Arcbound Recovery

by NivMizzetFiresLightningBolts on 26 October 2014

Main Deck (71 cards)

Sideboard (14 cards)

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Deck Description

Everything that comes into play or gets destroyed gives you more and more counter, thanks to Doubling Season or Hardened Scales.
Things that get exiled are you only weakspot and Leave no Trace is your only way to get anoying Enchantments out of the way.
If something important like Engery Chamber gets destroyed, you bring it easily back with Skeleton Shard, Arcbound Reclaimer or Myr Retriever.
And in case your enemy gives you an "You cant do anything!"-Option, you just wait the 4 Rounds til you Reactor is done.
And you most favourite Backdoor is your Ratchet Bomb and your Engineered Explosives, cause it just removes everything you want - but be careful with your Seasons.

How to Play

Save your Doubling Seasons of the time you need it, dont play all of them or they maybe get destroyed quickly.
The rest is all about: "What can i sacrifice in case it has to block and gets killed?" and "How to i get the most Counter with my Arcbound Ravager and Steel Overseer."

Deck Tags

  • Artifact
  • +1/+1 Counters
  • Doubling Season
  • Arcbound

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

22006

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Arcbound Recovery

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