterflux instead of essence scatter and negates. Also some draw might help since you need to get to the cards you need to win like think twice or quicken. quicken also makes your 2 sorceries instants. another nice card could be nivmagus elemental. he is a one drop plus if they somehow counter one of your win condition spells you can just exile it and buff him. he also meshes will with guttersnipe and maybe fling. Fling is also pretty nice cause it buffs cyclops more and you can use it as a fail safe incase they blow it up. it

0
Posted 31 July 2013 at 23:24

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The thing is, with electromancer out both essence scatter and negate only cost 1 blue to cast
Yea I want to get more draw in here too but all the draw cards in standard are costly in terms of mana
Nivmagus is a good choice, i'll put it in the side deck

0
Posted 01 August 2013 at 00:48

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Thats true. instead of jace, i'd put in quicken or alchemy raiders. both decent budget draw cards. you would only need jace for his draw ability but its not worth 5 mana to do it if you wanna win the game sooner. plus they go will with cyclops and nivmagus and guttersnipe

0
Posted 02 August 2013 at 02:30

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correction, alchemy raiders doesnt mesh well with the others but its either that or wild guess but thats 2r

0
Posted 02 August 2013 at 02:32

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Cool, fun, deck idea Memnite! Do you think artful dodge would be better for you than teleportal? Simply because you only ever want your cyclops crashing into the red zone, you'll still be doing 22 damage, so still 1 hit KO. Over all though, good stuff, I will definitely be putting this bad boy together.

1
Posted 01 August 2013 at 01:00

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Hey thanks man, it's true arftul dodge is waaaaay better than teleportal but because I want the deck to be in standard after innistrad rotates I'm only using cards from Ravnica and M14

If you do want to play the deck with Innistrad cards in it (which i think is a much better version because Innistrad has really cheap ass draw cards which this deck loves, and it also has lots of spells with flashback)
Heres a link to a budget "Izzet Blitz" (you can also find the first version on the same website)
http://www.channelfireball.com/articles/woo-brews-izzet-blitz-updated-and-budgeted/

-1
Posted 01 August 2013 at 01:12

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I would still use Artful Dodge until rotation. its just too good in this deck.

0
Posted 01 August 2013 at 02:29

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If i wanted to play this deck properly with the inistrad block id just copy the izzet blitz decklist because the flashback and draw in that list is far more powerful than anything that m14 offers

-1
Posted 01 August 2013 at 04:00

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You say its not competitive... it is, with a few non-expensive tweaks it would be playable at GPs and PTQs. In fact I saw this deck at a PTQ in Chelmsford (UK) and it was doing pretty well. Nivix aggro is really powerful, I'd drop some of the more controlish cards and definatly not put in memory adept, put in cheap cantrips like quicken just to get your cyclops extra pumped and able to win without double strike.

0
Posted 01 August 2013 at 10:27

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Deck relies too heavily on Cyclops combo not to run controlly cards
the deck you saw was probably a variant of Izzet Blitz which is a far greater build because you have the cheap draw and flashback effects that the Innistrad block offers

-1
Posted 01 August 2013 at 12:19

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Ye fair comment but I like the double strike idea

0
Posted 01 August 2013 at 18:04

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I've been running a deck very similar to this using NIvix cyclops and wandering wolves as my win cons, plus artful dodge is better for the cyclops as it boosts it by +6 if you play it and flash it back plus it has double use if you have the pump spells which aren't armed, also get rid of the ring, its 10 mana before you get a card and since your trying to win on turn 4 wouldn't it be better to just make it more reliable

0
Posted 01 August 2013 at 21:31

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Read the description, no artful dodge

-1
Posted 02 August 2013 at 00:06

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mmitchell9 you know whats cool with wandering wolf? Runechanters Pike.

0
Posted 02 August 2013 at 06:13

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Remove the Counter Magic for Hidden strings and Artful dodge and run more burn. This deck lacks the efficiency that Izzet Blitz usually has I recommend you look up some other versions of this deck. And don't try and do it for 20 bucks because There is no such thing as A standard budget deck, the cheapest you can get is mono- red Burn. But even that is $50.00. Good luck with the deck and take my advice.

0
Posted 01 August 2013 at 22:17

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Man, people just don't know how to be nice on this site.

3
Posted 01 August 2013 at 22:45

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agreed1!! Let him have his deck. If he's winning and stuff let it be. i use this site to gain knowledge on my own decks and maybe copy one or two.

2
Posted 01 August 2013 at 23:56

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Posted 02 August 2013 at 00:06

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Guys listen the truth it hurts, and If you don't want pro help get off this site because I am everywhere on here. And the fetch lands make his deck it wouldn't function properly without them, By the way Izzet Blitz runs hidden strings because it's a free spell that could also tap the opponent's only blockers and get you the win, and teleportal gives your Cyclops +4/+0 Artful Dodge Cycles in months and gives the creature +6/+0 and potentially functions on two turns and functions even after it has been countered. I have been playing this game for years and by disowning cards because they are cycling soon is a terrible way to weaken your deck. Good Luck with the deck hope you rethink taking my advice.

-2
Posted 02 August 2013 at 00:58

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I stopped reading your post as soon as you called yourself a pro and immediately down voted it for super douchebaggery.

2
Posted 02 August 2013 at 01:06

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"I am everywhere on here"...300 posts over 2 years...lol kbro. Trying to tell people to leave a website probably isn't the best way to convince them that you're a good guy to listen to.

2
Posted 02 August 2013 at 01:13

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Posted 02 August 2013 at 01:19

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Don't a lot of twelve year old Call of Duty players say the same thing?

1
Posted 02 August 2013 at 01:27

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I am not even going to waste my time with this and I am too old to sit here and argue with you. Good day

-1
Posted 02 August 2013 at 01:34

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I just want to state that the only reason he runs fetchlands is for landfall triggers and to thin his deck so he can draw more threats. So his deck would be worse without fetches. Even if you used terramorphics you lose out because they come into play tapepd and WW is about trying to kill quickly. If he wants to make his deck post rotation let him. It might not make much sense but he is preparing for the rotation and there's good reason to do that. He doesn't want to invest in cards he will only play until september.

1
Posted 02 August 2013 at 01:34

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I am prepared I have a deck list and the replacement cards set aside for the rotation ahead of time but will not render my deck susceptible to decks that contain the older cards. And thank you for supporting the facts about the fetch lands. Unfortunately good players are found a dime a dozen on this site, and people don't like good players like ourselves telling the truth about their decks they just want people giving them a pat on the back for their creation.

0
Posted 02 August 2013 at 01:40

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Yeah the final complete URW cyclops deck that t woo made does use alot more expensive cards and is extremely potent. But geists, sulfur falls, snapcasters, etc are rotating out and there is no reason to add them in with theros looming. So I see the reasoning for not wanting to add cards from innis and just waiting for theros.

0
Posted 02 August 2013 at 01:43

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The truth is fine, just don't be so elitist about it...

1
Posted 02 August 2013 at 01:45

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Elitest and whiny.

0
Posted 02 August 2013 at 01:47

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There we have a disagreement powerhouse cards like Geist and Snapcaster decide games. Not having those greater your chance of loss. For Example I would never run Archeomancer over Snapcaster Mage just because of the approaching cycle.

0
Posted 02 August 2013 at 01:54

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The problem is him not having them. I for example have all the staples from innistrad so it would be stupid for me to not use them. However if i wanted to play a jund deck I would be hard pressed to do it unless I had huntmasters lilianas, garuuks etc. If I didn't have them I would not even bother with rotation looming. If you have them then by all means. He probably doesn't have those cards you mentioned so why waste time if he wants to play standard. Also who is to say he doesn't have a deck with those cards already in and this is just his skeleton for post rotation?

2
Posted 02 August 2013 at 02:24

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If you read the article you could've just run plains and other powerful 1 drops like elitevanguard/ardent recruit instead of lynx/fetches
yeah they're nowhere near as powerful as a landfall'd steppe lynx but the deck can still function very well without them; they aren't essential to the strategy

-2
Posted 02 August 2013 at 02:31

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Posted 02 August 2013 at 02:40

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You pretty much stated why they are in there though. They aren't as powerful. Lynx can do 4 or more damage depending on how you hold your fetches in a course of a game. With the equipment it would be double that. Of course you can play white weenie without lynx and fetches but the only other one drops with that kind of power are isamaru and savannah lion. Their damage will always be 2 and not something like 3 or 5 damage. The equipment also falls off without fetches. You could fix that by adding other powerful equipment like swords or batterskull but those are even more expensive aren't they? Also if his deck didn't have fetches or lynxes and changed the equipment I guarantee he wouldn't have gone 15-5. Those cards were in there for a reason.

1
Posted 02 August 2013 at 02:41

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Fetch lands are vital in that deck the entire strategy would change if there were no fetch lands.

0
Posted 02 August 2013 at 03:04

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I hate seeing players who are not at the same ability as me and I try really hard to pass on my knowledge so everyone can be better at the game, "Winning is unimportant, but it makes the game a lot more fun" - Unknown

-1
Posted 02 August 2013 at 03:16

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Yes but the deck would still remain competitive without steppe lynx and fetches
Also the main wincon of WW quest cry is through argentum armour on a flier like ornithopter/skyfisher/glinthawk
the weenie questcry bit (where steppe lynx comesin) is plan b

0
Posted 02 August 2013 at 03:18

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Down talking people doesn't help anyone. And that quote is idiotic.

0
Posted 02 August 2013 at 03:19

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"Don't be a dick." - Anonymous

1
Posted 02 August 2013 at 03:20

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Ever heard of diversified threats? If you have a lynx and fetches and an armor on a flyer the opponent is forced to choose what to deal with. His deck had multiple ways of winning it wasn't just based on quest. Those glint hawks probably dealt damage to kill off the opponent as well. I say it again if he had changed his deck he wouldn't have gotten the same results. There's a reason fetchland is expensive and why landfall was a stupid mechanic with them in place. Look at any of the boros decks that ran the same concept. It might be a plan B but it's a really damn good plan B.

On a side note I love how I am getting downvoted for disagreeing with you despite I have yet to even insult you or your deck. I even gave reasoning on why you were choosing to not add cards that were rotating out. I guess I am elitist for trying to use facts to explain things instead of insulting. what's funny is though if you see most of the comments a ton of people have stated the same thing over and over in your deck and you are still refusing to do anything about it. Doesn't that make you elitist since you think you are above anyone's advice even people who are trying to help in a non insulting manner?

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Posted 02 August 2013 at 03:39

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Seriously people? All of chronoexes comments should be like +3. he's become one of the only likeable, rational, helpful commenters on this page. While he has gone on tangents a bit with the modern stuff, he's still being helpful. Good members of the community offering advice in a neutral and rational manner should be upvoted 100 percent of the time. Hell he's practically being a moderator at this point by elaborating the creators intentions.

1
Posted 02 August 2013 at 04:13

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FINALLY - someone who knows how to comment on a deck!!
And yes, I made the reference.

But I do aggre with Gaspartacus here. He has a very good point.

0
Posted 02 August 2013 at 04:50

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Posted 02 August 2013 at 05:23

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And I am called an Elitist, well you know what I like it. Thanks for the title guys. Elitist has a nice ring to it. Now to get one thing straight I insult no one though when I comment on decks I speak the truth. The truth hurts as I have said before, and if you expect me too tell you I love your deck when there is clearly something wrong with it. That would not make me a very good teacher now would it. I don't know why I am disrespected and called such foul names as "Dick" I try my best on this site to be respectful and hope to receive the same courtesy. I would like to think we are all adults and don't resort to name calling. I hope your happy with yourselves.

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Posted 02 August 2013 at 05:26

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Haha downvoted for an apology?
Really?

-2
Posted 02 August 2013 at 05:34

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For real?
Dude..You still didnt take that fucking ring of wishes out. That card doesnt do shit!
Everybody said it to you and it took 100 comments for you taking it out.

The original Izzet Blitz deck by travis woo doesn't even run hidden strings because it has a full playset of artful dodge. Hidden string is bad choice too especially because you're running so many flashback cards you dont even need the cipher proc. need i remind you that cipher only procs when you deal combat damage too so you can only tap blockers afterwards when you''re already past the combat stage as well as that Hidden strings isnt even instant speed.

You really dont understand this card, right?
You think that when u cast it, it will only resolve when I attack and sucessfuly damage my oponent? I cant believe how people are...
Ok, let me explain it to you:
You cast it. If you oponents doesnt counter it, you can tap/untap 2 permanents. THEN u cipher it. You attack, if you do dmg, u cast it for free and tap/untap 2 another permanents.
Is that dificult?

1
Posted 02 August 2013 at 05:40

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You must not be trying as hard as you say you are to be respectful then...just accept that some people will decline your advice and when they do decline, don't be a dick about...I don't say that simply to use profanity or insult, it's just the best way I can describe the attitude that's coming across. Calling yourself a teacher and a pro does sound incredibly pious. Sorry to burst your bubble, but this isn't a pro tour. It's a forum of EQUAL players with varying intentions and skill levels, and they don't all play the game the same way you do. So please, if you want to be respected, stop acting like you're better than everybody else. Be an equal, be a member of the community, be helpful, just don't be rude or condescening about it.

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Posted 02 August 2013 at 05:45

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I don't know what you guys are thinking Aliski and manofwar51 are absolutely without a doubt right about hidden strings. and you guys are animals Sorry but you rip apart one guy for his opinion manofwar51 doesn't deserve the crap you guys are giving him. he is right about almost everything and don't doubt his going to pro tours I have seen how much this guy helps people he knows what he is talking about.

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Posted 02 August 2013 at 05:50

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I dont know what you're talking about Ring of wishes is out...
I also added 2 disperses and 3 Uncovered clues
Why?
Because I took the advice of other players (which i valued)

@Aliski
What is the point of tapping permanents when my goal is to finish the game 1 one attack with an unblockable creature (unblockable given from teleportal)
My opponent will be dead as soon as i deal combat damage so I won't make use of the cipher proc

-2
Posted 02 August 2013 at 05:58

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Sorry for the truth, but here it comes. Others besides me have made the same comment remove the counter magic and add more aggressive cards. The counter magic is a bad way to play this deck you are better off playing it like everyone else "Aggro". The Expensive $100+ Control deck will win everytime. unless you race them. letting them sit there will only allow them to gain fuel to kill you. if you wait out the match. they will drop AEtherling and you will not be able to stop it. don't reply and say the counter magic is to stop AEtherling. because you will never win the counter war against a control deck.

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Posted 02 August 2013 at 06:09

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the countermagic is there MAINLY to ensure that nivix cyclops can attack for lethal without being countered or dying to removal

I think this deck NEEDS countermagic because it relies on the 4 card combo to succeed without being disrupted by the enemy

If i take it all out it would be a COMPLETELY different deck, a deck that you are very much welcome to make yourself.

-1
Posted 02 August 2013 at 09:43

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I don't Net deck any of the decks I play in standard are private until rotation.

-2
Posted 02 August 2013 at 15:59

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"What is the point of tapping permanents when my goal is to finish the game 1 one attack with an unblockable creature"
THE FUCKING POINT IS THAT U CAN FUCKING TAP 2 FUCKING LANDS AND FUCKING CAST IT FOR FUCKING FREE FUCKS!!!!!! FUCK DUDE...U CAN'T UNDERSTAND THAT?

U wont need the cipher shit, u just use it because its free to play, that means that your cyclops will gain 3 power and you will still have 2 lands to make others spell. Or you can even tap your oponents lands, assuring that he can't counter cause he wont have any lands to cast a counterspell.

And by the way, uncovered clues sucks

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Posted 02 August 2013 at 20:02

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@manofwar51: if you really played pro tours, you would know that your decks are not private.

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Posted 03 August 2013 at 20:33

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Not all of them pal.

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Posted 04 August 2013 at 20:14

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fun. a couple things, though. 1, im not your pal. 2, you arent a pro, 3, no one cares if you are. this is the internet. everyone is everything. you havent displayed professional level knowledge. shit, you havent even displayed Level 1 judge knowledge. stop pretending. no one cares.

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Posted 05 August 2013 at 01:00

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Don't insult me again.

-2
Posted 05 August 2013 at 02:18

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or......? I dont take orders from you, nippledick

3
Posted 05 August 2013 at 03:10

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Nippledick is my new favorite word.

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Posted 05 August 2013 at 05:19

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youre welcome. :)

1
Posted 05 August 2013 at 05:22

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Sure gang up on the minority. Be bully's because society needs more of those.

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Posted 06 August 2013 at 05:22

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the minority? youre words on a screen to me, buddy. your race or whatever the hell youre trying to insinuate has nothing to do with you not being a pro. youre just some kid with internet access and no friends looking for validation. youll not get it from me.

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Posted 06 August 2013 at 05:40

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I think he might mean that he is the minority in this argument. However that wouldn't give him any leeway. He is in that minority for a reason, that being of his own accord.

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Posted 06 August 2013 at 05:52

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Jeez people called me mean on this site, and compared to you I am a saint. I have not once used vulgar language on this site especially to insult another human being. I can tell that you are the kind of person that would never Insult someone in person, but will do so behind a mask on the internet. I do attend Pro tours and regular Friday Night Magic and I don't care if you choose not to believe that. the only time I state that I attend Pro tours is when people doubt my knowledge.

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Posted 06 August 2013 at 22:57

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oh, so you say you attend pro tours when people dont like your information? that sounds like youre searching for validation, like a tool. its not our fault daddy didnt hug you enough. I dont need the internet to insult you, and I would not change a single word of this conversation if it were happening in person.

as I previously stated, you have not displayed professional level game knowledge. I would be happy to test your knowledge on MTGO, but I doubt you will respond to the challenge.

-1
Posted 07 August 2013 at 17:02

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Magic The Gathering Online is a waste of time and for players who are afraid to go to FNM I don't use it because I can't sell a collection of Cards from past sets that cycle on the block rotation. MTGO is a waste of money. If you are as good as your trying to put across. Then one day I'll see you at a Pro Tour otherwise your not worth my time.

-1
Posted 08 August 2013 at 18:08

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@NinjaStyle612
While we are all VERY pleased that you know how to type, for the love of anything that's sacred shut it and get off this site. Sir, you are but comments away from the longest ban in your life. If you would like to say anything in your defense, say it now. Otherwise, steer away from this. You have no right to intentionally insult other members of this site, and by continuing to do so, even after this has been pointed out by more than one
corroborating source, you are violating the most basic condition for using this site. Here, I'll even look it up for you:

"Be nice, this is not a request, it is a requirement; rudeness will not be tolerated here. Our community is self-moderated, if you start saying nasty things, your comments will simply get downvoted off the page, so don’t bother. Treat people with respect and they will follow suit. If you want people to help you, go and help them first. We are all here for the same reason, let’s do it nicely."

That was quoted directly from the Etiquette sub-heading under the FAQ page. This comes straight from the site's creators. If you do not comply with the above, you WILL be reported for harassment. Consider this your only warning. Don't wear the tail, unless you want to be called an ass.

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Posted 09 August 2013 at 10:11

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its pretty bold to claim that youre going to lay the longest ban of my life on me. I dont know what your problem is, I didnt make any untrue statements, and simply called out a pretender. if you cant handle an internet argument, maybe you should take up knitting. there isnt any friction in knitting. so many crybabies around. its absurd.

1
Posted 21 August 2013 at 20:17

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I really like this deck, its good to have some inexpensive options for FNM.

For my version I would just do the following changes:
-2 Ring of Three Wishes +2 Uncovered Clues
-3 Negate +3 Dispel
-4 Goblin Electromancer + 4 Young Pyromancer
-1 island +1 Rogue's passage

2
Posted 02 August 2013 at 00:00

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I like the first 2 suggestions but young pyromancer is a bit too slow for my taste
The 1/1 tokens don't really do that much (yes they can chump block but I can just counter anything that they play or burn it)

-1
Posted 02 August 2013 at 00:13

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if you compare him with the cyclops or the guttersnipe he is really slow indeed, but nevertheless is able to do more damage than the electromancer and as you pointed out you can use the elementals to chump block and protect yourself meanwhile you get the combo :).

1
Posted 02 August 2013 at 01:09

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He's big time right Ring is not effective in standard unless your playing battle of wits.

1
Posted 02 August 2013 at 01:35

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agreed
from the beginning i felt ring a substandard chocie
replaced it with a bunch of uncovered clues

-2
Posted 02 August 2013 at 03:19

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ring of tw wishes is an edh card. What is its point in this deck.

How do you plan to "stall" out a control deck

1
Posted 02 August 2013 at 00:26

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Posted 02 August 2013 at 00:34

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thats the whole point you have 8 cards to try and deal with control tell me how your gonna drop a aetherling or fat jace with 4 counterspells. as a grixis control player i would love to match you because i know you have no way to protect your creatures and then your sb doesnt even make it close either

0
Posted 02 August 2013 at 01:18

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drop cyclops
you try counter/remove
I dispel/negate/izzet charm
I attack with cyclops
you try remove
I hexproof/dispel/negate/izzet charm

vses control id bring in more lategame powerhouses like aetherling or jace since i know it's going to be a longer game

dude im not going to even continue arguing this is a 20 dollar deck
do you really think im out to win PTQs with this?

-2
Posted 02 August 2013 at 02:33

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i really think you are retarded for thinking you are gonna turn 4 people when you tap out for your creature on turn 3 and hope for it to stay after r-w-b blitz was a thing.

-2
Posted 02 August 2013 at 03:08

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This is why we love the hot decks page :D

3
Posted 02 August 2013 at 03:15

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I think I commented at least 3 times already before but nobody seems to read the comments or description anyway
I said this deck has the POTENTIAL to win turn 4, not that it WILL win turn 4

also in the description i've also said to only drop your combo once you're prepared with the sufficient counterspells in your hand to stop any removal

-2
Posted 02 August 2013 at 03:27

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I sense someone is taking this deck too seriously and needs to chill. Every deck has potential to win. This deck is very good for a twenty dollar deck and its not meant to be a serious tournament deck. The creator even says so.

8
Posted 02 August 2013 at 03:34

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^ It's such a shame I can only upvote once

6
Posted 02 August 2013 at 03:39

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The deck is very powerful. Well done my friend, this would power through a lot of FNMs and is a great starting point for new players if they don't want to spend much cash. Also your name is awesome as was the card Memnite so I think you win this arguement :)

-1
Posted 03 August 2013 at 08:14

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The deck I had the greatest success with in the FNM scene was Frank Karsten's WW QuestCry back in the Zendikar Block (albeit it was a budgeted version - no fetches and Ardent Recruits (basically 1 to cast 3/3) instead of Steppe Lynxes).
So my arguements above were part of personal experience, I'm not making this stuff up.
I remember steamrolling my friend who played black/red vampires (one of the stronger decks in the competitive Zendikar Meta) over and over again even though he had spent waaaaaaaaaay more money than I did (his full playset of bloodghasts were worth twice my deck).

Memnite was one of my favourite cards in the deck. I loved it's art and to me it represented the pinnacle of mana efficiency
0 to cast 1/1 OP MAN!!!

Also, shameless self promotion...
If you're a fan of combo decks check out my newest one
http://www.mtgvault.com/memnite/decks/standard-ub-ohko-combo-mill/
Mill your opponent until they reveal 24 lands with some equipments and Mirko Vosk

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Posted 04 August 2013 at 02:49

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BangFace has deleted this comment.

Posted 02 August 2013 at 03:57

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Nice deck.

0
Posted 02 August 2013 at 04:08

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Fun deck... But the tempo is off because your card drawing is merger. Have you considered the following... 1) inaction injunction, 2)wild guess, 3)lay of the land, and 4) prophetic prism? There are others but I think these cards would get your mana base steady and allow you to draw into your combo by turn four all that much quicker. Also they are non rates:) Goodluck!

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Posted 02 August 2013 at 04:21

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You are a beautiful human being

1
Posted 02 August 2013 at 05:15

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Downvoted for giving a compliment?
what?

-2
Posted 02 August 2013 at 05:26

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Quicken might be something to look at as a good little cantrip.

0
Posted 03 August 2013 at 08:15

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So far my draw options are: quicken, uncovered clues/divination and inaction injunction (i think inaction injunction is a better version of prophetic prism)
I don't really like wild guess because you gotta discard and it costs 2 red (2 red is a bit fiddly to make)

quicken is nice becaues it's a 1 to cast draw a card but it's second effect isn't all that useful
As it stands id rather pick uncovered clues/divination/inaction injunction
so i picked uncovered clues :P

-1
Posted 04 August 2013 at 06:41

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I've fiddled round with the deck and my friend is going to run it at my local FNM, do you want to know how it does?

0
Posted 04 August 2013 at 12:48

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Of course!
Check out my sideboard notes for some help vs common deck archetypes
I think it will do fairly well, probably have most trouble against american control/control or removal heavy decks in general

If anything putting it through it's paces should help reveal improvements to the current deck list

-1
Posted 04 August 2013 at 14:48

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Well the local meta is 'The Rock' which is B/G which was featured at worlds as the alternative to Jund

0
Posted 05 August 2013 at 08:49

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Hmm i've heard of it
Green Black Midrange with access to ridiculous amounts of removal
I'd sub out the shocks (they won't be able to kill anything) for more dispels/noncreature countermagic and definitely some rapid hybridization

-1
Posted 05 August 2013 at 09:40

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Looks like it's just Travis Woo's Izzet Blitz deck, but without the Innistrad cards...

0
Posted 02 August 2013 at 05:07

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that's exactly what it is
but nivix cylcops combo decks arent really trademarked by travis woo

-1
Posted 02 August 2013 at 05:26

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As much as I like casual 1-hit KO ideas, here's the problem: How do you expect to get all those cards in your hand all in 4 turns? Think, in 4 turns, you need Goblin Electromancer, Nivix Cyclops, Mizzium Skin, Teleportal, and Armed / Dangerous. Maybe there was something in the description I forgot to read, but still your plan is still to get this combo on turn 4 right? Still, I like the idea. This deck has a lot of aggro-hate, such as shock, Essence Scatter, etc. So you don't expect to get this out on turn 4, you stall and then you do it? Anyway, There's Uncovering Clues, which I do like in the deck. Maybe run a 4th because you need your instants faster against aggro.

1
Posted 02 August 2013 at 16:22

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He doesn't plan on getting a turn four win, it's just a slim possibility.

0
Posted 02 August 2013 at 21:31

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If thats a slim possibility, then is there any way of the deck winning on maybe turn 8? Certainly, you'll need a deck that can get it's win condition dealt with early so that the opponent doesn't have a nasty scheme that ruins it all.

-1
Posted 02 August 2013 at 22:28

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Perhaps the title is a bit misleading
Everyone reads it and seems to think "THIS DECK WILL WIN BY TURN 4 EVERYTIME"
Instead of
This deck can win by turn 4 sometimes

-1
Posted 03 August 2013 at 01:09

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I think all the neg comments come from haters who are jealous about the 88 likes... That's more likes then all my decks combined, lol. This deck is fun and for all you haters who think that reformatting a deck archetype is stealing... Suck my Cyclopes!

0
Posted 04 August 2013 at 04:11

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Lol did you get this off Reddit, too :)

-1
Posted 03 August 2013 at 10:21

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wtf?
i don't know what you're talking about

0
Posted 03 August 2013 at 10:44

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You need to put a Sanctuary Cat in the deck. Only THEN will it be complete.

4
Posted 03 August 2013 at 10:54

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100 and 10 percent correct. Every deck needs some Sanctuary Cat.

0
Posted 09 August 2013 at 06:16

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What about dropping shock for turn and burn with static caster it can sometimes give you a 2 for 1 - turn to 0/1 die by static caster hit something else with burn :D

0
Posted 03 August 2013 at 18:47

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I posted a similar Modern Deck two months ago that just takes all the cards from your combo and gives them Modern duplicates so you consistently win by turn 5 and before. It has won me tournaments. I just use 4 Kiln Fiend, 4 Nivix Cycolps, 4 Artful Dodge, 4 Distortion Strike, 4 Armed, and 4 Assault Strobe. I eventually just took the deck down because nobody actually liked it.

I'm not saying your a poser, it's simply regrettable that someone else had the same idea as I did and got 90 more likes than mine.

http://www.mtgvault.com/vintageftw/decks/izzet-3turn-win/

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Posted 04 August 2013 at 13:01

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Kiln Fiend allows your deck to be much more aggressive which is reflected in your decklist
There is basically no control whatsoever it is full aggro

I guess the fact more people will be attracted to standard decks rather than modern?

Modern decks also tend to be far more powerful than anything standard has to offer because of the larger card pool :/

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Posted 04 August 2013 at 14:51

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honestly, if it won you tournaments, who gives a shit about likes on some internet site that has very little actual credibility in the overall MTG community?

thats not to say there arent credible decks or players here, but whens the last time you heard someone say"i got this idea from MTG Vault" ?

play your game for you, not for a bunch of likes from 14 year olds.

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Posted 04 August 2013 at 16:14

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Well said, if not blunt.

2
Posted 04 August 2013 at 16:31

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sometimes, blunt is needed.

1
Posted 04 August 2013 at 16:37

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Posted 05 August 2013 at 02:28

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the hell people with down voting like if I where just a mere spammer (well last comment it was kind of a spam), scroll up uncovered clues is on the deck because of my feedback... jeez >:(

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Posted 07 August 2013 at 12:08

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uncovered clues isnt very good. there are many better options for a deck like this.

0
Posted 07 August 2013 at 17:04

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like what?
the only others i can think of is divination

1
Posted 09 August 2013 at 12:50

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lol some guy went around and downvoted basically all my comments :s

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Posted 05 August 2013 at 23:59

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I see that. Don't really know why though. It just seems like someone went through them without reading any, and down voted them just to be an ass.

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Posted 06 August 2013 at 08:06

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I got to say, It is a strategy I never even thought about and it does work. Tried it today.

1
Posted 06 August 2013 at 03:49

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+ 1 like from me, may I suggest for a more aggro approach, you could add giant growths, phytoburst amd enlarge.
Also, simic charm would seem amazing unless youve already tried it. +3/3 Or hexproof him from removel, or suprise bounce a blocker and it still gives +3 because iys an intstant. Id personally drop the mizzium skin,

By the way, I would like some help on blue red green planeswalker thats standerd. Just click my name and pick the urg deck

1
Posted 06 August 2013 at 07:57

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Might want to delete all of your duplicated comments. You have a nice idea there, though i think that if you went in that direction this deck really wouldn't be the same. More like a variation there of. Making it more aggressive and adding green opens so many possibilities.

0
Posted 06 August 2013 at 08:03

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sorry bout that lol. I kept getting this notice that my comment wasn't getting through so I retried it a couple times.

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Posted 06 August 2013 at 08:29

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No problem. Stuff happens.

0
Posted 06 August 2013 at 08:32

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clean up complete

I like your suggestions but to do that I'd have to splash green which is such a pain :/

-1
Posted 06 August 2013 at 08:45

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I saw the blue red green on front, oops, that was just the dangerous part of armed//dangerous. sorry

1
Posted 06 August 2013 at 08:51

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Ah. Makes sense.

0
Posted 06 August 2013 at 08:53

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Stole a card for my Instant deck. Mine is pretty decent to havent played it out yet though. (Standard) Idk if ill use it tho (undiscovered clues) Take a look you might steal something for yours. http://www.mtgvault.com/mmmjkx2/decks/miracle-wizards-standard/

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Posted 06 August 2013 at 08:22

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exterminator5000 has deleted this comment.

Posted 06 August 2013 at 16:08

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its trying to communicate.....


lets assume that youre saying that its not likely to draw a cyclops, so add a black spell and make the deck more complicated than it already is.


thats what we call a bad idea. it makes things more complicated than it needs to be, since those spells you list are both double black.


also, please learn spellcheck.

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Posted 06 August 2013 at 21:28

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Turn 1 Elvish Mystic, turn 2 Ajani, turn 3 Ogre Battledriver, Turn 4 Kalonian Hydra/Ajani(-3 ability) ------- ...turn 4 - 20 damage.......

http://www.mtgvault.com/poetmasterx/decks/warleaders-battledriver/

1
Posted 06 August 2013 at 23:22

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10/8 flying, trample, double-strike . . . yep, that'll do it. Unless the opponent has 1 flying creature . . .

1
Posted 06 August 2013 at 23:29

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Ajani has two white in his mana costs. You would have to get a Temple Garden out first if you want both Elvish Mystic and Ajani. Also, what is the point your comment is trying to make?

0
Posted 06 August 2013 at 23:56

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Turn 1 Elvish Mystic (G)
Turn 2 Ajani 1(W)(W)
I know you're running multicolour lands but Ajani cost double white (and also battledriver cost double red)

idk if you can get them straight out especially because of your mana base (a lot of your lands come into play tapped that early in the game)

how much is ajani, battle driver and kalonian hydra again?

0
Posted 06 August 2013 at 23:57

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I did not wanted to make any point with my comment... ...I'm tired today & I rarely visited this site in the past couple of months...

You are right about the Temple Garden issue, but about once in 12 opening hands, I have the combo ready... ...& if not, or the lands does not come in the right order, than I'll finish in turn 5, may be 6 (if I can)...

I'm not saying, that I've made a good deck, nor a cheap one, though the whole thing is not expensive & I have all the cards... ...I've reacently lost passion for deckbuilding, because I feel like I've done what I wanted 'til the next block starts coming out...

In 2 years, this is the 1st comment I've made that doesn't offer any suggestions &/or contain personal & objective opinion... ...& I'm sory for that.......

2
Posted 07 August 2013 at 03:13

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Good man for apologizing and calmly saying what your point was, also the deck does look pretty awesome!

1
Posted 07 August 2013 at 08:04

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This is the deck's 200th comment!

0
Posted 07 August 2013 at 03:18

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Anybody mention blistercoil weird yet?

0
Posted 07 August 2013 at 06:46

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I'd love to put that in but there's no space left in the Main Deck OR Sideboard :/

-1
Posted 07 August 2013 at 07:44

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Blistercoil doesn't boost enough to become lethal; you have to cast nine instants or sorceries to get him to that 10/10 double strike Memnite's looking for.

0
Posted 07 August 2013 at 11:46

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what would you do against an abrupt decay? Personally I love this deck idea but I would like to discuss the weaknesses that can occur on turn 2 and 3 maybe even 4.

greetings friend

0
Posted 07 August 2013 at 16:44

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Mizzium Skin

0
Posted 07 August 2013 at 17:04

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but conditionally safe nivix cyclops play on turn 3 and stay fully turned, no mana to play mizzium skin.

-1
Posted 07 August 2013 at 17:31

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so dont play it turn 3, play it turn 4 with protection. it will all depend on the kind of deck you are playing against.

0
Posted 07 August 2013 at 19:06

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you don't have to play nivix turn 3 that was just my example of a turn 4 kill

in reality you should hold out playing your combo until you can answer any counters or removal

0
Posted 07 August 2013 at 22:55

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something troubles me, the text "And can attack this turn as though it doesnt have defender" part, does that mean you can declare him attacking at the same turn you dropped him if you cast an instant or sorc that same turn? the card doesnt say, it gains haste or something. but just thinking.

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Posted 15 August 2013 at 16:17

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No, normal summoning sikness rules apply. The text is also another way of saying "loses defender for the turn". Since there is no mention of haste, then there is obiviously no way that it can attack without a haste spell

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Posted 16 August 2013 at 00:00

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So is anyone else getting it where they can't create a new deck? Every single card you search for 'isn't in the database', even though it comes up with a picture and an autocomplete and everything - what's that about?

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Posted 07 August 2013 at 17:24

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I do not understand what you mean?

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Posted 07 August 2013 at 17:33

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Ok, I think my deck file was corrupted. I started with a new deck and it seemed ok, not sure what was going on there but was probably just a bug of some sort.

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Posted 07 August 2013 at 17:39

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good luck my friend

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Posted 07 August 2013 at 17:57

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Thank you ;-)

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Posted 07 August 2013 at 18:01

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Any bugs like the above please report on the forum or Facebook. Cheers!

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Posted 09 August 2013 at 11:07

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Love the deck mate - looks a real solid build for post-rotation ! The one thing I would say is that the Guttersnipe does disrupt tempo, especially if you can't flashback spells anymore when the likes of Faithless Looting/Artful Dodge roll out. Fluxcharger has been incredibly powerful in testing and has turned games on their heads in a single swing.

Check out my current build here http://www.mtgvault.com/buzzgsc/decks/nivix-rocket-ru/
Gonna put up my post-rotation build in the next few days :)

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Posted 07 August 2013 at 18:09

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Clearly very busy with the party mate... Lol ;-)

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Posted 07 August 2013 at 18:12

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ill be looking forward to seeing it

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Posted 07 August 2013 at 22:54

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Guttersnipe will help in the late game. As far as I can tell

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Posted 07 August 2013 at 23:38

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Fluxcharger takes better advantage of spells like Armed//Dangerous - works very well late game :)

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Posted 07 August 2013 at 23:57

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I know that it means adding rares into the main deck, but would Steam Vents work well instead of Izzet Guildgate?
You don't have to add it, but I think that some people have thought about it

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Posted 08 August 2013 at 00:11

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I'd keep both to be honest - when you're reducing casting cost withe the electromancer you need lands to have U or R available to ensure everything for the combo can be cast without fail - I'd run 4 steam vents and 4 guildgates

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Posted 08 August 2013 at 00:23

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I hear that. Too many times have I been screwed over because I didn't have the correct types of mana. I believe that that's what the dual lands are for, but the're SO expensive

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Posted 08 August 2013 at 00:46

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I found the same - i run 4 steam vents, 4 sulfur falls, 4 guildgates and 2 desolate lighthouse in my list and haven't had any problems since switching that :) http://www.mtgvault.com/buzzgsc/decks/nivix-rocket-ru/

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Posted 08 August 2013 at 00:59

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Guildgates really throw off the mana curve if you're relying on Goblin Electromancer.
You want to turn 1 Faithless Looting, then have nothing to do turn 2 so you can place the guildgate.

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Posted 08 August 2013 at 01:08

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Not if you're only two CMC card in hand is something like Armed//Dangerous - it can set up for turn three or otherwise be looted later on.
Yes you want to turn 1 faithless looting into turn 2 electromancer, but that exact play will only happen in around 1 in four hands, so you need alternatives - Ie either gates or up the izzet charms (for looting).

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Posted 08 August 2013 at 01:45

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steam vents is a great card yes but shocklands are at least half the price of this deck just for 1 copy :(

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Posted 08 August 2013 at 05:41

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good point

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Posted 08 August 2013 at 07:44

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the duels aren't much better then the guildgates on turn 1 in this deck anyways.

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Posted 08 August 2013 at 07:48

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True. But I was thinking of if you played it on say turn 2

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Posted 09 August 2013 at 01:59

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i like it cool deck bro hmmmmm dimr clue stone diabolic tutter?

-1
Posted 09 August 2013 at 15:36

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Ok, so you say if we wan't to play this deck at full potential we need to add at least 1 Jace or Aetherling or one of each and 2 counterfluxes? Also what would you take out for these?

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Posted 11 August 2013 at 07:08

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Opponent plays Fog... then GG...

it is always difficult to have the four cards on hand, and with the right counter spells...

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Posted 12 August 2013 at 22:29

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the sideboard should carry skullcrank x4 and gg
regards

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Posted 14 August 2013 at 03:58

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Love the Skull Crack Idead....adding to my sideboard. I never even thought about that when I started running this deck. +1

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Posted 14 August 2013 at 04:13

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Well wait, who on earth would run Fog in Standard?

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Posted 14 August 2013 at 17:49

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well, not many but honestly the way I have been running this deck I find little use for the Shocks,electrickery and rapid hybridization anyways so it clears up some space in my SB and as we all know the SB is used to adapt to certain decks and situations so a few skull cracks could save your butt against that ONE guy that has to be a dillhole and run Fog.

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Posted 15 August 2013 at 20:54

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Why is everyone calling it Skullcrank? It's Skullcrack.

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Posted 15 August 2013 at 20:57

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I think I fixed that well before you posted this lol. I did it because him calling it "skullcrank" got stuck in my head.

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Posted 15 August 2013 at 20:59

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Ha ha! I hate when that happens.

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Posted 15 August 2013 at 21:00

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Yeah, I knew it was wrong and was laughing at him calling it that but I was so focused on it that it got stuck in my head and then I typed it. There is Karma for you I guess..... : \

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Posted 15 August 2013 at 21:01

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Has giant growth been completely forgotten?

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Posted 12 August 2013 at 23:03

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This deck doesn't run green.

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Posted 12 August 2013 at 23:23

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What about Blistercoil Weird then?

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Posted 12 August 2013 at 23:50

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"Blistercoil doesn't boost enough to become lethal" and "I'd love to put that in but there's no space left in the Main Deck OR Sideboard :/" are two memorable quotes.

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Posted 13 August 2013 at 00:41

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Why not splash green? With two creatures, Dangerous can get all blockers out of the way to let the lethal cyclops get through if you don't have teleportal.

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Posted 13 August 2013 at 22:25

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Actually, if you're splashing in green, why not Thragtusk?

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Posted 13 August 2013 at 22:43

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Thragtusk itself may be a good card, but it doesn't really contribute to the main goal of the deck. Also, it would ruin the budgety part of this deck.

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Posted 14 August 2013 at 00:36

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I think he was making a joke.

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Posted 14 August 2013 at 00:49

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Whoops! :/

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Posted 14 August 2013 at 01:22

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Oh yeah, this deck was budget. My bad..

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Posted 14 August 2013 at 02:12

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Would seem like a really fun deck to play. I myself enjoy combo decks most of all. I even plan on buying the decklist so I can try it out. It takes a lot of experience in the game to actually build such a successful deck off a couple $10 bills.

I'm the same way when it comes to planning ahead. I hate procrastinating :) So I start early. One last thing I'd like to point out is you're probably going to be able to improve this deck a fair bit when Theros comes out (providing they release some cards that work well with it). Should be really fun to tweek and play then too!

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Posted 13 August 2013 at 12:01

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Great deck, i just see problems with handling aggro. Sure you could use the staticasters, but I have played against a deck similar to this one. The problem is there are better aggro and blitz decks that hold up on high creature amounts. I drew several sample hands and a few times mulled to 3 to finally see the cyclops. The key is aggro is creature count. Yes the spells for the unblockable and pump ups help, there are just better approaches.

Overall this deck is one kickass aggro budget, don't expect it to win many FNMs, but you may make your friends butt-hurt at your kitchen table.

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Posted 14 August 2013 at 02:24

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Sadly I disagree with part of your assessment because I won an FNM the first time I played it there. People are not expecting it, they let the electromancer and cyclops walk. The issue is you only get the big combo out in 25% of the games. Usually I end up countering them to death until Gutterspine dwindles them down. I also added a Jace and 2xCounterflux to the main deck and an aetherling to the SB.(took out the shocks and placed them in the SB)

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Posted 14 August 2013 at 04:02

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HEY check out my new deck i really need help with it
http://www.mtgvault.com/azoriuslikeaboss/decks/infinite-cats/

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Posted 14 August 2013 at 17:28

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anyone has the right to play and bring any kind of deck to a tournament. love the mechanism of nivix + spells. I'm a fan of instants and sorcs so i think I I'll try out this one to have some fun in a local FNM. No deck is perfect and all has weaknesses. it's just, playing this deck is fun to play that's all. btw, this might be out of the topic but can you help me with my deck?

http://www.mtgvault.com/strawhat07/decks/help-my-little-nivmagus/

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Posted 14 August 2013 at 23:20

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wait it would only deal 12 how is that supose to win?, i looked at it 5 times and still cant figure out

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Posted 18 August 2013 at 03:20

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or does nivixis +3 trigger for every spell?

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Posted 18 August 2013 at 03:23

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It triggers for every spell

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Posted 18 August 2013 at 03:50

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I've been messing with the deck and have been trying it with an Epic Experiment thrown in. I have found it to be a nice "hail mary" out. If you have a few Electromancers on the board it's even better but even if you get it off for X=3 it can still hit the Teleportal or Mizium Skin you may not have in your hand to finish them off. I was considered even using it to replace uncovered clues all together or the Essense Scatters. It is a "Mythic" but a very affordable one and I think fits the bang or bust nature of the deck. I also was considering a green splash with giant growths or rangers guiles to protect more from removal.

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Posted 18 August 2013 at 20:25

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Yeah, great idea.....I would SB 2-3 of them and swap them for the uncovered clues....because they could essentially have the same effect only "better".

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Posted 19 August 2013 at 00:50

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i love this deck its what we have to have... good creative decks
:/

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Posted 20 August 2013 at 20:01

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Still loving this deck, ran it in a few tournaments now and placed in the top 3 each time. 1st once. In the Main Deck I replaced the shocks with 1x Jace, 2x counterfluxes and 1x Izzet charm(another one didn't hurt :P). My Sideboard currently looks like this- 1x Jace, 2x Aetherling,1x negate,2x dispel,4x Izzet staticaster,1x uncovered clues,2x Skullcrack,2xEpic Experiment.....this deck is prett fun and highly competative for a budget gamer. I did well even before I made the slight changes.

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Posted 21 August 2013 at 03:46

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On the Internet, must be true.

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Posted 21 August 2013 at 05:02

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not hard to go to a local shop and win some FNM tournies lol. I bet 90% of the players here have done it.

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Posted 21 August 2013 at 05:07

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I'm just pulling you leg.

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Posted 21 August 2013 at 05:08

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Well, I thought you could be serious because you may have thought i meant pro-scene...In which case sadly no :(

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Posted 21 August 2013 at 05:13

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There's a lot of comments, so this may have been said already but maybe instead of shocks you could add Dynacharge? Even if you're not getting one of your Nivix Cyclops which I've seen be a problem with decks like this (I made one myself), you could use Dynacharge, Armed and Teleportal on Goblin Electromancer or Guttersnipe to make them a 6/2 double striker.

If you had Guttersnipe out, you would deal 2 damage for each of those spells, so plus the 12 damage from attacking your opponent would have to take 18 damage that turn. If you hold out for enough mana to play Negate as well, you deal the full 20. That way it'd be a bit less reliant on Nivix Cyclops. Just a thought. Blistercoil Weird would be a decent 1-drop too. If you played those 3 spells on it, it'd be an 8/4 double-striker dealing 16 damage a turn (+1 from Armed, 1 from Teleportal, 1 from each spell as per Blistercoil Weird's ability and +2 from Dynacharge).

With the speed of this deck, I would recommend taking out the Essence Scatters and get 2 more Negates or Dispels. You're probably more worried about counters and removals on your creatures than your opponent casting a creature themselves. You just need 1 or 2 good hits.

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Posted 23 August 2013 at 07:40

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I like the suggestions with taking out essence scatter and putting in more negates/dispels so i've changed the deck a bit
people have mentioned blistercoil weird but im not sure what to take out for that

im not really feeling dynacharge though mostly because my opponent can block the damage if i swing with anything other than nivix

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Posted 25 August 2013 at 15:01

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Hey Memnite, is it OK if I make my own version of this deck and post it onto MTGvault? I'll say it was your idea if you do.

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Posted 26 August 2013 at 01:24

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the deck isnt his idea, so i doubt you really need permission.

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Posted 26 August 2013 at 01:27

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Oh, then who's idea is it?

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Posted 26 August 2013 at 05:02

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well, its not mine, but I have a similar deck that I posted over a month and a half before this. there is a Nivix Blitz deck that I suppose gets credit for it...Travis Woo, i think?

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Posted 26 August 2013 at 05:11

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Yes this is budget Travis Woo, the original is on tapped out

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Posted 28 August 2013 at 17:53

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I built this .. was a bit soft and the counters weren't doing what I really needed at first so: -3 Dispel, -1 divination // + 2 Counterflux, +2 Aetherling

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Posted 27 August 2013 at 19:29

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What about Young Pyromancer instead of Guttersnipe?

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Posted 27 August 2013 at 22:53

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direct damage is better

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Posted 28 August 2013 at 05:22

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why don't u cut gutter snipe for cancel

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Posted 28 August 2013 at 16:32

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O.o because Guttersnipe is your only other way of winning besides your big combo?

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Posted 28 August 2013 at 19:43

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well the big combo is the decks main way of winning and gutter sipe has no purpose in the big combo and cancel is a 3 mana counter all(and whats the -1 for!)

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Posted 29 August 2013 at 16:14

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so what happens when they Slaughter Games the Cyclops? how do you win then? what does Cancel do against Slaughter Games and Abrupt Decay? nothing? sweet. Guttersnipe provides a quicker way to WIN. Cancel slows down an opponent. the -1 is for a bad suggestion.

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Posted 29 August 2013 at 17:42

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You can get a Guttersnipe turn 3, a second turn 4 and Shock you opponent for six damage, and on turn 5 you can teleportal and Mizzium Skin for eight to the face and swing in for three more . . . Guttersnipe damage can potentially win you the game if you can't keep Cyclops in play.

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Posted 29 August 2013 at 20:02

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OOPS it was a idea!

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Posted 30 August 2013 at 00:36

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I'm not condemning your idea, I'm explaining Guttersnipe. No need to get your panties in a knot.

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Posted 30 August 2013 at 05:24

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can someone please tell me how to link cards?

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Posted 30 August 2013 at 06:33

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Posted 30 August 2013 at 06:34

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um.............what?

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Posted 01 September 2013 at 15:57

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what's the format to link a card so that the picture will show up when you mouse over it?

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Posted 01 September 2013 at 20:06

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like in comments not when you're making the deck,

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Posted 01 September 2013 at 20:06

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I dont think this site does that. Additionally, this is someones decklist, not the forums. post your questions in the appropriate places.

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Posted 02 September 2013 at 00:58

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i tried. thanks

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Posted 02 September 2013 at 01:45

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This is the decks's 300th comment!

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Posted 01 September 2013 at 22:38

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Hey, can you pls write on the "how to play" description, at side decking what do you take out to insert those cards. For ex. to insert 2 Electrickery and 2 Izzet Staticasters, what would you take out? Thx :D

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Posted 07 September 2013 at 02:39

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sideboarding is game specific...you take out what doesnt work and put in things that are more helpful....its not a set thing.....

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Posted 07 September 2013 at 03:14

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Played this the other night with a Jace and Aetherling added. Even pulled off the 4 turn win. Awesome work Memnite, way too much fun.

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Posted 15 September 2013 at 03:22

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the current meta at my store has a few decks full of flyers so i may add Spellheart Chimera once theros hits, also looking in to using Chemisters Trick to force people to attack in to the 4/4 cyclops. Opinions on either?

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Posted 15 September 2013 at 23:29

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hey! nice to know you proved wrong some of those people who are like:
"THIS WILL NEVER EVER EVER WIN IN 4 TURNS LIAR HERE I WILL EVEN LIST EVERY SINGLE CARD THAT STOPS THIS STRAT"

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Posted 16 September 2013 at 11:58

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This deck is awesome, I played it at last weeks FNM and adapted it to my play style, added 2x Young Pyromancer, Jace and 4 Mizzium Mortars, took out the 3x Dispel, 3x Negate and 1x teleportal, remade the sideboard a bit. Oh and can you make and other deck like this one but with the new Theros cards? I bet we would all appreciate that :D
Have a great day Memnite!

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Posted 16 September 2013 at 15:26

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Just to reiterate what Memnite said:
There will always be a card or 2 that will stop any strategy dead in its tracks, and I know this. So, please, anyone who thinks about telling me the flaw in the main strategy; FUCK OFF, I GET IT ALREADY!!!!!!

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Posted 17 September 2013 at 01:57

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I am getting the public to create their very own Super Hostile deck, and I need as many people as possible to help me out.
Please feel free to tell other people and get them in on the deck.

Here is the link, if you want to help.
http://www.mtgvault.com/princecooshie101/decks/this-deck-needs-you-2/

-1
Posted 16 September 2013 at 23:10

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hey,guys guess what i found a way to deal infinite damage and gain infinite life in standard!
plz help
http://www.mtgvault.com/exterminator5000/decks/infinite-combo-standard-30/

-1
Posted 20 September 2013 at 16:29

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Hello, great deck mate! :)
Did you think about adding spellheart chimera when teros will come out? i think it woul be nice insurance for late game :)

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Posted 21 September 2013 at 08:08

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Any Theros updates Memnite? :)

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Posted 21 September 2013 at 17:28

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Yepp just posted a new comment!

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Posted 22 September 2013 at 15:39

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Hello everyone! Quite a few of you have been asking for a new Theros edition of the deck/suggesting cards from Theros for a new and improved version of the deck so here it is; v2 of Izzet Four Turn Win

http://www.mtgvault.com/memnite/decks/standard-izzet4tw-v2-theros/

I'm very excited to say that Theros has made this deck more reliable, more consistent, more competitive and most importantly: more fun! Seriously this deck just got better in every way so check out my new build in the link above if you're interested.

Thank you all for your continued support and I hope you enjoy v2 as much as v1

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Posted 22 September 2013 at 15:41

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Thanks for answering our requests man, you're awesome. And keep them coming, great content.

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Posted 22 September 2013 at 20:32

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You know what the best part is of this deck. all the cards are from the return to ravnica block. what has wizards been doing while making this block that they didnt realize this?

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Posted 16 January 2014 at 17:09

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Dood last year I started playing magic and this is the first deck I owned after buying starter decks. TY Memnite.

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Posted 01 March 2014 at 08:00

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