The Hive Awakens

by Methantilus on 02 August 2013

Main Deck (60 cards)

Sideboard (3 cards)

Instants (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Here's version 1.0 of my sliver deck. Still don't have several cards that I want (mainly special lands, for example, Mutavault). Tried a couple test games vs. some Dragonmaze prebuilds... it's pretty fast. Call to the Kindred is awesome for cycling your library for the slivers you need. Game winning blow in one match was 153 pts of lifelinked damage on turn 8 or 9.

Changelog
1.01 - Subbed some basics for guildgates and stomping ground (yay I have 1)

How to Play

Pretty much plays itself. Look to play Progenitor Mimic on Megantic Sliver, or Thorncaster Sliver. Use the Manaweft Sliver or Shimmering Grotto for the blue/black casting costs.

Deck Tags

  • Sliver
  • Standard
  • 2014
  • Red
  • Green
  • White
  • Blue
  • Black
  • Tribal
  • Multicolor
  • Hive
  • Prismatic
  • Extended
  • Modern
  • Vintage
  • Legacy

Deck at a Glance

Social Stats

56
Likes

This deck has been viewed 9,925 times.

Mana Curve

Mana Symbol Occurrence

7621113

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for The Hive Awakens

I'm a fan of door to nothingness with sliver decks. it's fairly easy to get RR WW GG BB BB using manawelft. If you want to take that into consideration.

1
Posted 02 August 2013 at 05:19

Permalink

It's something to consider, except it's getting phased out of Standard soon. I have the same problem with Call to the Kindred.

0
Posted 02 August 2013 at 05:31

Permalink

I know its kinda a dumb thing to say but archangel of thune over door of destinies, then you can keep the life vain while making threats

0
Posted 14 August 2013 at 06:11

Permalink

Good build! This looks almost identical to one of the sliver decks I just recently help put together on this site (including progenitor mimic for the same purposes as you mentioned) XD Have you considered using growing ranks as well? That card works orgasmically well with progenitor mimic. You may also want to consider garruk, caller of beasts to cycle through your creatures as well (on top of call to the kindred). Plus his ultimate is just insane. Also just on a side note, why do you have both striking sliver and bonescythe? A creature can only have one or the other (better to have doublestrike). Do you just have it because you can cast striking sliver on turn 1, rather than waiting for turn 3 or 4? And as you said in your deck description, the lands will make the deck lol. Shock lands and Mutavault are fantastic. Might want to consider chromatic lantern in the mean time but isn't necessary. Just some thoughts :)

3
Posted 02 August 2013 at 05:41

Permalink

Growing Ranks does look awesome, I'll have to check to see if I have a couple of those. Garruk is already on my wishlist as well! Striking Sliver is in there mainly for the early game and low cmc. Doublestrike does overwrite it, but the early First Strike is still powerful enough for me to keep it in there. I didn't know about Chromatic Lantern, it's like a Manaweft for lands! Hehe. Thanks for the like!

0
Posted 02 August 2013 at 05:49

Permalink

no worries :) glad I could help!

0
Posted 02 August 2013 at 07:38

Permalink

I've always been a fan of sliver decks. It's just kinda sad, that the slivers don't have interesting abilities like they did back in the old editions. This deck looks pretty cool, and seemingly it will work well. :)

1
Posted 02 August 2013 at 08:57

Permalink

Tribal decks have just died since the good old days. I mean like the real tribal decks like elves, goblins, beasts, slivers, zombies, wizards, dragons, angels, soldiers, birds, clerics, etc. Obviously there are the odd tribal decks that really work nowadays, but nothing like before (think of the onslaught block). It kinda makes me sad. Now decks are more focused on killer combos and play styles rather than creature types. Half of my decks on here are tribal, and I barely get any hits on them because they're outdated and unplayable in most (if not all) tournaments. It's nice to see that M14 has tried to bring slivers back, and with RTR as a support system, it seems to be really popular and successful.

1
Posted 02 August 2013 at 09:16

Permalink

I was excited to see slivers again. I stopped playing shortly after the tempest block and just picked it up again with rtr... But I miss so many of the deck options I had back then. (Loved playing the Megrim decks)

0
Posted 02 August 2013 at 12:23

Permalink

Yea discard decks were all the rage too lol (I have 2 different decks with 4 megrims each). Now they have Liliana's caress which does the same thing but costs 1 less to play. I think that has circulated out of standard by now too though. The tempest block was a great era for a lot of things though. Slivers all started in that block. Shadow was another great thing they came up with but it died after that. And some of the individual cards that were created were just insane (think of grindstone, time warp, scroll rack, furnace of rath, coat of arms, sliver queen, the coloured medallions, cataclysm, pandemonium, survival of the fittest, mox diamond and the list goes on). I started playing MTG just before that block started (a little after ice age came out), and quit right before mirrodin. I just came back recently myself around the time when dragon maze came out.

0
Posted 02 August 2013 at 13:59

Permalink

Exactly my point on the tribal decks. I clearly prefer tribal decks and I really love alternate win-conditions. Most decks today don't support alternative wins apart from beating your opponent down with combat damage. I'd love to see more alternatives. The Biovisionary though was a step in the right direction, though not exeptional.

0
Posted 05 August 2013 at 09:33

Permalink

Pretty good build, I have a similar one that I use for my local games.
Feel free to look at it I'll post the link here.

http://www.mtgvault.com/st4rscr34m/decks/the-hive-has-arisen/

I think that you should round the slivers you actually use out. Ie Megantic, Galerider, Predatory, etc. just to make the deck function faster. Not needed though.

0
Posted 02 August 2013 at 14:28

Permalink

With Call to the Kindred right now, having a wide selection is actually better I feel. Being able to cycle through 6|11 cards every turn to play 1|2 sliver(s) for free is amazing for getting the missing pieces out. I'll be sad when Theros comes out and I have to rotate these.

0
Posted 02 August 2013 at 15:11

Permalink

It is nice, however it only lets you do as such for as long as you can keep a creature up. Once that creature is gone so is that option. I would sideboard to take that out specifically. Also, with the lands, you should get Transguild promenades. Really effective. Shock lands and muta vaults when possible.

0
Posted 02 August 2013 at 15:20

Permalink

Would I be better off subbing the basics out for guildgates, or would this slow it down too much? I'm thinking with Manaweft, the slowdown doesn't hurt as much. Obviously shocklands would be the better option, but I can't get myself to pay $10+/ea for the things.

What do you think?

0
Posted 02 August 2013 at 15:14

Permalink

Slivers needs to be fast, they are aggro based. Gates are way too slow and will ruin you. I'll be playing my Sliver deck at the next FNM, I think it's pretty strong. Your deck gave me some good ideas for sideboard swaps too btw.

http://www.mtgvault.com/bennyboy777/decks/just-a-sliver-please/

0
Posted 05 August 2013 at 04:25

Permalink

The deck(as you say) could do with Mutavaults and Cavern of Souls. The new Garruk might be useful too.

Looking good though. Might give this a play test, even though I only have 1 copy of the rare slivers. :(

0
Posted 02 August 2013 at 15:32

Permalink

Yup, Mutavaults and Garruk is on my wishlist already.

0
Posted 02 August 2013 at 17:14

Permalink

I don't see why no one uses Descendant's Path with all of the Sliver decks I see on here. When you pair it with Garruk, Caller of Beasts, It is a beast of a card. Just something to think about. Otherwise it's a great build. Ive never thought about Progenitor Mimic in my sliver deck. I built my deck to be more midgame/overrun. If you want to take a look...
http://www.mtgvault.com/dudeface1369/decks/slivers-for-the-new-age/

0
Posted 02 August 2013 at 16:38

Permalink

If I had it, I'd play it... at least for the next month before it rotates :) . Your deck looks pretty good, doesn't fit the pure slivers that I want to play (except mimic, but he still counts, right?) but it definitely looks like it can put up a fight.

0
Posted 02 August 2013 at 17:14

Permalink

drop groundshaker, get more thorncasters

0
Posted 02 August 2013 at 16:52

Permalink

I like the idea of keeping the 1 groundshaker in there (definitely not adding more), and I agree more thorncasters would be good... but what to sub, what to sub.... They'll be in the sidedeck at the very least. I'll work on building that up soon.

0
Posted 02 August 2013 at 17:16

Permalink

the trample doesn't matter with first strike and double strike and the thorncasters in play is what im saying.

0
Posted 02 August 2013 at 18:53

Permalink

I can see how thorncasters could eliminate the need for trample, but wouldn't trample synergize with double strike really well when blocked?

0
Posted 02 August 2013 at 20:06

Permalink

because by then its so much overkill it doesn't even matter. The only way for the trample to play an impact and have a meaningful change to the board state would be if you got to cast it for free. But by turn 7 your deck should have already won.

0
Posted 02 August 2013 at 20:56

Permalink

with a manaweft in play you could cast groundshaker by turn 3 or 4

0
Posted 02 August 2013 at 22:17

Permalink

why would you play a groundshaker on turn 3 or 4 by tapping all of your slivers when you could play a thorncaster on turn 4 and win?

0
Posted 02 August 2013 at 23:23

Permalink

how can you win on turn 4 with a thorncaster? most you'd be able to do is 3 damage if they have blockers and that's if you had blur sliver out. with trample you have the potential to do a hell of a lot more. and with all of the pump ability the trample fits perfectly. If you're going to focus on the damage from thorncaster then toss door of destinies, predatory sliver and megantic sliver. They aren't needed. Trample is the reason for having those cards.

0
Posted 02 August 2013 at 23:30

Permalink

excuse me, i meant bonescythe, not thorncaster on turn 4.

0
Posted 02 August 2013 at 23:49

Permalink

if the opponent has blockers doublestrike doesn't matter either. then you're doing no damage to the player. you wanna do damage with doublestrike then you need trample too. either way groundshaker is almost necessary.

0
Posted 02 August 2013 at 23:53

Permalink

betefico has deleted this comment.

Posted 03 August 2013 at 00:28

Permalink

when did i ever say it wasn't? I never even mentioned megantic sliver other than the fact that it benefits from trample. do you not understand how trample works in a pump deck like this? you go ahead play megantic sliver without trample. i'll have my 2/2 regenerate and block your 20/20 sliver with double strike and take no damage every turn.

0
Posted 03 August 2013 at 00:48

Permalink

dudeface1369 has deleted this comment.

Posted 03 August 2013 at 01:50

Permalink

Dudeface1369 - Please go learn the rules before you post comments and make yourself look stupid. Thanks.

http://community.wizards.com/go/thread/view/75842/22417721/?pg=last
http://forums.mtgsalvation.com/showthread.php?t=252575
http://www.youtube.com/watch?v=2hhOdQ6mYFY - go to 2:15 in the video

0
Posted 03 August 2013 at 02:07

Permalink

that is my mistake. Thanks.

0
Posted 03 August 2013 at 02:17

Permalink

And the winner is...... [drumroll]...... I'll stick with my original plan and leave a single groundshaker in the main.

1
Posted 03 August 2013 at 06:21

Permalink

lol as expected XD

0
Posted 03 August 2013 at 06:39

Permalink

Ah, I like that name: "The Hive Awakens" Very cool!

The deck looks decent. You have quite a risk at running 19 lands for so many creatures and strategies. There are a couple of cards in this deck that do cost like 4 or 5 mana as you might have noticed, so I'd recommend more land by taking out some cards in the deck. Naturalize doesn't need to be in the Main Deck, that is what a sideboard is used for. Make a sideboard with the Naturalizes in them and replace the Naturalize with more lands. Not everyone will be using artifacts and even enchantments.

Manaweft Sliver does provide mana. Now I can see why you only put in 19 lands, but you would still need a little more mana. Even at 19 lands, could it be still hard to drop a Manaweft on turn 2? I think you need a little more land because you want near absolute certain that Manaweft Sliver gets on the field early and consistently.

0
Posted 02 August 2013 at 17:36

Permalink

what this guy said ^ you need more than 20 lands, id suggest 22

0
Posted 02 August 2013 at 19:54

Permalink

Yeah... I'm starting to see after a couple more games that it could use just a few more... do you think basic forests would be better than more guildgates? I'm still not sure yet whether the ETB tapped hinders the speed any. Also think I'm going to replace the Naturalize with Sundering Growth... same CMC, but also has the populate for if/when Mimic tokens or Hive Stirrings tokens are out.

Thank you for the suggestions.

0
Posted 02 August 2013 at 20:05

Permalink

I would run something that gives you any colour mana. It'd be really valuable in case you can't pull manaweft or grotto. Transguild Promenade, Cavern of Souls, Evolving wilds til rotation. Things like that. Maybe even out a Farseek or two in there just in case?

0
Posted 02 August 2013 at 20:07

Permalink

the cipt lands aren't a good bet for a mid range deck like this one if you are running a bunch. I would say basic land or the rare you may opt to pay for lands are your best bet.

0
Posted 02 August 2013 at 20:57

Permalink

Yes. More Forests are decent because of...well more chances with playing Manaweft.

0
Posted 02 August 2013 at 22:25

Permalink

exactly, not being able to play the manaweft is the killer

0
Posted 02 August 2013 at 22:27

Permalink

Manaweft is so broken, you HAVE to get it out early because then you'll start spamming more slivers and more and more!

0
Posted 02 August 2013 at 22:29

Permalink

More forests it is then. Maybe drop a couple of the gates back out too.

0
Posted 02 August 2013 at 22:55

Permalink

you should also run 'descendants path', i do in my sliver deck and it works really well(:

0
Posted 02 August 2013 at 17:58

Permalink

good suggestion, if I had it I'd run it!

0
Posted 02 August 2013 at 20:07

Permalink

it's only a dollar card, easy to find too. If you find them i highly suggest picking them up since slivers run high in creatures and swarm, i love the door of destinies addition, i'm gonna run that with the descendants path and see how that runs! :D

0
Posted 02 August 2013 at 20:25

Permalink

it's being rotated out of standard in a month's time.

0
Posted 02 August 2013 at 22:19

Permalink

sadly^ T.T

0
Posted 02 August 2013 at 22:22

Permalink

Okay, so I took this to FNM last night... had a lot of fun.

First pairing was against a Jund deck.... I got demolished. He had so much removal I couldn't keep anything on the board. Luckily I'll only have to deal with that deck for about another month... around 70% of it is getting rotated. (He broke it down for me after the match).

Second pairing was the most fun. Not sure what kind of deck it was though, black and green with things like Vastra, Blood Baron, Desecration Demon, Deathbridge Chant (which I Sundering Growth 'd every time :) ), and lots of vampiric effects. I took the first game pretty quick, and she won the second after some time. Third game I had her down to 3, but after 5 turns of back and forth with new drops and her removing them, and me sac'ing to the Desecration Demon, she finally pulled out enough fliers that I couldn't block enough.

Third and forth pairings aren't even worth mentioning. The deck played exactly as it should and I had easy wins by turn 5/6 each time.

Overall I learned a couple things I think need adjusted.
1.) Mana is not an issue (aside from finding blue) and I find myself top decking too early. Any suggestions on how to correct this or is it just a natural occurrence of aggro based decks?
2.) Early game, slivers are too weak without predatory/megantic. So things that deal X to each creature I control is harsh. Thoughts on how to rememdy this?

Thanks again for all of the help guys!

0
Posted 03 August 2013 at 17:40

Permalink

Glad you had fun with this. As far as top decking, that's pretty much the point with slivers lol. You want to get as much on the board as quickly as possible to take advantage of the synergies. It's not too much of a problem unless you can't get damage through. You could always make your main deck larger than 60 cards which would give you more to play with. I think that is the only thing you could do without compromising the playstyle of the deck.

As far as slivers being weak early game, my only suggestion would be to add in steelform sliver for some extra toughness, but other than that, there isn't much you can do. That's why top decking quickly benefits slivers so much because they go from being so weak, to insanely strong. If you want to try to counter those kinds of problems with spells, you could try something like:

rootborn defenses
golgari charm
oak street innkeeper (not a spell but could work)
fortify
pay no heed
silence
hold the gates
tower defense
biomass mutation
profit//loss

I'm not sure what else I could suggest. Hopefully this helps a little. :)

1
Posted 03 August 2013 at 18:38

Permalink

I learned recently that boros charm is wonderful against board clears.

1
Posted 03 August 2013 at 20:12

Permalink

Thanks for the suggestions here. I've got some ideas on how to tweak it a bit... Hopefully I'll have some updates soon.

0
Posted 04 August 2013 at 06:22

Permalink

boros charm is the answer

0
Posted 06 August 2013 at 18:34

Permalink

Just because it's a sliver deck doesn't mean you don't need removal. I 4-0 twice at FNM with my build and it worked in so many situations. I play 4 descendant path and 4 mutavaults though, which go together really well. Battle sliver and siphon sliver are horrible, I know you want more slivers but some are just bad. Lifelink in an aggro deck and 5 mana use on NOT a thorncaster is awful. Play 2 mizzium mortars and 3 Boris charm main deck. They are so versatile and overloading mizzium is no problem. Play 4 blur, 4 gale, 2 striking. And you can literally combo drop creatures with haste / mana ramp.

ALso the worst card in my deck were door of destinies. I sided it out in al,ost every matchup. Same with hive stirrings. They SEEM good, but you need perfect board pressence to utilize both of them. Especially wasting a turn to not really do anything with door. Sure it can win you again, if they don't have chum blockers, but if they don't have any anyway, then you would wm without it.

Just play 4 megantic over progenitors. You want to copy a megantic almost every time. Might as well play 4 megantic. Plus, if you have a megantic on the board and play another, you should have won by then lol.

1
Posted 03 August 2013 at 21:23

Permalink

Yeah, I've found that I do need some removal. So many people playing with Desecration Demons and other big nasties. Mizzium Mortars looks good, and Selesnya Charm looks like it will work for the bigger ones too.

Still working through my testing phases here, haven't made a decision regarding the Doors yet. When they're out, they're "usually" helpful... but hive stirrings, call to the kindred, and progenitor mimics effect don't trigger it. And by the time I've decided to cast it instead of the other slivers, I'm top decking. At that point I have to wonder if it keeping me from getting to my thorncaster/megantic sliver sooner.

I think you're right about the Siphon sliver being no good. It has saved my life once vs a Killing Wave (I don't think the kid expected me to pay the 24 life to keep all six of my slivers (x=4) ), but aside from that it's essentially been just another 2/2 (much like having two Blurs).

I actually find myself wanting to copy the Thorncasters more often than the Megantics. But of the dozen or so games I've played, I think I've gotten to use this maybe one and a half times (half because she dropped Angel of Serenity on the next turn).

Thank you for the tips... I'll be making some changes and posting an update soon.

0
Posted 04 August 2013 at 06:45

Permalink

very nice deck

0
Posted 05 August 2013 at 19:31

Permalink

Only going to say 1 thing.....you did very well with this deck. 5 color decks first off are hard to make(especially effective ones) even with slivers. With this deck you seem to have done that AND managed to make it on a decent budget. When I noticed you can make this deck for under $100 I was shocked honestly. Good job.

0
Posted 07 August 2013 at 20:00

Permalink

I would replace the Battle Slivers with an extra Door Of Destinies and another Galerider Sliver. The mana cost is too high for such a petty ability. Flying is much better, and it is a one drop. :)

0
Posted 12 August 2013 at 03:38

Permalink

yeah you might want to get more Galerider Slivers, because they're going up a little. so far, they're now like what, $3?

0
Posted 12 August 2013 at 16:41

Permalink

That is awesome, have a few play sets. Been trying to keep them away from other people, haha.

0
Posted 13 August 2013 at 00:10

Permalink

ah, nice! XD

0
Posted 14 August 2013 at 17:44

Permalink

OK. I've been playing around with my own sliver deck and I think this deck needs a little more tweaking. There are a few slivers here that just aren't worth the hassle or mana cost, and you need either more removal or protection from removal. I would suggest...

Remove 2x Door of Destinies(Why waste the mana when you could be dropping more slivers?)
2x Battle Sliver(Not worth the mana cost)
2x Call to the Kindred(Rotating out soon)
2x Syphon Slivers(The only black cost in the deck)

Add 1x Thorncaster sliver
1x Megantic Sliver
2x Garruk, Caller of Beasts
2x Shock or Mizzium Mortars (for extra removal)
up to 4x Boros Charm (To protect against removal)

and last but not least, replace Shimmering Grotto with Mutavault if you can afford it.

0
Posted 12 August 2013 at 22:45

Permalink

Your land base needs a lot of work.

1
Posted 14 August 2013 at 22:02

Permalink

It doesn't need THAT much work. The guildgates are fine unless you can replace them with Shock lands, and if he adds more green, he plays Manaweft Sliver and a bunch of other slivers and he can tap for anything.

0
Posted 14 August 2013 at 22:05

Permalink