Modern Abzan: Midrange

by Muktol on 14 March 2017

Main Deck (61 cards)

Sideboard (16 cards)


Land (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Basic Idea:
After reading an article about midrange decks, the idea behind them, how they are build and so on, I wanted so see what my build would look like. I first was unsure if the deck would become Bant or Abzan but after finding Siege Rhino the Bant-idea was obsolete rather fast. Maybe another time.

Building it:
I started with 26 basic lands, which would later be replaced with non-basics, and began looking for creatures.
4 Fleecemane Lion where the first one that where added because they can be aggressive early on and really be a pain in the ass later on against control decks. 3 Siege Rhino and 3 Thragtusk where added to get some lifegain while also putting pressure on my opponent. 3 Sylvan Advocate where added because I wanted to use 3 Nissa, Vital Force and the Advocate would be able to further increase the strength of the lands, as well as any manlands I would later add. Last came 2 Grim Flayer and 4 Tireless Tracker to get some carddraw/ library manipulation as well as some lategame beaters. 4 Scavenging Ooze against graveyard based decks and 3 Vampire Hexmage against anything with counters where added to the sideboard.
On the support side 3 Nissa, Vital Force where the first thing as finisher. 4 Thoughtseize and 2 Pick the Brain (with an additional in the sideboard) should give a good control over my opponents hand. 1 Battle at the Bridge (With 3 additional in the sideboard). 2 Maelstrom Pulse (with 1 additional in the sideboard) and 3 Path to Exile where the removals I picked. Last came 3 Lingering Souls to get some annoying flying tokens.
On the land-side I changed some basic lands for 4 Verdant Catacombs and 4 Windswept Heath to get some colour fixing with Fetchlands. These could also search for 4 Temple Garden and 4 Overgrown Tomb, beside the basic lands. 2 Ghost Quarter (with 2 additional in the sideboard) where added against other multi-colour decks. Last came 2 Shambling Vent and 2 Treetop Village as manlands and insurance against board-wipers.

Tests:
At the moment this deck exists only on this site and has never been played against another deck. As I don't know the meta very well (personally I would say I don't know it at all) I'm open to all suggestions and ideas that may help to further improve this deck.

How to Play

The basic idea is to play aggressive when your opponent tries to control you and control your opponent when he tries to play aggressive. Many of the creatures used here will get stronger late-game or buy you some time by giving you life. The support spells are a balanced mixture of discard and hard removal with Lingering Souls as token producer.

Deck Tags

  • Modern
  • Junk
  • Midrange
  • Untested

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,847 times.

Mana Curve

Mana Symbol Occurrence

16010023

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Modern Abzan: Midrange

I'd suggest removing the fleecemain lions, your grim flayer a are more than enough pressure off of turn two and have a faster ability to pressure out 4 damage than the fleecemain lions. I'd splash Restoration angels in the mix if you have Siege Rhino and Thragtusk in the same deck. I'd move the Fleecemain to sideboard and have the oozes into main as a two of.

1
Posted 09 May 2017 at 00:10

Permalink

I guess the only other suggestions against control would be to add the prowling serpopard, he pushes control and at 3 mana is a fiercesome opponent for a 4/3, securing the entry of your thragtusk and siege rhino on the next turn as well is an added bonus.

0
Posted 09 May 2017 at 00:16

Permalink

Thank you for the suggestions.
The problem I see with Grim Flayer and his delirium ability is that I only have 5 card types in my deck, so it might be hard to activate it. Of course without having played the deck I cant say this for sure. Scavenging Ooze might also work against this as you want to activate it's ability every turn if possible. And if your opponents graveyard is empty you'll have to take something from your own.
Restoration Angel is a card I simply forgot, question is what to remove for it? Nissa, Vital Force?
How would you change the sideboard to add Prowling Serpopard?

0
Posted 09 May 2017 at 07:25

Permalink

If you're not going for a graveyard build than I'd suggest removing Grim Flayer all together, the amount of distrusting spells you have suggest a slower game. The tireless tracker should be enough to get card draw on their endsteps or more evasive draws because of the 2 mana sac and draw at instant speed. Grim flayer only benefits from combat damage and if you can't get him to 4/4 than he isn't a big threat.

I'd remove pick the brain and Nissa to put in resto angel. Pick the brain is too slow for why you want to do. And inquisition of kozilek is a faster route if you want that card distribution

0
Posted 09 May 2017 at 19:04

Permalink