Making draws unbearable

by RedneckNinjy on 29 May 2017

Main Deck (60 cards)

Sideboard (9 cards)

Instants (6)

Artifacts (3)

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Deck Description

I wanted to create a deck that defeated my opponent by damaging them when they drew or based on how many cards they had in hand. Couldn't find that many cards that did that so this is best i could come up with.

How to Play

You want your enchantments and artifacts out as soon as you can get them. You want them to have 4 or more cards in hand at all times so they take damage from fevered visions. You also want to use your runeflare trap to hopefully take them out before they get to use the cards that you helped them get. There are some counters to help bounce creatures back to add to their damage. You want Keranos out too to help draw and do damage but not necessary. Same goes for planes walker they help but aren't necessary unless you don't get enchantments and artifacts.

Deck Tags

  • Red
  • Blue
  • Draw
  • Counter
  • Casual
  • Planeswalker

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 1,601 times.

Mana Curve

Mana Symbol Occurrence

0200260

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Making draws unbearable

I forget the name but there's a black enchantment creature that deals damage whenever an opponent draws

1
Posted 31 May 2017 at 01:47

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Are you thinking about Underworld Dreams?

1
Posted 31 May 2017 at 02:31

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Fate unraveler

1
Posted 31 May 2017 at 14:36

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That one would work with my build. Thanks

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Posted 31 May 2017 at 17:01

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Love the idea. This has the potential of being a pretty decent deck with a few tweaks. These are my suggestions, take them or leave them:
- Remove the black cards and make it a strictly RU deck
- Reduce the number of Keranos (2x)
- Main board Tibalt (2x)
- Remove Blue Sun's Zenith (UUU is too much for a non-mono blue deck)
- Add Black Vise (4x - mtgvault says it isn't legal in Vintage/Legacy but it is)
- Add Howling Mine (2-4x)
- Add Ebony Owl Netsuke (2-4x)
- Consider adding Brainstorm or Ponder to drill down through your own deck to get out combo pieces
- Add Anvil of Bogardan (2-4x)

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Posted 31 May 2017 at 03:07

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Thanks for the recommendations i did remove the black and drop some card counts down to include the planeswalker. And i threw in that owl artifact which is great for my deck.

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Posted 31 May 2017 at 17:04

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I can see two ways to do this:

The all in Mine route:
> Howling Mine: Draws everybody cards.
> Dictate of Kruphix: A 3 mana Mine effect and it has flash, letting you control who draws the first extra card.
> Temple Bell: Similar to the Mine, except you have control over when everyone draws a card.
> Fevered Visions: Keep it in. The extra damage is important and the end of turn draw helps fuel:
> Ebony Owl Netsuke: Deals 4 damage to the opponent in their upkeep if they have 7+ cards in hand.
> Runeflare Trap: If the opponent drew 3+ cards, this costs {R} to deal damage to him/her equal to the number of cards in hand.

The Puzzle Box route:
All / Some of the Mine effect above. Don't bother with Ebony Owl Netsuke though.
> Teferi's Puzzle Box: Draws people a lot of cards without actually putting extra cards in hand, which helps trigger Runeflare Trap and fuels:
> Cerebral Vortex: You should already know how good this is.
> Runeflare Trap: Is not as good as in the Mine build, but is still good as Teferi's Puzzle Box triggers it easier.
> Molten Psyche: If you're heavy on Artifacts, this is Runeflare Trap + a Teferi's Puzzle Box trigger in one card.


The biggest problem with Mine effects is you're allowing the opponent to actually draw cards, thus giving them access to their powerful cards. There's a few ways to combat this:
> Boomerang / Eye of Nowhere: {U}{U} to return any permanent to its owners hand. You can bounce lands with this, slowing down the opponent's plays.
> Exhaustion: {2}{U} to keep the opponent tapped for a turn. This is a pseudo extra turn, but it does allow for the Mines and Owls to trigger.
> Ætherize: Bounces all attacking creatures.
> Hibernation: Sideboard against green. Bounces all green permanents to their owner's hand.
> Any mass burn: Just burn the annoying masses.
> Cheap Counters: By cheap I mean 2 mana. Remand is good as it not only draws you a card, it keeps a card in the opponent's hand.

And the best part about all my suggestions, they're all Modern legal :P

1
Posted 31 May 2017 at 05:39

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Thanks again for your detailed comment it is always appreciated. I used the bell like you recommended and threw in the expensive remand. I tried to find a card similar to that but cheaper but no luck.

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Posted 31 May 2017 at 17:07

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Dam, didn't realise how expensive Remand is. That seems to happen a lot with cards I've had for a long time...

1
Posted 31 May 2017 at 17:17

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Lol yeah obviously that's a sought out card being that much for the different prints.

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Posted 31 May 2017 at 17:28

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Yeah think I'm gonna go with echoing truth which is cheaper but doesn't let me draw. Think it might do the job.

0
Posted 31 May 2017 at 18:12

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