Ezuri, Claw of Progression

by padfoot8181 on 19 May 2016

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

Ezuri + Sage of Hours = infinite turns (which could also be called game progression).

How to Play

I've had my friend activate this combo against me. It sucked.

Deck Tags

  • Infinite Turns
  • Infinite Combo
  • Combo
  • ezuri

Deck at a Glance

Social Stats

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Likes

This deck has been viewed 1,105 times.

Mana Curve

Mana Symbol Occurrence

0200025

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Ezuri, Claw of Progression

1st of all, what do you mean "accidentally"? I knew full well what I was doing. I built the deck, after all! 2nd, stop with the taplands. I see them in all of your decks and all they do is slow you down. The painlands are fine, even shocklands are ok, but things like the Vivids, Growth Chamber, and Thornwood Falls are just going to end up killing you. Another thing that all of your decks seem to be forgetting is that you have an opponent. They will also be playing things. You have to stop those things, so you need control. I know how much you hate control, but you NEED to have it.

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Posted 22 May 2016 at 02:56

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Okay. Fixed the How To Play. And I'll fix the mana, and add a bit (a BIT mind you) of control.

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Posted 23 May 2016 at 14:31

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I actually think this is one of my best-formatted decks. Thanks, Haloshark.

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Posted 13 September 2017 at 19:09

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