The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
This deck has been viewed 16,183 times.
no Omnath, Locus of Mana? how about Orochi Leafcaller/Joiner Adept to splash for whatever you want? and for getting mana fast, Evolving Wilds/Terramorphic Expanse wont help much, considering the land comes into play tapped. i have a Green fast mana deck to. please check it out: http://www.mtgvault.com/ViewDeck.aspx?DeckID=67524
I looked into the cards you stated and all of them would only slow my deck down. My deck is about fast mana, which means by turn three i want 6-9 mana to pump out a creature and canopy cover them. I checked out your deck and most of the times, i only had three or four mana by turn three. Thanks for the recommendations but they would only hurt my deck.
Oh and the fetch lands are for summoning panglacial wurm.
I can vouch for Ramm on this, having played against him piloting this deck, and there are very few times when he won't hit a 7+ mana creature on turn 3 or 4. When he calls this "fast mana" he means FAST mana, and that's about all it's hyper focused to to. Sure, it's got silver bullets to look out for, but don't think that this deck isn't fast, because it definitely is.
Terramorphic Expanse does NOT increase the rate at which you put land onto the field. It is a fetch land. Yes it will work with the 2 Panglacial worms, but apart from that, you have 6 lands that are slowing you down, just to potentially get out 2 creatures. Against any reasonable powerful deck, this deck is far too slow.
Actually, this deck has worked out quite well. Its the only deck to beat the previous top deck in my play group and if winning on turn 5 or 6 is too slow then apparently I don't understand magic.
You have enough kill conditions, but not actually all that much mana ramp. Put in some Birds of Paradise and Somberwald Sage and your deck will be better. Also, Craterhoof Behemoth and Primordial Hydra are more effective win conditions.