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I made this deck a while back and decided not to play it due to the lack of fun it causes. Tap all your opponents' stuff so they can't do ANYTHING... and then play stuff on their turns. It's a show-stopper that redefines the phrase "taking turns."
Get stuff out to have their stuff enter tapped, stay tapped, and keep tapping them. Your stuff also untaps themselves so that you can keep chugging along, even on the opponents' turns. Tapped land means no spells and tapped creatures mean inevitable defeat. Simple. The only real flaw is that most of it starts actually coming about mid-game and that's ample time for the enemy to swing heavy at you.
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