Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
post Theros Hexprooofs, witchstalker can be nasty, Gift of Orzhova for more lifelinkiness (Is that a word?) and flying. Need help with sideboard. Remember post Theros. Variety of auras.
Hopefully turn two bloom, turn three Lasav, turn four unflinching/gift and ethereal. Not as good as geist, but really what is?
This deck has been viewed 5,037 times.
Would Sphinx's Revelation be an option in this deck?
Looks good just not sure what to replace. Arrest maybe?
Man, I really don't know. Arrest can get rid of any creature if the opponent doesn't have enchantment hate (even though Oblivion Ring is completely better but I still see why you put in Arrest in instead). You don't have a lot of creatures, so maybe take out one of the enchantment auras and leave in the Gift of Orzhova. IDK my opinion.
Took out the charms; they didn't do much.
Looks better :)
Sphinx's is bad for this deck. The idea is to smash face before they can do anything about it. Sphinx's is best cast around turn 10, and if you haven't won by then, you're going to lose regardless. I'd rather play another enchantment.
I would run 2 more Forced adaptations, they work wonders overtime with Ascended Lawmage. He's right about Sphinx's, it only really works in control archetypes built for late game or weird mid-range hybrids.
yeah probably. was just looking to get some card draw not really worried about the life gain, but i guess you're right.
how about cards that get stronger or make other things stronger based on how many enchantments you have? like sphere of safety.
Sphere is for stalling which i dont plan on doing. Thx though
The deck seems to have a weakness in that it doesn't do much on turn two. Maybe Pacifism over One Thousand Lashes( Moved to sideboard) to ease up on your mana curve and make a third turn Etheral Armor more effective. I really like Mana Bloom in this deck, and as a card in general. If we see a Standard enchantress effect, it will really shine.
2 seems empty but that is usually mana bloom or use that turn to drop a shock land tapped so you dont burn yourself. Iwill look at some 2 drops but didn't like what I saw.
There I just added divine favor and dark favor
Keep in mind that Theros is THE enchantment block, so chances are 90% of all these cards'll be replaced :)Everything looks god imo, good creatures and enchantments, all around it seems like a nice deck!
Thanks. True about Theros so I hope it does.
I think you're a little low on the creatures for this deck. I did a bunch of test draws and I'm getting all enchantments with 2-3 turns till you draw a creature. Rather than relying on creatures with Hexproof as their abilities why not use some spells to give them Hexproof? Alpha Authority, Mizzium Skin, Oak Street Innkeeper, Ranger's Guile, and Simic Charm. It's even more frustrating for an opponent to cast a spell and in response cast Ranger's Guile on the creature they targeted. Also, I've seen people sideboarding Glaring Spotlight. So you may want to sideboard a response to it.
then you have less room for pump, this is based on an archetype that won tournaments in standard and I wanted to see if it could still be viable post rotation.
Honestly, consider rebuilding it. Or wait for Theros.The problem of aura decks is that they mulligan poorly and I am talking about 2-3 color decks, with your 4 colors and this fixing its gonna be catastrophic.Also for standard consider less dedicated aura deck with more creatures. Note that you still have no protection from Supreme Verdict unlike modern auras with totem armor. You dont need everyone hexproof, namely Lazav with his awkward manacost and ability you can use only by chance is quite bad here. The Lawmage is probably better, he has evasion, but still he is 4cmc.Also i dont like sphinx revelation. Its good spell but totally out of place here.And the last problem - consider some removal for a deck as slow as this, you may be dead before you roll with the big guys.
True, I had already considered removing lasav. but sphinx's revelation comboes really well with mana bloom think 4 land out and they just board wiped, mana bloom for 3 next turn use up the bloom to draw a new hand. It gives a way to extend the life of the deck.
I apologize for my apparent snootishness, but I can't seem to get behind a 4-color deck that doesn't use really any shocks. I think the Post-Rotation Hexproof Meta is fair game for really any color combo, but I think you try to do too much. Witchstalker turn 3, Lazav turn 4? That's just really hard to sell. I honestly say try to cut some colors out of it. Maybe an Esper Hexproof deck? You still have white for ethereal armor, and have good enchantment food in Lazav. If you're set on the idea of the 4-colors, however, I say run more shocks and go with farseek instead of mana bloom. Even if you run one of each shock, farseek will have plenty of use. Manabloom for 2 will get you a single instance of a mana-accelerant, whereas farseek on turn 2 will get you permanent mana accelerant. Of course, this will be hard post rotation, but even lay of the land would be just as good in the spot.I really would love to see this deck be fine-tuned--like I said, hexproof is fair game in the new standard meta. Good luck!
Exactly, also about the less-color hexproof, I think that blue is the easiest to cut. GBW could work better than Esper. Maybe even pure Selesnya.
Maybe. I would personally be excited to see a lazav centered hexproof strat :)
Probably a nice sac deck would be good.
Now it only shows as 4 color because of gift of orzhova, but you don't need black to play it.
Keep in mind, that the only real reason that Hexproof works so well now is because of Stalker, and Geist.Hexproof is my main competitive deck, and I don't foresee it staying top notch, come Theros. Stalker and Geist are just so valuable to the deck, and losing them is pretty much the end of the competitive version of the deck (Barring anything crazy from Theros)Stalker, because he is unblockable, and hexproof, so you are pretty much always swinging for at least 5, turn 3. Geist is even better, since he's got the Angel, and he can be brought out turn 2, if you get an excellent draw.The problem is this deck doesn't have the Unblockable, or quickness and damage of Geist. It's really hard to do damage with it, as chump blockers can keep you out, until you get a Gift or Ascended Lawmage out, but that's getting dangerously close to the point where you should be winning, instead of just starting to do damage.Your best bet is hoping for a Gladecover T1, and amping it up, but that' s just not reliable. You're not going to be doing enough damage quick enough, as Hexproof is always a race.With that said,If I were to modify your deck, the first thing I would do is drop a color, which would most likely be black. If you want to keep the four Colors going, then you'd need at least 4x Watery Graves, and whatever dual lands Theros brings. I have all Dual lands in my Hexproof deck, and they are a must, and it's only 3-color.Ajani is also an excellent choice. I run 2 of him, and generally throw him down and use his -3 right away. Flying and Double Strike can win the game right then, and it will help with your problem of getting damage to the player.I would also consider swapping out the 4 Favors, for some negates. You need a bit of stall, as it will take time for your deck to start doing damage.Good luck!
Thank you. I see where you are going with that. It was mainly an experiment to see the viability of the archetype and will be adjusted as cards are spoiled from Theros, I am looking at cutting a color and I think it will be black.
black is cut now.
replaced Council of the Absolute with Imposing Sovereign. Now enough with the deck, tips on sideboard people?
I really don't understand how manabloom helps with Revelation. It only adds a single mana per turn.
wow, I totally misread it. LOL wooow... um ok beyond synergy with ethereal, it is a turn 2 witchstalker or unflinching courage. Hmmmm... might look for a replacement.
Well this got popular.....
yeah its kinda weird.
oh well, I guess its the hexproof tag.
Might consider using something to give indestructible, or at least side boarding it. More mass destroy is my default side board against hexproof.
how about when h=they attack with their creatures, maybe Frontline Medic?
I would be more afraid of aetherize or cyclonic rift (overloaded) because my enchants will fall off and it doesn't hurt their side of the board at all.
Frontline medic doesn't save you from a supreme verdict though. Something like ready however does. Killing the creatures kills the enchantments anyways. Also there isn't away to stop those ignoring countering them, not to mention they are far less played.
blind obedience. :)
hmmmm... maybe in SB
well I looked at imposing sovereign and thought of it. seeing as how you might have been looking to replace mana bloom.
yeah i just did 1 more creature and 3 more auras and changed the auras some instead.
oh random thought... perhaps druids repository would do somewhat you had wanted mana bloom to do.
hmmm... not post-theros though.
Ah, much Better name! Perhaps I should do that with my future decks.
Finally rightous authority getting some love! Paired with the rev you got hot dang!That and the misers illusory armor and indestructability are sure to make this a fun deck to pilot.
I think it has awesome late game potential.
It's looking a lot better! The cheaper creatures will help, and Three colors makes it much more reliable!Here is some further thoughts I have.Throw in a Mana Dork. Avacyns pilgram plays that Role in Bant Hexproof, and it can allow you to get things like Witchstalker out on turn 2. I would suggest Elvish Mystic.Drop the expensive Enchantments- 4 and above is generally a bit too much for enchantments. You want to try to stick in the 1-3 cost area. I would suggest bringing back the Divine Favors now, since you have lots of cards you can drop for them easier.However, until Theros comes out, there really isn't a whole lot of choice in that matter, which is understandable. I'm sure we'll have our fill of Enchantments, as Theros is supposed to be Enchant-heavy.I would consider Trollhide. It's a +2/+2 and adds the ability to Regenerate, which is huge against stuff like Supreme Verdict. For this same Reason, I'd throw some Mending touches in your Sideboard. I'd also consider throwing in Fogs in the sideboard. Most Aggro decks will out pace you, and Fog can save you.I like the forced Adaptation! I never even thought about it.Good luck!P.S. I don't mean to flog my deck around, but here is my post rotation Dimir Deck, and I would like you to check out!http://www.mtgvault.com/xxsasorixx/decks/post-innistradbug-dimir/
this deck is concept only right now and will have to be adjusted with Theros cards.
This deck isn't awful but it curves out way too high for a Bant/Hexproof/enchant stack deck. with no mana dorks and no way to ramp it's gonna be tough getting those high cost enchantments out, especially if you miss a mana drop.
I like its potential in grindy games.
Hold on to your Spheres of safety... Here come Theros!
yeah, if it is enchantment heavy though you know people are going to bring lots of hate.
Take a look at my enchantment decks, I overall think that there isn't enough speed in this idea.http://www.mtgvault.com/carlcon1311/decks/enchanting-badass-elf-to-win/http://www.mtgvault.com/carlcon1311/decks/welcome-gladecover-bantman/
ohhhh hexproof... so unfair ahahahahahaooohhhh counters... so unfair :D so i love your deckDeath to control!!
tank you very much. XD
OK definately wanna throw Gift of Immortality in this deck when it comes out! OMG that card is made for hexproof.