Mardu burn

by RabidRavingRabbit on 30 August 2016

Main Deck (60 cards)

Sideboard (14 cards)

Creatures (4)


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Deck Description

This is my 'I don't have goblin guide' take on mardu burn. Which I might add does ok, always willing to take advice.

How to Play

This is a get the opponent to 0 quickly deck. More aggro than control, but still enough careful play to not bottom out.

If you have goblin guide, consider playing it. It's wonderful.

Typical burn suite, with the touch of flair with lava spike and bump in the night. Racing toward 0, remember that when choosing targets. A creature CAN live till you hit searing blood or collective defiance/brutality (if small enough).

The charms, specifically in the sideboard, have modes that deal with specific match ups. Rakdos for dredge, tokens, and affinity early game. Orzhov against temur and infect. Main deck Boros because it is the most powerful all around hitting for 4 or double striking swift spear in late game.

Crackling doom is helpful all around, even takes out Emrakul.

The collective cards help ease the pain of having dead lands in hand, lovely. Two modes for each should be the average.

Painful truths on two or three is helpful to get more cards, especially with the vampiric effects going on in the deck.

Sideboarding is crucial to closing up gaps as always.

Deck Tags

  • Mardu
  • Burn
  • Modern
  • Mardu
  • Modern
  • Burn
  • BWR

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

8016360

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mardu burn

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