Yasova needs EDHelp

by Morty on 02 May 2017

Command Zone (1 card)

Creatures (1)

Main Deck (126 cards)

Sideboard (96 cards)

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Deck Description

Multiplayer EDH - Hi guys and gals,

as you can see I'm having trouble culling the deck down to 100 cards and I would appreciate some help and advice.
With Yasova as commander the plan of the deck is stealing my opponents' creatures and either saccing them for profit (likely after attacking, hehe) or keeping them indefinitely with cards like Conjurers Closet and Nephalian Smuggler for example. There's also supposed to be a slight sub-theme with abusing ETB-abilities.

So, with the current state, what would you take out to make the deck viable and have some focus? Every advice is appreciated. For example, how many sacrifice-outlets would you recommend for the deck? How many "pump" cards are good to give Yasova some choices? Should I run more basic lands? Do you have other suggestions? etc

The manabase isn't finished yet of course, and the sideboard consists of cards I already took out but feel free to take a look nevertheless. :)

Cheers,
Morty

Deck Tags

  • steal
  • Sacrifice
  • Yasova Dragonclaw
  • ETB
  • VaultHelp
  • Multiplayer

Deck at a Glance

Social Stats

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Likes

This deck has been viewed 768 times.

Mana Curve

Mana Symbol Occurrence

03903162

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Yasova needs EDHelp

Hi Yasova,
Maybe try to change deck to this template

25 creatures (drop ten creatures 3 low cost(0-3 mana), 3 medium cost (4-6 mana), 4 high cost (greater than 7 mana)
3 planeswalkers (stay same
5 enchantments (drop 5 any enchantments: Feed the Pack, Fool's Demise, Gaea's Anthem and 2 others
10 sorceries (drop 4;
10 instants (stay same
37 lands (stay same

1
Posted 29 August 2017 at 04:35

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http://www.mtgvault.com/morty/decks/yasova-needs-edhelp-v2/

Eight... more... cards... cutting favorites sure is exhausting.
Thanks for your guidelines! That started "The Culling". For the last eight cards would you help me again evaluate what can be cut? For example, I'm not sure how many sacrifice outlets I really need, maybe there's some room for cards to take out.
Any particular reason you'd recommend cutting Feed the Pack btw?

Real shame about that Gilded Drake. Playing it, stealing smth, stealing it back with Yasova, flickering it and stealing smth again looked like fun. :(
Also, cutting the two mana dorks, good idea because low impact anyway, or bad because no mana dorks?

0
Posted 30 August 2017 at 02:37

Permalink

Morty,

Evaluating what to cut is very much dependent on what you are wanting to achieve with your deck.
Sure you could make a deck that wins 90% of the time by turn 5 unless countered. But is that the type of deck you want to play in a multiplayer game? Does anyone really want to win because they tutored turn 1,2,or 3 (to find tooth and nail) and on turn 4 or 5 tapped for 7 mana and cast tooth and nail with entwine and win some janky combo unless countered?
Looking at your deck I don't see any janky early combo win so I'm imagining you hope to win through creature damage.
Do you want to kill your opponent with their own creatures then don't get rid of Gilded Drake maybe even add in bribery and desertion.

If you want to win with ETB effects maybe add Deadeye navigator and Mistmeadow Witch
If you want to win with theft effects maybe Zealous Conscripts and Duplicant.

My point is cull your deck so that is focused on how you want to win.
Recently I've found a big help to planning a deck is to take a look at edhrec.com and look the suggested cards for the various themes and commanders.

As to your questions.

The number of sacrifice outlets is dependent on just how much you need the sacrifices to help your deck work.
If you really really need it then do what is necessary. Make it 100% sure thing by turn 4 or 5.
But if you just hope to have it by turn 7 or later probably 6 to 8 outlets will do.
How may outlets is pretty much dependent on just how important is it in order for your deck to work.

Why did I suggest cutting Feed the Pack because you don't seem to have a focus in your deck to cast or make your creatures to have high toughness. I'm the type of player that would only put in Feed the Pack because my deck is easily capable of creating a huge (infinite) toughness creature early in the game.

In general, only include cards that work to support the theme(s) of your deck.
The exception are for cards that are good in pretty much any deck (sol ring, crawl space) and any particular card you just love to play because it is a blast to play in multiplayer and it fits in your deck.

0
Posted 30 August 2017 at 05:35

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